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Hazelstorm

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A member registered Aug 21, 2016 · View creator page →

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Additional information: If multiple harvestable groups are formed at the same time, the upper-leftmost one will be prioritized. This probably won't be relevant in most games, but it will prevent you from getting into an unwinnable state by accident :) 

Simple but elegant, great puzzles :)

Here's a few suggestions!


Game Mechanics Changes:

-New (possibly unlockable over time) skins!

-Save codes (get a code generated to encode your current stats in one session, paste it into another session, resume from where you were)

-Customizable town! (when some things are "built", you get to decide where they go. Different locations affect how well they do)

-Character development (some characters "remember" your decisions, and begin to like/dislike you over time)

-Resource changes (people die over time, possibly add "materials", "relations with other towns", "sketchiness" resources)

-Other Towns (other towns develop on their own: you can buy stocks in the town in separate windows. Stock values change every round)


New Encounter:

Aspiring Mayor: I wish to start my own town! Can I have some money and people to get started?

Y:

Aspiring Mayor: Thank you so much! I promise I'll be back!

-30 people, -500 gold, +10 happiness

After about 5-10 rounds:

Aspiring Mayor: My town is so successful! Here are some funds back!

Y:

Aspiring Mayor: Here you go!

-10 people, +800 gold

N:

O-Oh... Okay then.

-10 happiness

N:

B-but... Everyone was so excited...

-20 happiness


This is all I could think of for now... I hope it's good enough!