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Devil Killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #40 | 3.091 | 3.091 |
Presentation | #62 | 3.000 | 3.000 |
Overall | #84 | 2.659 | 2.659 |
Concept | #109 | 2.545 | 2.545 |
Use of the Limitation | #122 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Aseprite, BFXR
Use of the limitation
The way I took the theme of you are your own enemy- the player loses health over time, making them an enemy to themselves.
Cookies eaten
0
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Comments
This is very fun! Responsive controls, cute retro graphics, addictive gameplay, rocking soundtrack. Everything that an old-school arcade game should be.
You could up the ante by adding multiple levels, powerups that give special abilities (temporary invincibility, scatter shot, piercing shots, etc.), and a variety of enemies.
556.1 seconds. I had almost a minute of spare time but got bored and went to kill myself. My main problem is that the difficulty doesn't increase which makes the game a bit stale after a minute or two. But it has some potential.
nice game! the controls are responsive and the gameplay is a challenging top down shooter, this has good replay value , overall enjoyed playing! keep it up!
Mechanically it is solid, but just by playing it I wasn't able to grasp a hint of the limitation usage.
simple but addicting game! would be cool if there were upgrades for your projectiles as you really can't do anything for long because in that time you really can't out maneuver swarm of enemies.
113 seconds, you'll defintely have to keep getting those health packs to get a high score, I died because there was a swarm of enemies chasing me, a sweet little top-down shooter!
Fun little shooter! I like the idea of time = health, and collecting health packs so you could hold on for a little longer. Though the difficulty doesn’t seem to be increasing over time, so you could just play it forever. But the game is enjoyable nevertheless. I also got an interesting time. :-)
Glad you enjoyed the game, and thank you for your feedback. :)
I think this was a nice foray into what a game could be. You have to fight against an every increasing horde, but how are you your worst enemy? I get that tripping the red sensors maybe? spawns more enemies, but other than that it's just a game where you survive on time against growing enemies, so more of a high score racker really. That being said, the movement was competent, the sound effects and music were balanced and appropriate, and actually playing I kept trying it over and over for a long time, so there's definitely good stuff here. Good job!
Thank you for your feedback, the idea was to havbe the health going down over time count as the theme.
And Thanks For Telling Me That Code Thing This Is A Present Art Thingy
https://yeonsook3.itch.io/tileset
Can U Make A Game With Me? (zoom PLS I don't Have A Discord...)
The enemy AI could be improved a bit. The shooting mechanic was fun though.
Thank you for your feedback