Thanks for playing and for the kind words. There is a cool down timer, and there is a visual que that for some reason didn't work in the web build (the turret lights up when ready to fire). It follows the original Space Invaders - you have to wait until your missile hits an enemy (or enemy missiles), or goes off screen before being able to fire again.
VisualImpact
Creator of
Recent community posts
Really nice take on the game cover, I like the addition of tilting the turret. The controls work really well and the music - both title music and in-game music - suits the game style. Gfx with the aliens looking like the cover is a nice touch as well. Would have loved a bit faster action, but it maybe comes after some more waves? All in all a great work!
You are so welcome to join, and while creating assets specifically for the jam is encouraged (hint - find an artist to team up with, there are people over at the Discord server that might be up for collaboration), it is perfectly fine to use assets that you have the right to use (public domain or assets you have paid for).
Aesthetics was one main goal and I do have a soft spot for Cyberpunk. I am a lousy gamer but I find it the game play ... not easy but satisfyingly tough :D There are some tricks that can be used, like 180 degree turns if slowing down, and 90 degree turns mid air or precisely when landing.
Thanks for playing and commenting!
Thanks for playing an for commenting - I had a couple of things to add but I ran out of time (not the three hours though, had to start working). It is always a bit difficult to generate levels and make them fair, but in this case there are actually some tricks with the mechanics You can do, like 90 degree turns in the air or exact when you land. Anyway, happy I made it but a lot more polishing to do.

















