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A member registered Sep 21, 2022 · View creator page →

Creator of

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Thanks for your feedback!

I implemented some of your suggestions in the last version.

The game does stay mostly hard, because that's the goal! But hopefully things are a bit smoother now.

This was smooth and fun to play :)

Especially when you understand that it's actually a racing game!

I thought about being able to hit in a different direction than facing, but was kinda lazy/didn't find it necessary. I kinda think the game is complex enough as-is. Maybe a better indication of where the character is facing would be better?

Anyway, are you currently being killed by the "bombers" at around 5 sec? You may not have realized you can dash past them and let them explode! Dash has long range and is good to abuse of, it also passes through (most) units :D

Can you bake this very game inside the game? (fun game btw)

Gorgeous experience, despite the simple gameplay. I love how you made the score reflected in the night sky!

Nice thematic way of making pachinko more proactive. Maybe things could be a bit more intuitive though, I thought I could only choose the spawning point at first!

I think the dog mechanic is the best part, especially when there are multiple balls and you have to make choices, also the fact that you can place two of them, I liked it.

The gates felt a bit useless/awkward to use. maybe on/off vertical gates would feel better?

Very frustrating but also very smooth once you get the hang of it. And art wise very satisfying!

I think mouse support would be good, but maybe it would make things a bit too easy?

Thanks! What do you think of readability? Of course the game is chaotic but I want it to stay fair!

Cute robot :)