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A member registered Apr 30, 2020 · View creator page →

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I liked the controls, at least until I had to go into a new room "blindly". A bit tricky to master but I think this have potentials to be a unique game experience.

As for the gameplay, which is a bit limited, i still think it is ok for what it is. Expanded with some exploration and/or a  search/destroy mission it can be a really nice little game.

The game absolutely have the cyberpunk and somewhat retro vibe but could be a bit more noir.

All in all a nice effort that IMHO have some potentials for a continuation.

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Really impressive work, from the mood with the very noir feeling to the size of the gameplay. The rain and papers blowing  in the wind really adds to the modd by just being there.

I have to admit that I have not played very far yet, so take that into account when reading the review. The game begs for being finished so I will definitely return to it.

The controls have a solid feel, the only hiccup I have had so far is when the player should go up onto the sidewalk and You have to jump. And when entering the underwalk the game lagged a bit initially.

There are nods to Blade Runner and also to current politics, which IMHO is a nice touch.

The city have a sparse  number of citizens walking around and (seemingly) minding their own business but adds life to the game but also underlines the premise of the game. The enemies on the other hand are doing their job, albeit seems to get stuck at times, without taking action (which is a good thing as the ammunition runs out when you're a lousy shooter lik me).

I will come back to the game and maybe write more, but so far I am blown away. Really nice work!

Edit: Forgot to mention the very nice music that is really spot on for the cyber noir theme IMHO. 

I really like the aestetics both visually and the music plus the "pulse" really adds to the tension. IMHO, the sfx for success could be more happy and the fail sound is a bit too loud in comparison.

The game itself, as far as I have played, is a bit too random it feels, some kind of pattern to make it possible to avoid the alert nodes would have been nice (or have I just missed it?).

Maybe not specifically hits the cyber noir theme, but it is cyber punk enough and very retro to weigh that up a bit I think.

nice work and a neat submission; hopefully you will make the complete game ready soon!

This is a really nice take on the theme with all the elements (only scaled down for obvious reasons) one would expect from a cyber noir game - fog and a gray/dark setting.

The controls are working nicely and are very responsive, but the lack of "active" interaction is a bit like having an itch you can't scratch.

This game really have potential and I really hope you continue develop it (or have it as a basis for a complete game).

Really great job, especially given you only used four days to make it!

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Submitting a soundtrack for a game jam is a bold move in a way, and it is hard to rate it in the same context as other submissions, but I will at least give some comments.

To me, the music is a blend between synthwave and the classic arcade/console game soundtrack of japanese origins. 

Synthwave have in some sense turned into modern retro cyberpunk music, so in that aspect it fits the jam, but to me it is a bit too "up-beat" to fit the cyber noir theme of the jam.

In my mind, I see it really fit some kind of cyberpunk themed racing game, more in the line of Mirror's Edge (i.e. not the dark and gloomy cyberpunk) than Blade Runner. Given that it is a really nice track to listen to.

Thanks for playing and for the kind words. There is a cool down timer, and there is a visual que that for some reason didn't work in the web build (the turret lights up when ready to fire). It follows the original Space Invaders - you have to wait until your missile hits an enemy (or enemy missiles), or goes off screen before being able to fire again.

Really nice take on the game cover, I like the addition of tilting the turret. The controls work really well and the music - both title music and in-game music - suits the game style. Gfx with the aliens looking like the cover is a nice touch as well. Would have loved a bit faster action, but it maybe comes after some more waves? All in all a great work!

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I like the "dancing" aliens and their smooth animation. Also the attack wave movement is really smooth. Gameplay is as expected from a Space Invaders clone; controls are tight and works as supposed. Would have loved some audio, be it sfx or music. But a nice take on the Space Invaders theme!

You are so welcome to join, and while creating assets specifically for the jam is encouraged (hint - find an artist to team up with, there are people over at the Discord server that might be up for collaboration), it is perfectly fine to use assets that you have the right to use (public domain or assets you have paid for).

