Thanks! Since this was done in just under three hours there are a lot of stuff that didn't make it before deadline. Most people find it quite hard so a speed-up would probably make it worse, but absolutely an idea for the future. 😉
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Help Peffis collect all the notes and saxophones before they get too wet
Platformer
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Free music for Your Cyberpunk game project (or wherever You see it fit)
Help Bertil the Bubblefish to dive as deep as possible to get to the next level.
Puzzle
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After the battles fought - a slightly damaged hero tries to get home
Shooter
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Aesthetics was one main goal and I do have a soft spot for Cyberpunk. I am a lousy gamer but I find it the game play ... not easy but satisfyingly tough :D There are some tricks that can be used, like 180 degree turns if slowing down, and 90 degree turns mid air or precisely when landing.
Thanks for playing and commenting!
Thanks for playing an for commenting - I had a couple of things to add but I ran out of time (not the three hours though, had to start working). It is always a bit difficult to generate levels and make them fair, but in this case there are actually some tricks with the mechanics You can do, like 90 degree turns in the air or exact when you land. Anyway, happy I made it but a lot more polishing to do.
One Step Forward, Two Steps Back jam comments · Posted in One Step Forward, Two Steps Back jam comments