It looks really good and plays fairly well, I think the gameplay could be a little smoother if rather than charging your jumps you jump slightly higher while holding the jump key, and for the stamina for wall climbing if it instantly refill while you are touching the ground it might be a nice change to just to make the over all gameplay more smooth.
Aside from those two things I thought it was pretty solid.
Bouncing Turtle
Creator of
Recent community posts
This was interesting, fun and silly. I just found it a little hard guessing if a card was going to make the the gauges go up or down and some were silly in a fun way and some were silly in a I don't get how this affects anything way like the parrot "are you the devil" response moving all the bars a bit.
Games don't have to be fair, but they should feel fair for the player and this one felt just a tiny shy.
Great job though it was fun!
I really appreciate that feedback, I didn't have enough time to implement everything I want but as I was testing on the last day I got over powered a little to easily too, I was thinking a hunger bar and making you have to chase around chickens or something would be an interesting side objective to keep your goblins going or else their health drains.
I don't know how I could manage the performance but 100 goblins sounds ridiculous and fun, I'm gonna try it later.
I wanted to try this off name alone but i'm getting an error
"Unable to parse Build/Batboy2.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."
Another amazing sprite pack, I used it for a recent game jam https://bouncingturtlegames.itch.io/vampire-dunk-tank
Thank you for the praise, all of the art was from this pack https://jaofazjogos.itch.io/framestilespack so if you really like it you should give Jao a shout-out.
Thanks for the feedback, I appreciate you giving it an honest try despite not being a fan of the genre. The map is procedurally built as you go so you can't actually go in the wrong direction the game will just move the objectives in the direction you're going.
However this isn't ever really explained in the games and the tutorial was pretty rushed, user experience is not my strong suit but I am gradually getting less bad at it!
Thanks for the well-worded and detailed feedback! It's much appreciated. I'll keep these notes in mind, one thing I really struggled with was making the dragging work right for the rocket I was making it with touch controls in mind and many of the initial things I tried didn't work but I think the tap the green button and tap the hexagon could work well so thank you for the suggestion.






















