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MostlyMagic

198
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A member registered Apr 08, 2022 · View creator page →

Creator of

Recent community posts

Hey thanks for playing! Did you play the full downloaded verison? There is a full ending finale! Depending on if a faction has your favor or not it completely changes it! Lmk what you think of the ending and hopefully its less anti-climatic.

Hey, thank you for playing it through until the end! Really appreciate the kind words.

These visuals are some of the most creative I have seen out of a jam game ever! Cant even imagine how long it took you. Felt like watching my drawings I used to make in class come to life.

Wow! Loved the artstyle! Also love how you can throw the items super fun! Love the tutorial scene too! Did not expect to actually be able to move the character thought it was just text. 

This was fun! Like the art style and vibes. Wish there was a way to fast forward text before skipping it though.

I ADORE this art style so much! The music and art style and gameplay actually come together to be one of the most charming entries ive seen. Cool stuff!

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Thank you so much for the kind words <3! I 100% agree. If I had one more day to work on it I wanted to add a sort of menu that always lets you see your crew whenever. Writing the dialogue took probably about 80% of the game's development, though, and ran out of time. Maybe in a post-jam update!
No scenarios 100% lead to death. Every scenario is survivable just some scenarios happen to be harder. Lol just like your poor cabin boy getting 100 cannonballs to the face. Thanks for playing!

Hey! I am so sorry this happened! I instantly realized this was an error upon adding the full version. I just posted a patch! Hopefully, if you are willing to try again, you will enjoy the full experience!

Hey thanks for playing! The html version does not include the Biscuit Island but I just released a patched full download version.  Hopefully you can reach it!

There is a new full version with the intended finale and progression that you can download. I think the issue was a html issue and our game had A LOT of text which html did not enjoy. Thanks for playing and helping out tho!

Thanks! We have a new full version you can download that includes the finale and a 5 more crewmates. We made this during the jam but the final build was glitched and couldnt support it. Turns out it was too much content for HTML.

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Just released a new patch! Its downloaded at the bottom and includes the full version. Thanks!

Thanks for playing! When you come back make sure to check out the full version!

Hey! Do you know when this flicker happened? Like which scenario? If not its okay. Thanks for playing!

I really like the voice acting. Visuals were awesome!

I love the slimes animations and movements. Also being able to gamble for lives was hilarious. Cool concept.

Insane! Making multiplayer in 7 days for a jam is awesome! Cool stuff.

Cool game! Graphics were great.

Cool game. I loved the spell mode. 

This is such a cool deck builder
I loved the story and the touch of the voice acting was incredible. Art is stunning aswell. Also I like how you have to feed her the cookies.

This was fun! 
Reminds me of a game id play at an arcade.

This was cool!
Gambling inspired game is awesome.

This is awesome!
A gameshow is so fun and such a cool idea.

I loved this. This was so much fun. Did not expect this at all from this game but it was great.

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Oh shoot there is one LMFAO. Thats so sick. yall should advertise in the itch build that there is one I had no clue until deciding just now to leave a comment!

Love this game and play it a lot. Hope to see a full version.

Thanks for playing. Added a instructions on the right click to rotate and also improved some QOL and hopefully building is easier. Thanks!

Hey! I took your advice and made it so you can use a track multiple times. Hopefully, this helps. Thanks for playing!

Hey, thank you for the feedback. I think the new build is a lot better controls without having keyboard controls. I really want to keep the game mouse only. Thanks for playing!

Nice. Only thing is I think on controller the button is wrong for opening doors. It says X but its actually Y you have to click. I am using an XBOX controller so I guess I also mean the top face button.

Thanks for playing. I have  a new bug fixed build that fixes this issue.

Ha thank you for playing. I didn't realize how iconic the among us vent sound was. Was thinking no one would notice it and it would be my secret little inside joke.

Yeah I really really struggled to make killing enemies necessary to avoid it becoming a walking simulator. In a full version I would of had doors that open only when enemies in the room are killed and even more environmental hazards such as things you have to break to go through or even spikes etc. I think that could of 100% stopped it from becoming a glorified walking simulator like you said but ran out of time. Thank you for your feedback!

Hey thank you. I wish I had time to make more levels but yeah that was my goal trying to make it so you really had to find your own path when speed running. If I had more time I would of 100% improved on this and made the levels even bigger while still keeping them readable. And yeah I never explained it but there is a certain amount you have to smoke before any comes out. 100% I should of said something about that. Its the little orange bar. In all honestly I added it last minute in a act of balancing and tbh I think it works in balancing but also unintentionally frustrates the player. Thank you for your feedback in the post jam build will def take this into mind!

Hey thanks for playing. And yeah the voice acting was me haha. There is def a lot I think I need to balance like the cooldowns and also the enemies weirdly running away. Def makes it frustrating. Thank you for taking the time to write the feedback. Will 100% keep in mind. 

Thank you for the feedback. I tried adding a dash but felt it didn't fit the gameplay. I think you are right though . If I had more time I would of tried to find another movement technique that fits as it def feels like it is missing one to aid the player.

Went back to this game after playing it 2 days ago or yesterday. I really like the concept I just wish there was some sort of visual indicator when you are overheated. Maybe smoke comes off. I cant tell if the jump I am doing is powered or not. Could be cool if there were more smoke and etc the more powerful your jump is. Maybe even some screenshake. Game is really fun just need some game feel.

This was a fun game. Only thing that sucked about it was me. Super simple concept yet such a great execution. Was a good time.

Stop the spam comments its lame

Hey thank you. This was really amazing feedback. Tbh I wrote and recorded soo much dialogue and then realized after how hard it was to hear some of it. After the jam im def gonna do a lot of touching up. I also wish I made the overheat last a bit less as you are right it is super punishing. But thank you so much for your feedback and playing !! Def taking all of this into consideration when the jam is over.