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drowning fish

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A member registered Jun 07, 2018 · View creator page →

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Thanks for pointing that out, yeah it's definitely a bug :)

Very nice presentation, I especially enjoyed the tutorialisation in the main menu by making you click each letter of play. Nice job :)

Very nice.

Very nice presentation.

Very funny, could definitely be expanded into a full rage game. Nice job

I like the core concept of this where it flips your typical understanding of shooting where you point but I think there are too many additional features in this game. Good job tho :)

I was very confused, I got stuck very early and could not figure it out. Nice art tho :)

Very nice incremental. I like the idea of adding more ores on the arc of the circle. I feel like it takes too many spins to move the dwarf. Overall, it's really nice - good job :)

Felt very good to play. I especially liked the extra scoring for donuts, close misses, etc... Very nice, good job :)

Very polished, nice job! 

Very nice presentation and polish.

Nice rhythm game, best I could do was 2nd :P

Nice job, very satisfying when you get a few great in a row.

Super satisfying and addicting. The sound design especially is amazing! I really liked it, good job! :)

Great presentation and juicy feedback. The mace feels just right while also being just difficult enough to control. I really liked this and would like to see it expanded. Great job! :)

Fun! I always love playing a cute incremental game. Nice job! :)

Interesting take on the theme, quite fun to play around. Good job!

This is awesome! Really fun, simple and charming art, good sounds. Very solid, I liked it a lot.

(p.s. add some screenshots to your page!)

it didn't load for me :(

Super interesting concept and really nice presentation. I thought it was a little too hard, maybe you should regen energy faster when cranking?

Very juicy and satisfying to hit enemies off stage. Nice job!

Thanks, I should have made it more clear upgrades are lost between rounds.

Thank you for the feedback. I definitely agree, I would have preferred everything on keyboard. Having non-permeant upgrades makes the player spend their money so I think it was necessary.

Overall I think this is pretty good but felt it was quite slow in the beginning. Good game tho, I enjoyed it :)

Super polished with good curve of introducing more enemies. It was a bit confusing how I could regain my health... but overall this is super polished and fun, good job!

Too easy or too hard?

Unfortunately I could only work on this for 2 of the 3 days but definitely would have focused on balancing if I had time.

Very unique take on the theme. Very cute pixel and HD art, with good writing. I think there may be an issue sometimes I can't interact with some people and have to move around a bit to find the right spot. Overall, really cool concept. Good job!

It was fun to run through the level first to understand what upgrades I would need. Definitely could be improved with more levels and more items to buy. Nice job :)

It was fun to run through the level first to understand what upgrades I would need. Definitely could be improved with more levels and more items to buy. Nice job :)

Super groovy, great vibe and I really like the take on the theme. Again, very good visuals, music, audio (I especially like the goopy sounds). This is a great little arcade golf game. Nice! Really good job :)

I like this take on the theme, has great feedback when you pickup items, get hit, sell them, etc... I think there may be some performance issues as eventually it lagged out quite a bit. Overall, I quite enjoyed this, nice job! :)

Wish there was a bit more feedback when you get hit and when you hit an enemy. I quite like the idea of having a limited amount of bullets in a genre when you normally have unlimited.

Unfortunately, I think there is a bug when you click continue it automatically shoots a bullet.

Overall, pretty cool idea, good game, nice job :)

Interesting take on the theme, quite annoying but I'm sure that's intentional > <

Good job!

Unfortunately, I couldn't seem to get the ministers to say anything. Bit of a shame as it looked quite promising. Let me know if this is a bug or I did something wrong :)

That's a bug (ooops).

(1 edit)

Hi, thanks for the video. Sorry about the debug info and showing the wrong amount of people you can hide. I accidentally pushed a change to public version of this game (sorry again). I fixed (or rather revered) these issues now :P

I liked the dash more. I wonder if it is possible to play with just the dash?

I understood eventually but took me a restart (or two lol).

Very charming art and introductory story. Extremely intuitive, especially the physics boxes and landing on them. I really liked the arcade/retro feel, sounds, etc...

One of my favourites in this jam. Great game, good job!

Nice gameplay loop, very addicting. I didn't really understand why my collectors died until a few tries. Overall, nice game. I liked it :)