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Cool idea! I liked how certain blocks reset when time loops but others don't, it's a neat little twist on the time loop formula with potential for interesting puzzles. If I had any issues with the game it'd come down to controls and level design: the player character is very unwieldy, which can be frustrating in a puzzle game when you know the solution but can't execute it, and I felt like the full puzzly potential of the idea could still be reached. Good work!