Very clever take on a platformer with only three buttons to work with. Nice gfx and really nice game mechanics with the wall sliding as the center piece. Good work!
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As a bit-shifter AND a Commodore 64 junki love the concept and of course the graphical style. The game mechanics with the three buttons and bit-setting/shifting is lovely but sooo frustrating when You accidently press send instead of shift or similar.
My only complaint is that the music should have been more C64-style ;)
Great game!
Thank You! The three button rule of the game jam made the game play a bit too hard IMHO, but it is a challenge. The music is from another game of mine, Munchkin 64 by Pretzel Logic
I liked the controls, at least until I had to go into a new room "blindly". A bit tricky to master but I think this have potentials to be a unique game experience.
As for the gameplay, which is a bit limited, i still think it is ok for what it is. Expanded with some exploration and/or a search/destroy mission it can be a really nice little game.
The game absolutely have the cyberpunk and somewhat retro vibe but could be a bit more noir.
All in all a nice effort that IMHO have some potentials for a continuation.
Really impressive work, from the mood with the very noir feeling to the size of the gameplay. The rain and papers blowing in the wind really adds to the modd by just being there.
I have to admit that I have not played very far yet, so take that into account when reading the review. The game begs for being finished so I will definitely return to it.
The controls have a solid feel, the only hiccup I have had so far is when the player should go up onto the sidewalk and You have to jump. And when entering the underwalk the game lagged a bit initially.
There are nods to Blade Runner and also to current politics, which IMHO is a nice touch.
The city have a sparse number of citizens walking around and (seemingly) minding their own business but adds life to the game but also underlines the premise of the game. The enemies on the other hand are doing their job, albeit seems to get stuck at times, without taking action (which is a good thing as the ammunition runs out when you're a lousy shooter lik me).
I will come back to the game and maybe write more, but so far I am blown away. Really nice work!
Edit: Forgot to mention the very nice music that is really spot on for the cyber noir theme IMHO.
I really like the aestetics both visually and the music plus the "pulse" really adds to the tension. IMHO, the sfx for success could be more happy and the fail sound is a bit too loud in comparison.
The game itself, as far as I have played, is a bit too random it feels, some kind of pattern to make it possible to avoid the alert nodes would have been nice (or have I just missed it?).
Maybe not specifically hits the cyber noir theme, but it is cyber punk enough and very retro to weigh that up a bit I think.
nice work and a neat submission; hopefully you will make the complete game ready soon!
This is a really nice take on the theme with all the elements (only scaled down for obvious reasons) one would expect from a cyber noir game - fog and a gray/dark setting.
The controls are working nicely and are very responsive, but the lack of "active" interaction is a bit like having an itch you can't scratch.
This game really have potential and I really hope you continue develop it (or have it as a basis for a complete game).
Really great job, especially given you only used four days to make it!
Submitting a soundtrack for a game jam is a bold move in a way, and it is hard to rate it in the same context as other submissions, but I will at least give some comments.
To me, the music is a blend between synthwave and the classic arcade/console game soundtrack of japanese origins.
Synthwave have in some sense turned into modern retro cyberpunk music, so in that aspect it fits the jam, but to me it is a bit too "up-beat" to fit the cyber noir theme of the jam.
In my mind, I see it really fit some kind of cyberpunk themed racing game, more in the line of Mirror's Edge (i.e. not the dark and gloomy cyberpunk) than Blade Runner. Given that it is a really nice track to listen to.
Thanks for playing and for the kind words. There is a cool down timer, and there is a visual que that for some reason didn't work in the web build (the turret lights up when ready to fire). It follows the original Space Invaders - you have to wait until your missile hits an enemy (or enemy missiles), or goes off screen before being able to fire again.
Really nice take on the game cover, I like the addition of tilting the turret. The controls work really well and the music - both title music and in-game music - suits the game style. Gfx with the aliens looking like the cover is a nice touch as well. Would have loved a bit faster action, but it maybe comes after some more waves? All in all a great work!
You are so welcome to join, and while creating assets specifically for the jam is encouraged (hint - find an artist to team up with, there are people over at the Discord server that might be up for collaboration), it is perfectly fine to use assets that you have the right to use (public domain or assets you have paid for).


















