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Bouncing Turtle

173
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A member registered Aug 09, 2019 · View creator page →

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It looks really good and plays fairly well, I think the gameplay could be a little smoother if rather than charging your jumps you jump slightly higher while holding the jump key, and for the stamina for wall climbing if it instantly refill while you are touching the ground it might be a nice change to just to make the over all gameplay more smooth. 
Aside from those two things I thought it was pretty solid.

This is really cool conceptually, but I found myself unable to play for very long due to how intense the visual effects are. 
Also I think S would be much more intuitive for reverse than X. 

This was a really great take on Sokoban you should turn this one into a phone game I think it would be successful.

This was interesting, fun and silly. I just found it a little hard guessing if a card was going to make the the gauges go up or down and some were silly in a fun way and some were silly in a I don't get how this affects anything way like the parrot "are you the devil" response moving all the bars a bit.
Games don't have to be fair, but they should feel fair for the player and this one felt just a tiny shy.
Great job though it was fun!

Thanks, I'll scale it up a bit next time I'm working on it.

I really appreciate that feedback, I didn't have enough time to implement everything I want but as I was testing on the last day I got over powered a little to easily too, I was thinking a hunger bar and making you have to chase around chickens or something would be an interesting side objective to keep your goblins going or else their health drains.
I don't know how I could manage the performance but 100 goblins sounds ridiculous and fun, I'm gonna try it later.

making something with GDevelop doesn't mean it was made with AI, I've tested before and honestly the gdevelop ai is really really terrible. It mostly just uses visual scripting, its really good for prototyping although a bit restrictive for full games.

Very cute game, I gave it a couple runs and eventually managed to win but it took me a little while to figure out how to win and what moving the little critters around did.

Really fun idea, visuals were great! the UI was a wee bit glitchy but still over all grand.
Also.. are you okay man?

I'm glad you got some laughs out of it, I thought I had fixed that but I clearly did not lol.

Thanks, that means a lot to me and yeah I (and everyone) didn't get a lot of time in on it so its pretty buggy lol

You've got some stellar look and feel, not my cup of tea game play wise but it looks great!

Very snappy controls, pretty fun concept. At the segments where it asks you to choose I didn't really get what it was asking me to choose, I couldn't tell the difference between the options.

I'm glad you enjoyed!

Thanks!

Yeah they could definitely use an improvement, right now A and D move and W and S interact with the items aboard the ship.

I definitely could use to make the controls more intuitive, standing Infront of the sails and pressing S toggles them up and down which causes your ship to slowly move forward and backward, if you play long enough threes an upgrade that can give your ship a big boost of speed in a chosen direction.

Thanks for playing!

I like the concept a whole lot but wasn't able to do anything other than merge words I think the UI doesn't scale to screen size very well.

Not sure of the cause but I couldn't seem to play it got stuck at 90% loading.

This is pretty great, its a fun mash up of games and a good way to represent the merge mechanic. Could really use a tutorial tho and possibly some tweaking on controls.

This is pretty great, its a fun mash up of games and a good way to represent the merge mechanic. Could really use a tutorial tho and possibly some tweaking on controls.

This was pretty neat, great use of AI!

You are correct, he just summons and gathers coins.

I wanted to try this off name alone but i'm getting an error
"Unable to parse Build/Batboy2.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Another amazing sprite pack, I used it for a recent game jam https://bouncingturtlegames.itch.io/vampire-dunk-tank

https://bouncingturtlegames.itch.io/vampire-dunk-tank

Amazing concept, solid platform design, great job overall!

Cool game, I would of really liked if I could keep moving while "You" were talking, I feel it would of made the gameplay much smoother.

Great theme, felt polished good job!

Mechanically it is solid, but just by playing it I wasn't able to grasp a hint of the limitation usage.

I enjoyed that so much, gave me a really solid chuckle when I ate those people and found out I wasn't supposed to. Great idea!

Good use of both theme and limitation, it was a little buggy I noticed if I hit enter enough after unplugging and then hitting the switch it would sometimes move me to the next level regardless.

This was great, really engaging. I made it to the wizard but couldn't seem to find any more healing potions past a certain point and just didn't have the HP to take him.

Thank you! I didn't feel that was a strong point for me so that means a lot!

Thank you for the praise, all of the art was from this pack https://jaofazjogos.itch.io/framestilespack so if you really like it you should give Jao a shout-out.  

You really nailed the atmosphere, the lighting and music were so perfect!

Thank you! I'm happy you had fun!

Thanks for the feedback, I appreciate you giving it an honest try despite not being a fan of the genre. The map is procedurally built as you go so you can't actually go in the wrong direction the game will just move the objectives in the direction you're going.
However this isn't ever really explained in the games and the tutorial was pretty rushed, user experience is not my strong suit but I am gradually getting less bad at it!

Thanks for the well-worded and detailed feedback! It's much appreciated. I'll keep these notes in mind, one thing I really struggled with was making the dragging work right for the rocket I was making it with touch controls in mind and many of the initial things I tried didn't work but  I think the tap the green button and tap the hexagon could work well so thank you for the suggestion.