Very well done, excellent game mechanics and a simple but "just one more time"-feeling to the max! 

Retropunk #1 community · Created a new topic Vote for theme

Hi all,

With just about a week to the jam start, I have added a poll for the theme of the Jam.

Vote away!

It can be either, but I will make this clearer. While submissions made for 80s hardware are warmly welcome, so are Unreal AAA games with a synthwave soundtrack and a neon look straight out of the original Tron movie.

What if I am a dev AND composer (and audio designer) - do I still need to team up or can I fly solo then?

I am so sorry for that but it will come.

Thanks a lot for adding my small (but IMHO fun) game in the compilation.

Lovely little game! Very cleverly done and just enough challenge for the format :)

Lovely game with a quite unique gameplay. Frustratingly hard at times - pretty easy at other tames. Really nice work!

Nice looking game and nice idea but controls are a bit too hard (or as someone mentioned - it is hard to get a grip of where you are in the 3D space). Good effort and great work given the time fram!

Nice little puzzle/platfrom combination - well done, I really enjoyed it!

Nice little puzzle/platfrom combination - well done, I really enjoyed it!

Awesome idea, and even though a bit frustrating at times, I liked the implementation. I felt like that player you always want to help out because they are som clumsy...

Nice "Asteroids"-take on the theme, and the honking was a neat touch. 

Nice to see (another) 3D entry. The controls was a bit un-orthodox and the follow-camera made it a bit hard to see where to go at times. But a really nice effort in such a short time and follows the theme perfect.

The gfx is a real throwback to my childhood, and the music is really nice. Struggled a bit with the controls but eventually got somewhat hang of them.

Really nice twist on the theme and nicely implemented. The sfx was very telling - no doubt if the decision was right or wrong. :)

Controls feels a bit fiddly but the game fits the theme just fine. Lovely choice of music and the game "look" (aka juice) is pretty neat.

Very impressive work given the time constraints. Lovely visuals and audio. As tricky yo control as the first moon lander games, but that's how it should be with these kind of games :)

Nice take on the theme and lovely music. Simple but nice game mechanics.

I liked the gfx and the "spooky" feel with the lights following the player. And the music is awesome IMHO (being a chiptune lover). The controls felt a bit strange though - the character tipped over and flew away at one point, and sometimes moved "irrationally".

I liked the gfx and the "spooky" feel with the lights following the player. And the music is awesome IMHO (being a chiptune lover). The controls felt a bit strange though - the character tipped over and flew away at one point, and sometimes moved "irrationally".

Thanks, I went for the cyberpunk stule so ... It is a bit on the tough side perhaps... ;) Thanks for playing and commenting :)

As life in general 😉

Thanks for playing and for the feedback.

I find it easier to play if I look at it as a "rythm"-game - once you find the rythm it is IMHO not that difficult.

Really good looking and lovely animation of the pigeon. Clever with the in-game hints on what to do as "grafitti"!

Was a bit frustrating at first, before getting hang of the controls. Nice work and clever use of the physics :)

Really nice sounding and soothing game, felt a bit unsure of the objective but picked my apples nad bought Llamas. :)

A bit bad traction on the wheels ;) but really fun to just cruise around and drift as much as possible. Could see this go either way - polish up the controls to make it more "real", or keep the drifting and use it as a part of the game mechanics.

Fun and easy to play, simple game idea but it works. Controls are really solid!

Really nice little game with fun gfx and nice music/sfx. Increasing speed is an effective way to raise the stakes without compplicating things. Great work!

Aesthetics was one main goal and I do have a soft spot for Cyberpunk. I am a lousy gamer but I find it the game play ... not easy but satisfyingly tough :D There are some tricks that can be used, like 180 degree turns if slowing down, and 90 degree turns mid air or precisely when landing.

Thanks for playing and commenting!