Very cool, polished experience. Cute graphics really fit the mood. lovely job indeed! Please check ours out too: https://itch.io/jam/lowrezjam-2020/rate/732044
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DUNGx64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #273 | 2.562 | 3.800 |
Gameplay | #326 | 1.753 | 2.600 |
Authenticity (Use of resolution restriction) | #330 | 2.562 | 3.800 |
Overall | #336 | 1.955 | 2.900 |
Audio | #353 | 0.944 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo dev, code and art, it was good fun! During the game jam I've been super busy at work :( But I think if I worked on the game the entire time, I probably would have gotten bored?
Was the resolution a challenge?
I went through a few different ideas, and did a lot of math and theory on how to fit different panels into the pixel restrictions, what kind of game play mechanics and user input would alter that. My solution to each was found in minimizing the playable area, shrinking art assets, but ultimately I scrapped the original mechanics like procedural generation, a 3x3 area layout, and made a more traditional movement scheme.
What did you learn?
Before the waste of time doing my 4 year Bachelor of IT course, I have made hundreds of prototypes. But now that I've finished the horror of Uni, I want to get back into games, and this was very good inspiration for finally starting to get my games out there. And with the pandemic, and people blogging a lot more, I thought that "why not" and do the same.
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