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juyr

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A member registered Jun 07, 2018 · View creator page →

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thanks for the kind words. the game has lots of jank and, honestly, I gave up on it because i just didn't think the game was that fun so it's nice to hear you found some positives. i agree with all your points but i don't think i'll be updating this game but thanks again!!

The mechanics are really interesting so you definitely have room for expansion if you so wish. Good job!

Agreed with the other commenter - definitely gives me nostalgia for the flash days. Very solid game. I enjoyed the music and FXs when killing enemies but didn't really understand the vortexes.

I wish it told you what you did wrong instead of saying "either" -  cool game nonetheless.

Very strange. I know there is an issue with Godot 4 on Mac with Chrome. I’ll have a look when I get the time. Thanks for the info :)

What browser and OS are you using?

enable shared array buffer :O

Oh no, sorry. Was there a specific level/mechanic that tripped you up?

Fair enough, the apples victory condition is finicky (they need to not exist to trigger a win). Perhaps a better sprite/object could have fixed this??

I probably should have devoted several levels to spike mechanics alone! Thanks for persevering tho :))

That is part of the game, yeah. In the reversal world (with the black cat), crates act as targets and targets act as crates.

Mechanics introduced too slowly for me, but very well done nonetheless!

hilarious moo

Thanks. What level did you stop at (if u remember)?