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drowning fish

122
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A member registered Jun 07, 2018 · View creator page →

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Thanks, I should have made it more clear upgrades are lost between rounds.

Thank you for the feedback. I definitely agree, I would have preferred everything on keyboard. Having non-permeant upgrades makes the player spend their money so I think it was necessary.

Overall I think this is pretty good but felt it was quite slow in the beginning. Good game tho, I enjoyed it :)

Super polished with good curve of introducing more enemies. It was a bit confusing how I could regain my health... but overall this is super polished and fun, good job!

Too easy or too hard?

Unfortunately I could only work on this for 2 of the 3 days but definitely would have focused on balancing if I had time.

Very unique take on the theme. Very cute pixel and HD art, with good writing. I think there may be an issue sometimes I can't interact with some people and have to move around a bit to find the right spot. Overall, really cool concept. Good job!

It was fun to run through the level first to understand what upgrades I would need. Definitely could be improved with more levels and more items to buy. Nice job :)

It was fun to run through the level first to understand what upgrades I would need. Definitely could be improved with more levels and more items to buy. Nice job :)

Super groovy, great vibe and I really like the take on the theme. Again, very good visuals, music, audio (I especially like the goopy sounds). This is a great little arcade golf game. Nice! Really good job :)

I like this take on the theme, has great feedback when you pickup items, get hit, sell them, etc... I think there may be some performance issues as eventually it lagged out quite a bit. Overall, I quite enjoyed this, nice job! :)

Wish there was a bit more feedback when you get hit and when you hit an enemy. I quite like the idea of having a limited amount of bullets in a genre when you normally have unlimited.

Unfortunately, I think there is a bug when you click continue it automatically shoots a bullet.

Overall, pretty cool idea, good game, nice job :)

Interesting take on the theme, quite annoying but I'm sure that's intentional > <

Good job!

Unfortunately, I couldn't seem to get the ministers to say anything. Bit of a shame as it looked quite promising. Let me know if this is a bug or I did something wrong :)

That's a bug (ooops).

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Hi, thanks for the video. Sorry about the debug info and showing the wrong amount of people you can hide. I accidentally pushed a change to public version of this game (sorry again). I fixed (or rather revered) these issues now :P

I liked the dash more. I wonder if it is possible to play with just the dash?

I understood eventually but took me a restart (or two lol).

Very charming art and introductory story. Extremely intuitive, especially the physics boxes and landing on them. I really liked the arcade/retro feel, sounds, etc...

One of my favourites in this jam. Great game, good job!

Nice gameplay loop, very addicting. I didn't really understand why my collectors died until a few tries. Overall, nice game. I liked it :)

Wow, great little arcade game. Not sure why I was picking up gold except for score but it was fun.

On my first play, no oxygen canisters spawned but they spawned on subsequent ones.

Some music would make this pretty perfect.

Good job :)

Funny sounds and concept. I liked this a lot. Good job :)

This game seemed very hard to me and sometimes I felt as if my jump input was ignored (but this could be me being bad). I enjoyed the theming and thought the idea was interesting. Nice job!

Thanks for playing. We definitely wanted to add a "shop" or "gym" where you could upgrade your characters but was unfortunately out of scope for the jam. Ultimately, the game is about rng manipulation and having dead party members is a great way to do that. Most of my playtesting I wanted certain less valued members to die so I could land on my one or two good characters.

Very aesthetic. I like the push pull mechanic but didn't think it was balanced enough to get enough bullets. Music is really cool too. Nice job!

Great game. I really enjoyed the vibe and ambiance. I thought the lil guys were very cute and liked how they walked infront of you when they had something to say. Some of the text (especially the purple) was hard to read because of the font and it sometimes clipped into the walls.

Very good overall, visuals, sound, etc...

Nice job! I enjoyed it quite a bit.

Nice game. I really enjoyed the simple graphics and Bobba is (was) very cute. I liked that the difficulty in the game was optional where you would only push yourself to go faster if you wanted a better score. Good job :)

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I like the general concept of this game and definitely think it could be finished to be a very good game. I like your interpretation of a theme but wish there was more variety. 

The music and aesthetic (while rough) did incorporate a certain mood to the game which I found quite charming.

Nice game, good job!

This is a fun mashup of Slay the Spire and Balatro. The sounds are oddly familiar? Overall, there is definitely room to expand here and I enjoyed it quite a bit. Good job!

I like the core idea but I think the stamina regen speed is far too slow and often I feel like I do not have to use the dash. In fact, I didn't use the normal movement with WASD and SPACE until a few minutes in and I liked that a little bit more lol. Nice game, good job!

Thanks for doing the video. It is really helpful to see exactly how I can improve on my onboarding/design!

Thanks for the feedback. I agree, it started out quite wide and I realised I needed to some difficulty so fell back to some linear more puzzley sections.

There's an ending but it's just an "you win" screen so you didn't miss much. You have to collect 20 seeds to win. Others have had confusion with this and I should have made this more obvious as it is only said once.

That's a great idea. Thanks for the feedback! :)

Unique take on 1-bit, I really liked the changing of the lights. Some nice puzzles with good presentation. Nice! :)

Nice job although I wish the spray felt a bit more satisfying to use at the beginning but that's probably the point as you upgrade. Nice art, nice vibes - good job!

Nice gameplay loop, wish it ramped up a little quicker tho. Good job!

I really enjoyed this. I made a game similar to this a while ago so it's cool seeing another take on a similar concept. As others have said the screenshake is a bit much but apart from that it's a really enjoyable time. Good job!

Woah! Super cool looking game, feels great to slash and move around (truly superb game feel). The ending made me wish for more despite being so simple - there is definitely a lot of room to expand on this concept. Good job!

Cool little platformer. One of the first sections has a jump that seems a bit too difficult to be near the beginning but apart from that everything felt pretty reasonably paced out. Good job!