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VisualImpact

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A member registered Apr 30, 2020 · View creator page →

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The controls are a bit tricky to get hang of, but that's part of the charm. Nicely crafted game and lovely music! Great job.

What a nice and cozy platformer, from the chill music to the "mellow" but nice gfx and pace. Good take on the theme as well, awesome job!

Thanks for playing and for the nice comments. If you ever decide to unbox your C64 make sure to get a new PSU. And if you want to have more c64 nostalgia in a modern package, give some of my other C64 games a go:

https://visualimpact.itch.io/mad-moggy

https://pretzel-logic.itch.io/

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Thanks for playing and commenting, and glad You liked my little C64 game! And yes, it is not really "electrically" correct. :)

Really great little puzzle game that suits the theme 100 % The levels might be a bit too easy to clear (although not always perfect), so that's something to consider for future development if any, also adding more varied sockets and obstacles perhaps? It is a great foundation to build on and a game really nicely done!

Loved the cutscenes, especially the "mexican stand-off" bwetween the tree and the button in the beginning. Didn't really catch on to the gameplay but that is a me-thing. The mouse control felt a bit un-precise at times and I managed to get stuck a couple of times (at least I couldn't get free after trying for 5-10 seconds), but strill impressive to get sp much going in the limited time for the game jam. 

A nice little game that suits the theme. Simple to play and somewhat addictive ("just once more"-feeling). As all these games (mine included) it may become repetitive without variation, so for any future development that's something to focus on. But all in all a great effort!

Love it! Really nice and tight gameplay, suitable gfx and awesome high intensity music to get your pulse going.

I use an IDE called CBM Prg Studio, a text editor and an assembler that builds executables for C64, plus some built in editors for graphics (though I mainly use external editors, own or 3rd party). Many use an assembler called Kick Assembler and VS Code with 6502 extensions.

Thanks for playing and for the nice comments! It is a bit on the tough side and could use some more balancing, that's for sure. And yes, it is done in assembly and runs on a stock Commodore 64 or any new hardware or emulator. It's a passion.

Glad you liked the game, and I just played it again and passed level 7 after some struggle with that pesky darkly shutting of the lights. Thanks for playing and commenting.

I know it got a bit too hard at times, especially the timer isn't always that balanced, but glad you found it interesting. Will make a more polished release I think. Thanks for playing and commenting!

Thanks for playing and for your comments. When you play "Levels" version it follows a very strict pattern; the enemies always start out in the same way and follows their paths (to begin with). However, apart from the bouncing ones, the darklys will look for lit CPUs and aim for them to turn them off, where as the hunters will actually set course for the player, but admittedly there is no advanced AI.

And the game could absolutely be more polished and had been tested more to be better balanced.

Really nice take on the well known "stack'em" games combined with the jam theme! Also clever mechanihs with rotating the board, hard but I like the possibilities it gives. And frustartingly hard at times, especially when stressed and mixing up the controls. Great job!

I may have missed something but while I found it on the easy side, I liked the concept and would love to see more elaborate levels (where the black en red connectors wanders off in different directions so You have to chase them, maybe also that they retract when not lit? And a timer :) I think this have great potentials, good effort!

The game is very consistent; the game play match the music which match the visual style and so on. Very nicely done!

Awesome, nicely paced and great controls - love the camera work. Good job!

I liked the aesthetics of the game, and the object was pretty clear but the controls IMHO a bit too sluggish but they work in the pace of the game so... Would like to see a more polished version of the game.

Nice polish on the UI and in-between game elements. The controls felt a bit to sluggish for my taste but that is highly subjective. Nice variation on the levels, building on a solid foundation and nice weapons upgrade and power-ups!

Really have that "just one more time"-feeling, really nice. Simple but fun, as it should be!

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Got to love the procedurally generated maezes :) FPS controller works nicely and the game fells solid for what it is. The slap with the sound fx is golden. Simple enough goal for thegame and stressful when the timer kicks in. A bit too easy to get lost in themaze (I got the helper marking once, nice touch). All in all a nice take on the theme and nice game to rush through!

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Yes, it runs on a stock Commodore 64 from 1982 (although the music is made for a newer version of the music chip so it will sound a bit weird).

Made 100 % in 6502 assembler (there are already cracked versions out on the C64 scene). I have added a binary download version but not allowed to update the itch.io-page during rating period.

Thank you, I aimed for a simple to get into but yet challenging to "win" (well you can't really but ...). The timer is a bit tricky to get rightly balanced, especially when the levels are randomly generated.  Thanks for playing and for the feedback. 

Thanks for playing and for the nice comments. I aimed for simple mechanics and (making it on real 8-bit hardware) retro style. The timer is a bit tricky to get right - especially for the random levels that can sometimes be waaay too hard but also waaay too easy.

Thanks for the comments. The timer is a bit hard to get right, especially with the random levels that can end up superhard or supereasy. Glad you like the game nevertheless.

Glad you like it, thanks for playing and for the comments. Making a game that actually runs on 8-bit hardware is fun and also challenging so I am happy that both gfx, sfx and foremost the mechanics came through. 🙂

Thanks for the comments and for playing. Glad the retro feel came through. 🙂

Thanks for playing and for the nice words. It could use some polish here and there - we'll see.

A really awesome looking and sounding game. Controls are snappy and intiutive which I highly appreciate. Not my kind of game but that doesn't take anything away from your achievment! Well done!

Looks really promising but I probably missed something about what to do. Managed to click around the map and so on but ended a bit lost on what to do. Looking forward to see a polished version

Got mesmerized by the visual and music, and made it hard to stop even though I mainly just clicked around like a maniac at first.

Judging from your profile it seems like you are pushing some sort of AI game development solution.

Really awesome - clever use of the three button limitation and a really addictive game! Well done!

Nice to see a 3D submission, the perspective felt a bit "skewed", but I liked that. The three button limitation works, but the game kind of begs for a "dash"-button. I think you broke the three-button rule using the mouse button to (re)start the game? All in all, a quite enjoyable take on the jam.

After a few tries I got (somewhat) the hang of it and it was quite addictive. Nice background/cutscene gfx also, a plus in my book. Nice work!

Really impressive physics in this game, I can understand why it lagged "a bit" (I tried v2 first but that didn't work so I downloaded v3 which worked ok). Like the mechanics of the amoeba and the deformation of the platforms (even possible to go through them, nice touch. A bit limited gameplay; the mechanics beg for a bigger, more developed game. 

So simple, yet so addictive — deceptively simple mechanics that still manage to hook you. Great graphics and lovely music as well. Fantastic job!

Got a message from itch that the page have been put in quarantine, so I didn't proceed. Too bad ...

I liked the pace of the game, although in a way pretty simple, it still works. Responsive controls are a big plus!

I liked the pace of the game, although in a way pretty simple, it still works. Responsive controls are a big plus!