Fun little game! I love how juicy killing an enemy is, & the level generation works well! However, the music feels a little too loud, & the sword having a realistic cutting sound compared to the other SFX being 8-bit is odd, but that's more of a nitpick. I would've like if the sword's hitbox was more forgiving, as to me it felt like you had to get up right next to an enemy for the hitbox to collide. Overall, nice game!
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Sword Assailant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #28 | 3.308 | 3.308 |
Use of the Limitation | #28 | 3.308 | 3.308 |
Overall | #35 | 3.269 | 3.269 |
Presentation | #42 | 3.308 | 3.308 |
Concept | #48 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, The Almighty Banana (me)
Software used
Unity, Visual Studio, Inkscape, Piskel, Pixlr, Reaper, Bfxr
Use of the limitation
The game is a rogue-like, meaning it has procedurally generated dungeon levels, and hard reset upon death. Also, you have to empty each level.
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