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Gorgeous game.

Some thing that frustrated me a bit :

- Not knowing where the spirit would go and having to restart on failure

- The indication for taking damage was a bit unclear to me

- Not being certain if some shadows were enough or not for making the spirit safe (combined with the previous point)

IMO the strength of the gameplay is in the puzzle aspect, so you should seek to make that part shine.

(+1)

Thank you for the feedback, I can make it a bit more clear with more visuals and audio when the heat meter starts to fill up for the next patch