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OverBlast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #143 | 2.390 | 2.390 |
Sound | #169 | 2.102 | 2.102 |
Overall | #179 | 2.148 | 2.148 |
Theme | #181 | 2.136 | 2.136 |
Aesthetics | #225 | 1.966 | 1.966 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a very hard game, but it's also fun, I would recommend making the explosion time shorter and giving better feedback to the player about what's happening (It took me a while to find out the progress bar at the top left was the explosion charging) and the timer was outside the screen, so I couldn't see it
Hard but super fun! Please don't forget to rate mine too!
Pretty good game, it's hard and fun! But maybe you could make the explosion faster, add details that makes the game juicy, and fix the offset bug :)
Good game.
Hard but fun! The timer for destroying walls is way too long, feels more like a chore than a challenge. Destroying enemies has a lot of juice to it and feels nice!
There is a flaw that ruins the global enjoyment of the game, the explosion is to long. Also, the walls that you must explode are not using the level. They just feel like walls that slow you down, kinda like a loading screen, you must wait patiently while doing nothing more. Or else, if you really are speedrunning, you hold the button before arriving at that part. But the dashings are to strict, if you hold the button down, you can only go to a precise distance, there are parts that you can't get to while always holding. But if you release the button the explosion gets reset. A simple solution would be to make the explosion bar go down when you release shift instead of going straight to zero. It would also go well with the theme by cooling down when not holding.
Another problem I see is that (at least for me) there are 2 to 3 seconds of waiting at the start of each game. Maybe the game is instanciating everything and destroying everything each time. If it is the case, I would recommand not loading everything in the beginning and just deactivate what you explode, like pooling.
When ignoring the flaws stated previously, the game was really fun, quite hard to get the hold of but when you get it the game is good. I really like the particle effects of the fire and the speed of the dash when you get to speed up with it.
its hard but good :)
... Hard...
It's a rage game though
Ye :D
Nice and simple idea. I really liked the turret explosion mechanic, particle effects, and animations. Good job!
Nice game :)
Cool game. Its fun to explode the turrets and i really like the screen shake when you do i. Good job 👍
Nice game,
you should decrease the time of explosion
nice gaem plz also try mine and rate it
nice gaem plz also try mine and rate it
Nice fun game. I was almost at the end when I died… Just some notes:
The game overall is fun. Also the screen was cut in the web version, is it also cut in desktop version?
Liked the speed of the dash! Maybe activate the dash when the shift is pressed instead of requiring the direction keys to be let go and then pressed?
For controls, it could be more responsive. Like others said, gravity felt too slow. Felt like I was floating.
Not sure where to go after destroying the 3 spawners. I read another comment to try destroying the wall but wasn’t able to do it.
hold shift button for 15 seconds the also the progress bar is showing you the explosion time then the wall will explode and thanks for your feedback
gravity could be a bit more tbh. also in my platformer i increased gravity and increased jump power with that it makes a bit more fun as a platformer. just a suggestion
Thanks for playing and your suggestion
It is somewhat minimalist and makes the game beautiful, I would only change the level designs a little. But everything is great!
Cool game! I just did not know what to do after I destroyed first 3 projectile spawners...
Explode the of wall behind 3rd spawner and enter the next level