I'm honestly astonished you managed to make all that in 4 days. The puzzles are right up my alley and even if it's clearly based on The Witnes, it incorporates the theme well and has very unique puzzles. Possibly my favorite game of the jam so far!
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The Inspector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #405 | 3.937 | 3.937 |
Creativity | #427 | 4.048 | 4.048 |
Enjoyment | #456 | 3.810 | 3.810 |
Style | #839 | 3.952 | 3.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The same "puzzle" mechanic is repeated all over the island, at very different scales.
Development Time
Comments
Love the Witness, this game has great puzzles and I love the way you scaled the puzzle on the island. Great job !
I just played The Witness for the first time last week, so some of the references in this were still fresh in my memory, which made this game particularly interesting. Being able to rearrange the island itself, and so many things on the island that I assumed was just scenery at first, was really cool. This has an impressive number of unique puzzles for a jam game. And tbh I think I'm now convinced that sliding blocks lend themselves better to Witness-type puzzles than The Witness's mazes do.
Hmmmm... I really wanna make the joke, should I? I don't knowww~
This was a really impressive feat given the time restrictions though.
Easily a favorite from the jam. I've played the Witness so much, and played so many fan games, I really should have seen the twists coming but didn't. At first I wasn't sure, but as I went on it became more clear how 'scale' played into the game. For a puzzle game created in such a short time frame I got an incredible amount of playtime out of it, and thoroughly enjoyed it. Like any puzzle game made in such a short time frame though, there were minor annoyances and bugs. I found that the save and load system introduced a lot of bugs. Loading a save caused certain blocks to no longer be able to be dragged, and stairs to not open. Restarting the game and loading a save fixed this. My biggest complaint is that there really should have been an auto save before reaching the top of the tower. After that point, the majority of moves that I was able to make resulted in me becoming soft locked. I replayed from my last save and made a save up there, the kept reloading it to experiment. Making a game this ambitious in such a short time frame is sure to lead to some quirks like that, but the game you've made here is incredible. Great job!
really fun but i think i softlocked myself on the last puzzle :(
Was very engaging to play. I was only sad that I only had one try at the puzzles with the move limit. I didn't figure out what was going on until I had already messed them up. Overall, I liked it. Kept me searching for the next puzzle. No idea how you get to that island in the distance though.
It felt like a mix of Sokoban puzzles and The Witness. Satisfying puzzle design, although it felt a bit disconnected from the theme :3 Blast to play!
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