It's a very hard game, but it's also fun, I would recommend making the explosion time shorter and giving better feedback to the player about what's happening (It took me a while to find out the progress bar at the top left was the explosion charging) and the timer was outside the screen, so I couldn't see it
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OverBlast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #143 | 2.390 | 2.390 |
Sound | #169 | 2.102 | 2.102 |
Overall | #179 | 2.148 | 2.148 |
Theme | #181 | 2.136 | 2.136 |
Aesthetics | #225 | 1.966 | 1.966 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty good game, it's hard and fun! But maybe you could make the explosion faster, add details that makes the game juicy, and fix the offset bug :)
Hard but fun! The timer for destroying walls is way too long, feels more like a chore than a challenge. Destroying enemies has a lot of juice to it and feels nice!
There is a flaw that ruins the global enjoyment of the game, the explosion is to long. Also, the walls that you must explode are not using the level. They just feel like walls that slow you down, kinda like a loading screen, you must wait patiently while doing nothing more. Or else, if you really are speedrunning, you hold the button before arriving at that part. But the dashings are to strict, if you hold the button down, you can only go to a precise distance, there are parts that you can't get to while always holding. But if you release the button the explosion gets reset. A simple solution would be to make the explosion bar go down when you release shift instead of going straight to zero. It would also go well with the theme by cooling down when not holding.
Another problem I see is that (at least for me) there are 2 to 3 seconds of waiting at the start of each game. Maybe the game is instanciating everything and destroying everything each time. If it is the case, I would recommand not loading everything in the beginning and just deactivate what you explode, like pooling.
When ignoring the flaws stated previously, the game was really fun, quite hard to get the hold of but when you get it the game is good. I really like the particle effects of the fire and the speed of the dash when you get to speed up with it.
Nice and simple idea. I really liked the turret explosion mechanic, particle effects, and animations. Good job!
Cool game. Its fun to explode the turrets and i really like the screen shake when you do i. Good job 👍
Nice fun game. I was almost at the end when I died… Just some notes:
- I didn’t use dash, cause I would have to let go of my direction keys. It would be nice to just press shift in the middle of the game to dash.
- the 15 second delay is too much. it’s a speedrun game after all.
The game overall is fun. Also the screen was cut in the web version, is it also cut in desktop version?
Liked the speed of the dash! Maybe activate the dash when the shift is pressed instead of requiring the direction keys to be let go and then pressed?
For controls, it could be more responsive. Like others said, gravity felt too slow. Felt like I was floating.
Not sure where to go after destroying the 3 spawners. I read another comment to try destroying the wall but wasn’t able to do it.
Cool game! I just did not know what to do after I destroyed first 3 projectile spawners...
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