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A member registered Apr 30, 2020 · View creator page →

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Thank you for the nice comments, glad you like it! Will expand on the gameplay and make a full release eventually.

Thanks for playing and commenting. The collision detection feels a bit unfair at times, I agree, but to my defense that is the 80s pixel perfect way, no coyote time and such luxury. 😉

Or I didn't have time to get everything tuned in. 😇

Glad you like the game anyway!

Thank you for playing and for adding the game to your video. And the number of lives was kind of obvious. 😉

Nice music and sweet gfx combined with an IMHO intuitive take on the reverse time-mechanics. Smooth controls that works great in this context. Well done!

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Really great take on the gravity mechanics and adorable gfx and funky music. The camera zooming was a great addition that added a lot to the gameplay. Well done - is this the Sonic killer? ;)

Love the idea and the death animation was really funny (though the enemy sometimes went the wrong way and chomped air). Controls are ok, but it feels like the collision detection is either very harsh or a bit "random".

Quite a nice little game with (IMHO) swift controls and good use of the theme. 

Awesome game - liked the music, the aestetics and, first and foremost, the game mechanics is really nice. Swift controls and some clever level design. Really great take on the theme as well!

Hehe, I have two kittens myself so I had some inspiration to go on. Glad you like the game and that the feeling I wanted to give made it through.

Nice work for a first game, not bad a al. As some others, I also found the controls a bit on the difficult side and also felt a bit "random" at times (things that worked one time did not work the next time). Keep up the good work!

Kind of fresh take on the reverse theme, and pretty good executed as well. Took me a bit to get hang of the jump mechanics, but I also suck at using WASD for movement. Good puzzle level progerssion as well. :)

I like the switching worlds-concept and the way it could affect the gameplay. It feels like it is a bit underused though? The controls are snappy and the air dash works nicely (though it took me a few tries to gethang of it). Good work! 

Nice little game with an adorable hero. A bit too many keys to keep track ofr my taste but I am jusd to joysticks with one (or maybe, maybe two) buttons, so go figure. :D

Nice work all in all, the controls felt snappy as they should.

Will give it another go and crank up the volume, and also be more observant to what the guards drop. :)

Nice take on the cover, with a kind of "space invaders" or "Galaga" mixed in. The controls are nice and swift as they should be in this type of game.  A bit annoying with the enemies reaching the ground and no way to escape them (or did I miss something?).

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More or less the way I would have interpreted the cover of Infiltrate (down to the font, I used a similar one in my take that I never finished). For some reason I had the issue with "mirrored" controls when playing full screen but not otherwise...

The game plays pretty smooth and with the guards popping out here and there it does deliver suspense as it should. I would have liked some sounds for the gurads and player - both for giving some atmosphere but also to maybe help "spotting" enemies that are behind you. And I kept running out of ammo pretty quick, but that might be just me, had the same issue when doing military service :D 

A real twist on the (original game), but makes for an interesting game. I always have truoble with these kind of controls, but that is a "me" thing more than anuything else.

It would have been nice with some reactons on the enemies when they are hit, just to re-assure the player that they are actually hitting them.

I like the intro music and would have loved to hear more of it in-game. :)

A fun little game and take on the cover - sometimes it felt like the dots shuld have been picked up but weren't. 

A cute little game with a nice twist on the theme. A nice touch that the character re-spawns so frequently. Only real hiccup I noticed was that the in-game music continues when going back to the title screen, overlapping the music on the title screen. I also noticed the issue with not being able to quit the sandbox mode. All-in-all it is a nice game that plays well!

A very unique game mechanic and the artstyle is really great. The controls are a bit fiddly and take some time getting used to. Very nicely done!

Really nice concept and, as far as I got, the level progression is great. The aesthetics and sound suits the game really well. Well done!

I really like the aesthetics of the game, being a retro guy, and while the game is (IMHO) really hard, the gameplay is smooth and the controls are precise. Good work!

Glad you like the game and the feel of the controls. Due to the time limit on the game jam, no high score saver was implemented (and the web emulator wouldn't save it anyway). There might be a real release coming up later on.

Really great looking game, and the music/sfx are pleasing. Fun and easy to play with very smooth controls. Great work!

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Haha, I apparently never left the 80s/90s - and yes, the C64 is my passion. Thanks for playing and for seeing the passion!

I felt that especially the jump was a bit unpredictable for some reason - one character jumping higher than the other but not always the same chatacter. A jump that worked one time did not work the next time. It could of course just be me being clumsy or so, but it stood out for me.

And thanks for the nice words about ny game!

Sorry to hear you don't like the controls, but cats running around and doing 180s do slide around quite a bit so I'd say it is a simulator. 😉 Hopefully some other games of mine can be of interest instead?

Very nice "simple" platformer, to me it was really addictive - you managed to get that "just one more time"-feeling. Controls are responsive and suits the game really well. Awesome work!

The best gravity-flipping game in the jam I have played so far and the robots are the cutest - very suitable for the art style. Awesome work!

Nice take on the the time rewind/reverse mechanics. 

The idea is really cool and the graphics is top notch IMHO. The controls felt a bit sluggish and "random" at times but that may have been my clumsiness. All-in-all it's a great concept and something to build on. :)

A bit hard to control IMHO even though I really like the "load up before jumping" mechanics, and the dash sound effect is the best ever! :D

Thanks for the kind words, but to be honest I would prefer if you wait for a proper, polished Pretzel Logic release. :)

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Thank you for the nice comments and for playing. The C64 is my passion and while I have done a few C64 games lately (though released under http://pretzel-logic.itch.io) this is my first C64 game jam submission.

Thank You for playing and commenting - it feels nice that a real retro game (i.e. made for original 80s hardware) still can work out. :)

Lovely game - the snail is adorable, who can not want to help it? The game have nice and suitable controls and a good progression of difficulty. A good take on the jam theme as well. Nice work!

Love the look, feel and sound of the game - really awesome work. Controls are smooth and very responsive. A fun  "little" platformer (that isn't so little - amazing gameplay for the short time). Great work!

Absolutely adorable gfx IMHO, and the music/sfx suits very well. Original idea with the different story paths and quite fascinating trying to find them all. Great work!

Nice with a 3D game with the gravity reverse mechanics and nice puzzles.

A bit funky controls IMHO but a nice take on the theme. A more distinct winning would have been nice, the first ten runs or so I didn't really get that I cleared the level :D