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Drowning Fish

108
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A member registered Jun 07, 2018 · View creator page →

Creator of

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That's a bug (ooops).

(1 edit)

Hi, thanks for the video. Sorry about the debug info and showing the wrong amount of people you can hide. I accidentally pushed a change to public version of this game (sorry again). I fixed (or rather revered) these issues now :P

I liked the dash more. I wonder if it is possible to play with just the dash?

I understood eventually but took me a restart (or two lol).

Very charming art and introductory story. Extremely intuitive, especially the physics boxes and landing on them. I really liked the arcade/retro feel, sounds, etc...

One of my favourites in this jam. Great game, good job!

Nice gameplay loop, very addicting. I didn't really understand why my collectors died until a few tries. Overall, nice game. I liked it :)

Wow, great little arcade game. Not sure why I was picking up gold except for score but it was fun.

On my first play, no oxygen canisters spawned but they spawned on subsequent ones.

Some music would make this pretty perfect.

Good job :)

Funny sounds and concept. I liked this a lot. Good job :)

This game seemed very hard to me and sometimes I felt as if my jump input was ignored (but this could be me being bad). I enjoyed the theming and thought the idea was interesting. Nice job!

Thanks for playing. We definitely wanted to add a "shop" or "gym" where you could upgrade your characters but was unfortunately out of scope for the jam. Ultimately, the game is about rng manipulation and having dead party members is a great way to do that. Most of my playtesting I wanted certain less valued members to die so I could land on my one or two good characters.

Very aesthetic. I like the push pull mechanic but didn't think it was balanced enough to get enough bullets. Music is really cool too. Nice job!

Great game. I really enjoyed the vibe and ambiance. I thought the lil guys were very cute and liked how they walked infront of you when they had something to say. Some of the text (especially the purple) was hard to read because of the font and it sometimes clipped into the walls.

Very good overall, visuals, sound, etc...

Nice job! I enjoyed it quite a bit.

Nice game. I really enjoyed the simple graphics and Bobba is (was) very cute. I liked that the difficulty in the game was optional where you would only push yourself to go faster if you wanted a better score. Good job :)

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I like the general concept of this game and definitely think it could be finished to be a very good game. I like your interpretation of a theme but wish there was more variety. 

The music and aesthetic (while rough) did incorporate a certain mood to the game which I found quite charming.

Nice game, good job!

This is a fun mashup of Slay the Spire and Balatro. The sounds are oddly familiar? Overall, there is definitely room to expand here and I enjoyed it quite a bit. Good job!

I like the core idea but I think the stamina regen speed is far too slow and often I feel like I do not have to use the dash. In fact, I didn't use the normal movement with WASD and SPACE until a few minutes in and I liked that a little bit more lol. Nice game, good job!

Thanks for doing the video. It is really helpful to see exactly how I can improve on my onboarding/design!

Thanks for the feedback. I agree, it started out quite wide and I realised I needed to some difficulty so fell back to some linear more puzzley sections.

There's an ending but it's just an "you win" screen so you didn't miss much. You have to collect 20 seeds to win. Others have had confusion with this and I should have made this more obvious as it is only said once.

That's a great idea. Thanks for the feedback! :)

Unique take on 1-bit, I really liked the changing of the lights. Some nice puzzles with good presentation. Nice! :)

Nice job although I wish the spray felt a bit more satisfying to use at the beginning but that's probably the point as you upgrade. Nice art, nice vibes - good job!

Nice gameplay loop, wish it ramped up a little quicker tho. Good job!

I really enjoyed this. I made a game similar to this a while ago so it's cool seeing another take on a similar concept. As others have said the screenshake is a bit much but apart from that it's a really enjoyable time. Good job!

Woah! Super cool looking game, feels great to slash and move around (truly superb game feel). The ending made me wish for more despite being so simple - there is definitely a lot of room to expand on this concept. Good job!

Cool little platformer. One of the first sections has a jump that seems a bit too difficult to be near the beginning but apart from that everything felt pretty reasonably paced out. Good job!

Good job, although simple it's quite addictive. Found the controls a bit confusing but that's probably just a skill issue.

This is good, simple fun. Chill and satisfying gameplay. Wish there was something else to do... maybe pickups/abilities or something when you fill all the fields?

This is a cute game with nice art and good puzzles. I think it lacked some sort of progression of ideas and instead just increased in difficult. In a way reminded me of classic sokobans instead of modern ones like baba or parabox.  Adding an undo would have been great but understandable considering time constraints. Really good job!

Super juicy kept me engaged for a long while after level 5. Bit of a shame with the music not working on web. But super nice jam game and it's always nice to see another take on similar ideas. Good job!

This is good feedback, I should have added a warning sound or something. Thanks!

Really nice visuals and great forgiveness to the player like gems slowing down and lasso never felt like I got cheated. Definitely the best feeling game using this mechanic I've played this jam. Very chill and zen, good times!

I have a little icon over their heads when they are thirsty or hungry but probably should make this more apparent. Thanks for the feedback! :)

that's an interesting idea...! the wii was sooo fun

Very intuitive controls, enjoyed the unique movement system. Nice simple, clean visuals and fantastic audio. Found level 3 had a big difficulty spike but the rest seemed nicely paced. One of my faves this jam, good job!

Super nice art style and great opening cutscene. I liked this a lot. I got a bit confused on level 3 before realising I was stuck in a pan and had to restart. Either way, good job!

Nice aesthetic that reminded me a bit of MGS2 for some reason. It is interesting to try and create a nice loop. Good job!

Cute art and classic concept, well executed. You need to tutorialise being able to walk through the walls, I only found out about it by reading the other comments here.

Super cute art and fun little gameplay loop. I got a bit confused at the beginning with all the rotating but figured it out in the end. Good job!