oh haha and the gun, I have a WIP gun system but since it was incomplete I decided to leave it out.
jogasoftware07
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thanks a ton for the feedback. I’m actually working on a feature length survival horror game with a completely unrelated story. I stumbled on the game jam and decided to give it a try. I’m using a bunch of assets I created at the beginning of the year before I knew the direction of my main game. I was able to repurpose them for this jam and take them out of the graveyard haha. So without asset creation the only thing I had to focus on was creating a story and programming in the game specific things like cutscenes and puzzles, since I have existing character controllers, camera system etc.
The music is also all of the music I won’t be using for my main game haha.
haha you were right. Level 3 is a killer. Even with the solution I found it too hard to beat. I think there needs to be more opportunities to grow, or something along those lines. It feels a little too hard when you get into a position where you know there is nothing else you can do because you shrunk too much. Best I can think of off the top of my head would be more water sources or more check points.
That being said, I liked it. Music was good, graphics were nice, and movement felt pretty good. Since this is a short jam, I don't expect everything to be perfect. Good job.
Fun little game. The first few screens that show you what everything does was a great idea. Most people just skip the instructions haha. (myself included). I was able to beat the game, but I had the most trouble with the gun turrets. All of the other enemies were not too big of a challenge, but those gun turrets were relentless. Overall, good base for a fun game.
I like the art style. Fun little game. Took me a second to realize I had to get the cheese to the ant hill. I also accidentally fell out of bounds from a dash with the cheese to the ant hill. One constructive criticism I have. When the warning for the foot comes out. Sometimes it can be a little in front of the player and I end up dashing right into the foot. The solution I would propose is this. When the player enters the area that triggers a foot warning. It should center the warning on the players current position. Then the player just needs to dash out of the way.
5/5
thanks, I was really trying to get that RE feel. Those are some of my favorite games.
I considered exporting to web, but I was just too burned out by submission time to fiddle with it.
P.S. I am actually making a feature length survival horror game. The assets used in this short jam game are all assets I had created during my discovery phase and ended up not using. I thought the jam would be a perfect place to give them some use. (The zombie, and the dolls on the shelf are the only assets that will appear in my full game)
Just tried out the game. I like the graphics and the concept. I see your video says you will be adding score and whatnot eventually. Those will make the game a lot more engaging for the player since they will have some sense of their progress.
In addition to those though, I think a nice spacey music track in the background would add a lot to the feel of it.
Great job!