Thank you so much for sharing our project!
Croobat
Creator of
Recent community posts
Hmm I'm no expert at all but the colors didn't feel as cohesive, I use to cheat a bit and just take a color palette from lospec, they usually give pretty decent outcomes! I'd say the thing that messed me up just a bit are the walls, they don't generate enough contrast with the ground, also they are a little too noisy, you'd be amazed how good plain color tiles look when using an armonious palette, I mean our walls are literally 90% a flat pink xD.
Woah our games are very similar! We both even made them in Godot, I guess great minds think the same way haha. If anything I'd suggest you use a smaller sprite size (I love 8x8 and 16x16) and some color palette, it really makes the game feel a little more cohesive. But if anything nothing but props to you man, keep it up!
Damn really beautiful pixelart! Art keeps consistent through the entire game, did you guys really made this in 3 days? I'm amazed, this one is the first one I've played more than once, cheers!
PS. If anything I'd recommend you to export the game for browser, it really makes a big difference, after all you just get like a min of people's attention in a jam, don't want 30 seconds of it being downloading the game, even I almost let pass this little gem xD. Just saying because your numbers really do no justice to this level of polish and that makes me mad.
Woah man what a solid pixelart! As the artist of my game I'm really jealous! Tbh I barely even focused on the game just kept staring to those beautiful tiles xD Just a note, seems like I accidentally skipped the tutorial so I was stumbling a bit at the start but once I catch the drift I had a lot of fun, cheers!
This is a really well done game, pretty solid. If anything I'd encourage you to make your own art the next time, (programmer art has it's own charm!) but I get it if art isn't your cup of tea. I think the only comment I have is I would have put the boss a bit sooner to be sure people are able to enjoy all of your content. Remember that it's a game jam and we can't assume people will play our game more than a few minutes, there are dozens to play after all!
Thanks a lot for your kind words, it's very much appreciated! You are giving us too much credit for the SFX tho, kinda put what jsfxr spat me out in 30 mins so I'm really glad it didn't sound so bad, you know how jams can get haha.
Yeah! I think world gen was a really REALLY downgraded version of what The Binding of Isaac does, we have a set of rooms that get placed randomly one next to the other, then we spawned MC in the center and the the exit in the furthest posible square.
Woah this was a ton of fun! Once you get used to the tp mechanic this becomes a really cool game to spend the time. If anything I'd say rotating sprites don't look to good with GB aesthetic but cheers! I'd love to see this one fully fleshed out! (Also the game would benefit from more on-hit feedback or some enemy hp bars, ones that needed more than one hit felt like you were doing nothing to them haha)