Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Croobat

100
Posts
1
Topics
8
Followers
A member registered Sep 07, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much for sharing our project!

Coming from the maker of that beautiful slime game this is a huge compliment! Thanks!

This one was a ton of fun! So nostalgic, it felt like when I was 12 and played a lot of browser flash games.

PS. That yeehaw is hilarious!!

(1 edit)

Nothing like a  geometric game to get that minimalistic vibe, the filters really add to the experience and the GUI looks really clean, this one's pretty solid!

3d pretty impressive! Only thing MC just moves too slow, also the game didn't seem to trap my cursor into it so it was quite stressful to move sometimes. But the jello man game is a really good prototype, cheers!

Holy damn you did this in 3 days!?! Absolutely astonishing, can't say anything else.

The artstyle is amazing!! I'd love to see this art in a game with a litle bit more tweaking, if anything I'd say it needs a bit more variety but incredible job!

The artstyle is amazing!! I'd love to see this art in a game with a litle bit more tweaking, if anything I'd say it needs a bit more variety but incredible job!

Being a one man army is an extremely consuming task, so don't you dare beat yourself up, keep with the amazing work!

Hmm I'm no expert at all but the colors didn't feel as cohesive, I use to cheat a bit and just take a color palette from lospec, they usually give pretty decent outcomes! I'd say the thing that messed me up just a bit are the walls, they don't generate enough contrast with the ground, also they are a little too noisy, you'd be amazed how good plain color tiles look when using an armonious palette, I mean our walls are literally 90% a flat pink xD.

It got me a bit to get used to the controls but this is a very cute game! Colores mesh well together and give a minimalistic feel I really like. Also good to know what bandage girl has been doing all this time xD

Really impressive that you managed to do all this by yourself, congratulations! Art is consistent and in general the game feels smooth, I'd love to see this game with a bit more tweaking!

Very impressive! The art feels cohesive and controls are responsive, if anything I would have give the playe a bit larger void paths, that and the background was a bit dizzy xD

Woah our games are very similar! We both even made them in Godot, I guess great minds think the same way haha. If anything I'd suggest you use a smaller sprite size (I love 8x8 and 16x16) and some color palette, it really makes the game feel a little more cohesive. But if anything nothing but props to you man, keep it up!

Huge props to you man! TD games are a damn hell, made one myself a while ago so it's pretty impressive that you p ulled out this prototype in 3 days, with a few more tweaks and balancing it would be a really solid mobile game! Beautiful music and art, I'm looking forward to it.

(2 edits)

Damn really beautiful pixelart! Art keeps consistent through the entire game, did you guys really made this in 3 days? I'm amazed, this one is the first one I've played more than once, cheers!

PS. If anything I'd recommend you to export the game for browser, it really makes a big difference, after all you just get like a min of people's attention in a jam, don't want 30 seconds of it being downloading the game, even I almost let pass this little gem xD. Just saying because your numbers really do no justice to this level of polish and that makes me mad.

(1 edit)

Woah man what a solid pixelart! As the artist of my game I'm really jealous! Tbh I barely even focused on the game just kept staring to those beautiful tiles xD Just a note, seems like I accidentally skipped the tutorial so I was stumbling a bit at the start but once I catch the drift I had a lot of fun, cheers!

Wah this one's really cool! I had a lot of fun props to you for being able to finish all departments. This is one of those games I really could see  getting a bit of polish and becoming a really solid mobile game.

(1 edit)

This is a really well done game, pretty solid. If anything I'd encourage you to make your own art the next time, (programmer art has it's own charm!) but I get it if art isn't your cup of tea. I think the only comment I have is I would have put the boss a bit sooner to be sure people are able to enjoy all of your content. Remember that it's a game jam and we can't assume people will play our game more than a few minutes, there are dozens to play after all!

Woah a Brick Breaker roguelike, really neat idea! It can be a little bit hard to control the ball's direction but you get an extra point for originality (unlike me.. xD)

(2 edits)

Thanks a lot for your kind words, it's very much appreciated! You are giving us too much credit for the SFX tho, kinda put what jsfxr spat me out in 30 mins so I'm really glad it didn't sound so bad, you know how jams can get haha.
Yeah! I think world gen was a really REALLY downgraded version of what The Binding of Isaac does, we have a set of rooms that get placed randomly one next to the other, then we spawned MC in the center and the the exit in the furthest posible square.

Woah this is a really funny prototype! I can really see this idea being applied in a full featured game. Mechanics are simple to explain but hard to master, cheers!

It's amazing how the idea similar to mine and yet it feels so different, really liked the dynamic lights. Btw the art is 10/10, that's some fine pixelart!

Really creative use of the limitation! It's also a very original concept for a game, (although guilty of generic dungeon roguelike here, you are exposing me dude xD).

We are so sorry for the inconvenience, didn't manage to finish it on time, here is the link and thank you so much. I hope you will be able to help us. 😁

https://tonyram9906.itch.io/lacking-light

Your kind words are really appreciated! :)

Thank you so much for your feedback! Yeah this was more like a little cute prototype so a lot of necessary features are lacking, but I hope we add them all soon!

(1 edit)

Very cool! Game art is simple but effective, that doodly style is really charming (hope it was intentional xD), art reminds me of doodle jump. I will always be a huge fan of people messing with the Jam theme in unexpected ways. Cheers!

Woah pretty cool concept! If anything I'd say player speed is a little high for that small island, also it may have benefit from some more FOV but cheers!

Really funny concept! xD Also artwork is solid and color palette is pretty cute, congrats!

Haha a mash buttoner didn't sound as catchy, thanks!

This is a really solid one! Palette and spritework looks amazing, I'm impressed you were able to pull such good shading with 4 colors. Honestly I have no complains with this one (maybe a little too hard for a jam game) cheers!

I love the color palette! May use it in the future. If anything this is a really cute homage of megaman games (but with waifus so better xD)

Game looks beautiful, it nailed the aesthetic of an old rpg classic por the Gameboy, as a learning pixelart artist for now I can only dream with those backgrounds.

(1 edit)

Woah this was a ton of fun! Once you get used to the tp mechanic this becomes a really cool game to spend the time. If anything I'd say rotating sprites don't look to good with GB aesthetic but cheers! I'd love to see this one fully fleshed out! (Also the game would benefit from more on-hit feedback or some enemy hp bars, ones that needed more than one hit felt like you were doing nothing to them haha)

Concept was pretty cool, execution may have been a liitle lackluster, controls where a bit hard to get used to, kinda remind me of Jump King's control scheme. But if anything the game looks pretty functional so cheers for that!

A pretty cool tcg, graphics are the cleanest por a tcg game I've seen so far. If anything I'd say the gameplay is a little convoluted for a Jam game, but congrats for your first Jam game!

I'm very sorry to hear that, nope we used Godot, exported file is like 5 MB. Only thing I've noticed is the game seems to freeze for a frac of a sec after the very first mining.

Oh yeah, scope creep is a major enemy for us indie devs. Be sure to have a solid core and then add all the stuff you want, Jams are pretty good to learn that since within such time you can literally do just the core xD