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A member registered Apr 30, 2020 · View creator page →

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Thanks! Since this was done in just under three hours there are a lot of stuff that didn't make it before deadline. Most people find it quite hard so a speed-up would probably make it worse, but absolutely an idea for the future. 😉

Lovely game with a quite unique gameplay. Frustratingly hard at times - pretty easy at other tames. Really nice work!

Nice looking game and nice idea but controls are a bit too hard (or as someone mentioned - it is hard to get a grip of where you are in the 3D space). Good effort and great work given the time fram!

Nice little puzzle/platfrom combination - well done, I really enjoyed it!

Nice little puzzle/platfrom combination - well done, I really enjoyed it!

Awesome idea, and even though a bit frustrating at times, I liked the implementation. I felt like that player you always want to help out because they are som clumsy...

Nice "Asteroids"-take on the theme, and the honking was a neat touch. 

Nice to see (another) 3D entry. The controls was a bit un-orthodox and the follow-camera made it a bit hard to see where to go at times. But a really nice effort in such a short time and follows the theme perfect.

The gfx is a real throwback to my childhood, and the music is really nice. Struggled a bit with the controls but eventually got somewhat hang of them.

Really nice twist on the theme and nicely implemented. The sfx was very telling - no doubt if the decision was right or wrong. :)

Controls feels a bit fiddly but the game fits the theme just fine. Lovely choice of music and the game "look" (aka juice) is pretty neat.

Very impressive work given the time constraints. Lovely visuals and audio. As tricky yo control as the first moon lander games, but that's how it should be with these kind of games :)

Nice take on the theme and lovely music. Simple but nice game mechanics.

I liked the gfx and the "spooky" feel with the lights following the player. And the music is awesome IMHO (being a chiptune lover). The controls felt a bit strange though - the character tipped over and flew away at one point, and sometimes moved "irrationally".

I liked the gfx and the "spooky" feel with the lights following the player. And the music is awesome IMHO (being a chiptune lover). The controls felt a bit strange though - the character tipped over and flew away at one point, and sometimes moved "irrationally".

Thanks, I went for the cyberpunk stule so ... It is a bit on the tough side perhaps... ;) Thanks for playing and commenting :)

As life in general 😉

Thanks for playing and for the feedback.

I find it easier to play if I look at it as a "rythm"-game - once you find the rythm it is IMHO not that difficult.

Really good looking and lovely animation of the pigeon. Clever with the in-game hints on what to do as "grafitti"!

Was a bit frustrating at first, before getting hang of the controls. Nice work and clever use of the physics :)

Really nice sounding and soothing game, felt a bit unsure of the objective but picked my apples nad bought Llamas. :)

A bit bad traction on the wheels ;) but really fun to just cruise around and drift as much as possible. Could see this go either way - polish up the controls to make it more "real", or keep the drifting and use it as a part of the game mechanics.

Fun and easy to play, simple game idea but it works. Controls are really solid!

Really nice little game with fun gfx and nice music/sfx. Increasing speed is an effective way to raise the stakes without compplicating things. Great work!

Aesthetics was one main goal and I do have a soft spot for Cyberpunk. I am a lousy gamer but I find it the game play ... not easy but satisfyingly tough :D There are some tricks that can be used, like 180 degree turns if slowing down, and 90 degree turns mid air or precisely when landing.

Thanks for playing and commenting!

Thanks for playing an for commenting - I had a couple of things to add but I ran out of time (not the three hours though, had to start working). It is always a bit difficult to generate levels and make them fair, but in this case there are actually some tricks with the mechanics You can do, like 90 degree turns in the air or exact when you land. Anyway, happy I made it but a lot more polishing to do.

Fantastic game in all aspects! Great job!

Thanks! :)

Yes I know, but where is the fun in that? 😉 

More fun than I thought initially, the physics make it both frustrating and challenging. The playfield had a tendency to flip around at the end, even ending up upside down once. But all in all good work :)

Very good take on the theme and a very nice game that feels very well thought out. Great job!

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Awesome! Very simple, yet challenging and have that "just one more time"-feeling. 

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Hi, thanks and glad you like the little game, and that you added it to the video. Hopefully you will like the full version even more when it is released. 😉

Thanks, in the full release it will have exactly that. And more things like moving platforms, portals, more enemies and catnip for that extra speed. 😉

What about assets (music, sound and graphics), are they also to be made during the 60 minutes?

Thank you for the nice comments, glad you like it! Will expand on the gameplay and make a full release eventually.

Thanks for playing and commenting. The collision detection feels a bit unfair at times, I agree, but to my defense that is the 80s pixel perfect way, no coyote time and such luxury. 😉

Or I didn't have time to get everything tuned in. 😇

Glad you like the game anyway!

Thank you for playing and for adding the game to your video. And the number of lives was kind of obvious. 😉

Nice music and sweet gfx combined with an IMHO intuitive take on the reverse time-mechanics. Smooth controls that works great in this context. Well done!

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Really great take on the gravity mechanics and adorable gfx and funky music. The camera zooming was a great addition that added a lot to the gameplay. Well done - is this the Sonic killer? ;)

Love the idea and the death animation was really funny (though the enemy sometimes went the wrong way and chomped air). Controls are ok, but it feels like the collision detection is either very harsh or a bit "random".