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Isaac Estudillo

66
Posts
1
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7
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A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Mark Brown played your game on stream yesterday, congratulations!

I'm glad you enjoyed the atmosphere!

Thank you! I hope you enjoyed solving the mystery!

Thank you for playing! I feel I was able to inject some character and perhaps even some humor into the animation, so I'm happy to hear you thought so too. I admit I wasn't exactly sure how to execute the ending, but I figured since the game's atmosphere is somewhat tense, I thought it'd be funny to break the tension with a light-hearted disco track (perhaps some confetti would help to better communicate this idea.)

Thank you! I'm glad you think so!

Interesting concept! The jumpscare definitely freaked me out. Good work! Godot Solidarity ✊

Addicting! It's cool how you were able to take such a simple premise and make it so fun! I also enjoyed decking out Mr. Juggz in full clown gear as I played. Great work!

I'm glad to hear that! I hope you enjoyed figuring it out!

I'm glad you think so! I tried to keep those in mind, so I'm happy to hear it paid off!

Interesting premise, but I couldn't understand how to play even after reading the "How to Play" section.

Interesting theme, good work! GODOT FOREVER!! ✊

Cool idea, well executed! It was tricky but satisfying to find the time traveler, and the sound effects were really funny! Good work!

Thank you for playing! I'm sorry you feel that way, but I appreciate your honest feedback!

Thank you, I'm glad you enjoyed it!

Thank you! Did you enjoy the game?

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Fun game! Your interpretation of the theme is very creative, and I like the unique control scheme! It's also satisfying to weave your way through giant rocks, munching as many small rocks as you can, then later devouring those same rocks that gave you trouble. Definitely made me feel like this guy!

My biggest issue is that some rocks that look like you should be able to eat them end up damaging you, which can be frustrating and also lead to overly safe play. Otherwise, you've got yourself a really fun and zen game! GODOT FOREVER!! ✊

Cool idea! I liked how certain blocks reset when time loops but others don't, it's a neat little twist on the time loop formula with potential for interesting puzzles. If I had any issues with the game it'd come down to controls and level design: the player character is very unwieldy, which can be frustrating in a puzzle game when you know the solution but can't execute it, and I felt like the full puzzly potential of the idea could still be reached. Good work!

Fun idea! I like how you interpreted the theme as looping music, very creative! If I had any issues it'd be that the short, high pitched music loop can get a bit annoying and that there could've been more levels that push the puzzles further. Good work!

Fun idea, it reminded me a lot of Pac-Man! It's crazy difficult, not unlike quarter-munching arcade games. If I had any issues it'd be clarity: enemies and bullets are a bit tough to see against the background, and everything moves just a bit too fast to react to. Great work!

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Shoot, you've only been making games for a year!? This is worlds ahead of the games I was making at that experience. I see even greater games in your future! 🔮

Cool idea for a puzzle game! a bit janky perhaps, as the ghost often gets stuck and doesn't do what you expect it to. Good work regardless!

Got lost, phased through a wall and fell into and endless abyss. What they say is true: when you stare into the abyss, the abyss stares back.

Fun car game! I liked controlling the car, it was a bit frustrating at first but satisfying to slowly master. If I had any issues, it'd be overall clarity: it's a bit tough to see some things, and the scrolling backgrounds are a quite distracting. Good work!

Cool idea and fun narrative! I liked Teddy's animations and the funny faces on the evil laundry! If I had any issues it'd be about visual clarity and controls. Great job! GODOT FOREVER!! ✊

I'm glad to hear that! I wouldn't even be mad if your game beat mine. GODOT FOREVER!! ✊

This game is seriously Balatro level addicting. It's super satisfying to not only rack up upgrades but also to feel yourself getting better in skill as you play. I also really like how the four sides of the tree encourage you to be greedy and search every side in search of bananas, then snatch them up when you spot one (monkey see, monkey do!)

I like how the theme is interpreted on many levels: the roguelike progression, the four sides of the tree, and the passing of generations. The sound effects are also funny and really endear you to the main monkey (you almost feel bad for sacrificing him... almost.)

I think this game's biggest issue is communication, such as not seeing your remaining health points or souls and the rather obtuse narrative behind the progression system. But other than that, you've got yourself a crazy good game that's better than it had any right to be. Amazing job!!

Great work, I had a great time working with you on this!

I'm glad you enjoyed! I was kinda thinking the same thing...

So glad you enjoyed! Thank you for playing!

Fun game, creative interpretation of the theme! There are a couple of head-scratchers in there! Godot solidarity ✊

🤫🔪

Very funky! Great work!

I'm glad you liked my soundtrack! Tidying Up is my favorite too, though I'm really proud of what I was able to do with THE RUSH.

Thanks! The cover was the first thing I made, because I thought I could base the music off of it.

I like the sound of the more ambient tracks like "Murky Waters" and "Oceanic." Keep up the good work!

This is a really fantastic soundtrack. Each track sounds super professional and cohesive with the next. I'm not lying when I say I can imagine these in a Pixar movie (or a Pixar-like game.) Great work, keep it up!

Sounds great! Your idea is very creative! Keep up the good work!

Sounds great! Keep up the good work!

Sounds great, good work! Keep it up!