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Drowning Fish

92
Posts
31
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9
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A member registered Jun 07, 2018 · View creator page →

Creator of

Recent community posts

Thanks for doing the video. It is really helpful to see exactly how I can improve on my onboarding/design!

Thanks for the feedback. I agree, it started out quite wide and I realised I needed to some difficulty so fell back to some linear more puzzley sections.

There's an ending but it's just an "you win" screen so you didn't miss much. You have to collect 20 seeds to win. Others have had confusion with this and I should have made this more obvious as it is only said once.

That's a great idea. Thanks for the feedback! :)

Unique take on 1-bit, I really liked the changing of the lights. Some nice puzzles with good presentation. Nice! :)

Nice job although I wish the spray felt a bit more satisfying to use at the beginning but that's probably the point as you upgrade. Nice art, nice vibes - good job!

Nice gameplay loop, wish it ramped up a little quicker tho. Good job!

I really enjoyed this. I made a game similar to this a while ago so it's cool seeing another take on a similar concept. As others have said the screenshake is a bit much but apart from that it's a really enjoyable time. Good job!

Woah! Super cool looking game, feels great to slash and move around (truly superb game feel). The ending made me wish for more despite being so simple - there is definitely a lot of room to expand on this concept. Good job!

Cool little platformer. One of the first sections has a jump that seems a bit too difficult to be near the beginning but apart from that everything felt pretty reasonably paced out. Good job!

Good job, although simple it's quite addictive. Found the controls a bit confusing but that's probably just a skill issue.

This is good, simple fun. Chill and satisfying gameplay. Wish there was something else to do... maybe pickups/abilities or something when you fill all the fields?

This is a cute game with nice art and good puzzles. I think it lacked some sort of progression of ideas and instead just increased in difficult. In a way reminded me of classic sokobans instead of modern ones like baba or parabox.  Adding an undo would have been great but understandable considering time constraints. Really good job!

Super juicy kept me engaged for a long while after level 5. Bit of a shame with the music not working on web. But super nice jam game and it's always nice to see another take on similar ideas. Good job!

This is good feedback, I should have added a warning sound or something. Thanks!

Really nice visuals and great forgiveness to the player like gems slowing down and lasso never felt like I got cheated. Definitely the best feeling game using this mechanic I've played this jam. Very chill and zen, good times!

I have a little icon over their heads when they are thirsty or hungry but probably should make this more apparent. Thanks for the feedback! :)

that's an interesting idea...! the wii was sooo fun

Very intuitive controls, enjoyed the unique movement system. Nice simple, clean visuals and fantastic audio. Found level 3 had a big difficulty spike but the rest seemed nicely paced. One of my faves this jam, good job!

Super nice art style and great opening cutscene. I liked this a lot. I got a bit confused on level 3 before realising I was stuck in a pan and had to restart. Either way, good job!

Nice aesthetic that reminded me a bit of MGS2 for some reason. It is interesting to try and create a nice loop. Good job!

Cute art and classic concept, well executed. You need to tutorialise being able to walk through the walls, I only found out about it by reading the other comments here.

Super cute art and fun little gameplay loop. I got a bit confused at the beginning with all the rotating but figured it out in the end. Good job!

I agree. Thanks for the feedback.

It's rare you see a game's screenshots and know it's gonna be good. This is really addictive and made me want to keep playing. Great economic use of art assets and strong core progression. Would only be improved on by more content (i.e: more guys, enemies, etc...) which is the mark of a great jam game in my books. Good job!

It was on the web build. 

I really liked the art, but I was a bit confused about what to do at the start but figured it out eventually. Nice job!

Engaging, creepy and a bit gross. This is one of my favourites this jam, good job!

Might be doing something wrong, but I couldn't get past the first door despite it being open.

Despite that, this game has some great art and a nice vibe.

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Woah, this is so satisfying to play. All the squash and strech, particles, sfx, etc... make this a treat to play (even dying was satisfying lol). Good job!

There is sometimes a small audio peaking issue but I didn't mind it.

A good, funny game. Had a few issues as the smaller characters (cat and baby) with clipping through some boxes and other collisions.

We do indeed have similar games. Super interesting to see another's take on a similar idea. The art here is really nice and has a good curve of progression.

Found a bug where if you exit on the web build it just stalls the browser and you have to refresh the page.

Good job!

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I won't deny Playdate was a big insipiration for this!

Great visuals and sfx. I struggled a bit with a few of the levels (perhaps too difficult or I am just bad). Nice use of the theme using phases of the moon. Good job!

Super interesting, could see myself playing this on the commute on my phone. Simple clean fun. Good job!

This game absolutely oozes style. Puzzles are good and simple controls (although sometimes annoying having to rotate so much but I don't think that could have been fixed easily). Well done!

I found it was too easy to cheese if this wasn't in the game. Sorry that it was annoying.

can't stop twistin it

Thanks for the suggestion, I fix that :)