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Lost in Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #19 | 3.529 | 3.529 |
Concept | #28 | 3.647 | 3.647 |
Overall | #32 | 3.338 | 3.338 |
Enjoyment | #44 | 3.000 | 3.000 |
Presentation | #49 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Pico-8
Use of the limitation
Roguelike
Cookies eaten
0
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Comments
Not bad! I liked the background music, and the sprites were decently drawn.
I only ran into a few issues:
- Maybe it was just me, but I felt the heart-shaped borders were a bit distracting (could make their colors a bit more dim, as to not take away from the important aspects of the UI)
- Water was a bit too difficult to come by on occasions, making it impossible to complete levels at times
Overall though, this represents a rogue-like game fairly well. Good job. :)
Thank you so much for playing! :)
Really good executed tile based game! I am not the hugest fan of pico games but this one was pretty good. Felt very arcadey with the colour palette and UI. Great job!
Played game on stream here: https://www.twitch.tv/asfunasfun
Water was hard to come by in level one. I couldn’t get past it.
I checked out your stream, but I don't have a twitch account so I couldn't say anything. Thanks for playing!
That music slapped homie. Check out my review of your game at https://www.twitch.tv/scalphamission
It was fun, I find the tiny art great and the concept is also pretty good and engaging. LOVE that you let us hold down a key to move in a direction, I've seen too many button smasher type games. I would have liked the delay between moves to be reduced a bit because once I got used to the game it was a bit of a drag sometimes. The tiles are also sometimes too much its a bit hard to see the point of interest sometimes.
Overall tho, fun and great game.
Good work.
Thank you for playing! This was my first stab at a three day game jam, I'm hoping to keep improving for future jams! Cheers
I love this game's aesthetic! It's very concise, from art to music and sfx. Even the tile-based movement and simplified UI contribute, which makes this game not only retro, but convincingly so. It really feels like a classic, retro console / arcade game. This is the first I've heard of Pico-8, but you definitely used it to create a strong and focused vision.
Gameplay wise, I found it a bit confusing to figure out what was going on. I couldn't figure out how to find ammo or water, or what the different objects were scattered about the map, so I died without much of a fight. The water meter also blended into the background, which made it a bit hard to see. However... that's probably all because I'm incompetent.
So that aside, it was fun flailing my way around haha.
Thank you!! I chose not to do a proper tutorial so it's not your fault, but I'm glad you were able to enjoy it regardless.
Pico games always look awesome and super cute! About complicating the game, imho it’s better to do the opposite, specially for a short jam like this. Leave what works and polish it over and over again. Adding stuff to a game always causes more trouble than benefits.
Thanks! That's what I took away from this jam. Excited for the next one!
The game has good depth and getting to the water bottles before you die is a great mechanic.
Thanks! That was my interpretation of "Empty". Not the most creative, but the best mechanic I could come up with that made sense in a Roguelike. Thanks for playing!
I always love to see games made with pico-8 this one's music is so good and the mechanics are just nice, don't have much more to say, nice colors, artstyle and gameplay
Thank you! My goal for this jam was to just make a coherent game. I definitely wasn't expecting the limitation of Roguelike. However throughout the process I definitely began over complicating everything in my game. I appreciate your feedback!
Love to see a PICO-8 game, and this one has definitely had a lot of thought go into it. The desperation of dying 1 step from the next water bottle was what kept me playing for longer than I expected to.
I like the style and the music, although I agree that it’s sometimes hard to pick out elements or text because of the palettes.
Overall a good submission!
Awesome to see people who know PICO-8 playing my game! I was actually hoping to do a Unity project for this jam, but with the limitation of Roguelike it seemed like PICO-8 was the clear choice. I'll work on my art style for future games. Thanks for playing!
This is a really simple roguelike, for that it already gets a plus in my book. Despite it's also enjoyable.
The art is well made, but the palette quickly becomes problematic as graphics quickly blend together and makes quick reads really hard.
I'm not gonna talk about the music...
So overall quiete enjoyable :>
Thank you for your comments! I agree the art style in the later levels is not my best work... I honestly wasn't expecting most people to play past the first level, but I hope to improve on my endgame player experience in future games! Glad you enjoyed playing xD
Very nice! I can tell a lot of effort went into the presentation. The sprites are great, however as the game goes on it gets increasingly unclear what is a tile and what is an object, the sprite colors start blending in with eachother.
Gameplay is solid, though it is a bit easy to exploit by just staying on a floor and picking up swords to increase damage to insane amounts. Very good overall though!
Thanks for playing my game, I totally agree with your feedback! I wasn't really imagining most players making it out of the first level so not as much effort was put into the later levels.
Great job! I did something similar, however yours adds a little depth and difficulty, which is well done!
Thanks! I really struggled at the end pulling it all together because of how complicated I made it, but I'm glad you were still able to enjoy it!
I really like this thematically the premise was good the aesthetics were good my only two complaints are the controls didn't "Feel" nice and the spawning didn't always feel fair.
Thanks for playing my game! It was hard to get the controls to feel good since most of the actions are based on timings. I.e. I had to keep a delay to make sure the enemies had time to move otherwise they would get out of sync. I will also agree that the game isn't exactly "fair", but I feel like that's kinda the point of a Roguelike so I left most balancing as is.