The controls are a bit tricky to get hang of, but that's part of the charm. Nicely crafted game and lovely music! Great job.
VisualImpact
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Thanks for playing and for the nice comments. If you ever decide to unbox your C64 make sure to get a new PSU. And if you want to have more c64 nostalgia in a modern package, give some of my other C64 games a go:
Really great little puzzle game that suits the theme 100 % The levels might be a bit too easy to clear (although not always perfect), so that's something to consider for future development if any, also adding more varied sockets and obstacles perhaps? It is a great foundation to build on and a game really nicely done!
Loved the cutscenes, especially the "mexican stand-off" bwetween the tree and the button in the beginning. Didn't really catch on to the gameplay but that is a me-thing. The mouse control felt a bit un-precise at times and I managed to get stuck a couple of times (at least I couldn't get free after trying for 5-10 seconds), but strill impressive to get sp much going in the limited time for the game jam.
Thanks for playing and for your comments. When you play "Levels" version it follows a very strict pattern; the enemies always start out in the same way and follows their paths (to begin with). However, apart from the bouncing ones, the darklys will look for lit CPUs and aim for them to turn them off, where as the hunters will actually set course for the player, but admittedly there is no advanced AI.
And the game could absolutely be more polished and had been tested more to be better balanced.
I may have missed something but while I found it on the easy side, I liked the concept and would love to see more elaborate levels (where the black en red connectors wanders off in different directions so You have to chase them, maybe also that they retract when not lit? And a timer :) I think this have great potentials, good effort!
Got to love the procedurally generated maezes :) FPS controller works nicely and the game fells solid for what it is. The slap with the sound fx is golden. Simple enough goal for thegame and stressful when the timer kicks in. A bit too easy to get lost in themaze (I got the helper marking once, nice touch). All in all a nice take on the theme and nice game to rush through!
Yes, it runs on a stock Commodore 64 from 1982 (although the music is made for a newer version of the music chip so it will sound a bit weird).
Made 100 % in 6502 assembler (there are already cracked versions out on the C64 scene). I have added a binary download version but not allowed to update the itch.io-page during rating period.
Really impressive physics in this game, I can understand why it lagged "a bit" (I tried v2 first but that didn't work so I downloaded v3 which worked ok). Like the mechanics of the amoeba and the deformation of the platforms (even possible to go through them, nice touch. A bit limited gameplay; the mechanics beg for a bigger, more developed game.



















