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Hiroshi McBride
Creator of
Recent community posts
The Banned In China Game Jam is almost here! This Friday at 17:00 CET the 48-hour jam will kick off and we will make another announcement to elaborate on the theme and specifications of the jam. If you or your team haven't signed up for the jam yet, make sure to do so on the jam page! We also recommend joining the Discord: https://discord.gg/ckMfdF5JKm
Based on some community feedback, we have made a minor change to the rules. Before, we said that any criticism towards the people of China was prohibited. We added a bit of nuance to this and made the distinction between political groups of China, and the Chinese as an ethnic group. Obviously, criticizing the latter is still not allowed, nor is bigotry of any kind. We hope that this adds some clarity to what the boundaries are! If you're still unsure about whether or not you can safely execute an idea, we are always open to discussion.
We are really excited to get started and hope to see you on Friday!
Lately I've learned to work with an iterative mindset. Instead of fully implementing each feature right away, I do all of it in a quick 'n dirty way, sometimes not even in a game engine but in something like PowerPoint if possible. Just to see if my idea has any potential. I understand that it's not something you necessarily do consciously, but try to avoid going for a 'full' implementation right away and just embrace the raw spaghett.
What are you trying to do? If you want to make games, there are engines like Game Maker Studio which has its own simplified scripting language, lots of tutorials and community support. George is right though. The quickest road to learning is to take the first step and just try doing it, googling tutorials and documentation as you go.
Hi everybody!
I'm narasu and I'm a programmer, musician and game designer. I'm also just starting to get into sound design and exploring how sound and game design can work together. Sometimes I draw stuff in my spare time. If all that sounds like a handful, you... might be right. But I'm enjoying myself!
As a game developer I'm just starting out. About a month ago I released the biggest project I've worked on to date: https://narasu.itch.io/fish-eye I'm pretty proud of this one! Not working on anything else right now, aside from some research, I've got plans to get some other projects going.
As a musician, I've got 10 years of experience as a composer (though not so much in the context of games), but also playing guitar, singing, producing, and sometimes I mess with some other instruments. You can check out some things I've worked on here:
https://soundcloud.com/kwenienl
https://soundcloud.com/ronin-narasu
I hope this doesn't come across as too pluggy, I promise this isn't a self-promotion post. I just like to share my work!
See y'all around.









