I played for quite a while before noticing that I could shoot as well. The controls are quite smooth so I did not read the description at first.
bytekeeper
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So pretty and atmospheric. But I can't figure out the jumping mechanic. It seemingly reacts randomly to my second jump. And if it does, it seems either to jump only a small bit or a huge bit. It's a bit frustrating.
I'm also not sure if the "up-arrows" are related? I could double jump without them, but it "seems" that when I capture one, I can jump higher?
I like the style, I'll definitely try this again.
Thanks! You raise some valid points:
- The tutorial was the first thing I added, in tandem with the features. It's certainly too much as is, I'll revise it post-jam.
- I knew I would get some critics about not having checkpoints. I initially planned for them. For the jam, I maybe should have. But for the game "idea" I had in mind, they felt wrong. I'll think about it a bit more.
- I did add the credits in-game before I added them on the page. I should have done the other way around - my mistake.
- You're absolutely right about the indicator. I will definitely try to add that post-jam.
I really appreciate this kind of feedback!
It looks so simple! And yet was pretty challenging.
Besides Desert Strike, this also has some "Return Fire" vibes, also a pretty old game. I like the basic strategic elements. I'm an avid fan of the Battle Zone series, so building stuff in addition to shooting stuff would be cool.
(Also: Did you rip of an old Italo-western soundtrack?)
2:35.67!
This is really cool! I don't think I will get a good time here. It's just too much fun diving in and out of the "ground".
I don't know why, but it reminds me a lot of the game "exo one". But your game has far better controls.
You could have different materials, maybe some kind of "wall" that would require you to build up a lot of speed to punch through. The last level shows you got some really cool ideas on how to build upon this simple concept, congratz!








