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ZEROWIDTH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #141 | 3.216 | 3.556 |
Authenticity (Use of resolution restriction) | #170 | 4.221 | 4.667 |
Graphics | #182 | 3.216 | 3.556 |
Overall | #188 | 3.291 | 3.639 |
Audio | #251 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No, it was just me. This was a good way to practice and get something released.
Was the resolution a challenge?
The resolution was an issue. It's difficult to convey all the information you need to convey to the player sometimes. I mostly got around this by using simplistic, high contrast colors and shapes. Text was also an issue, one that I never fully solved.
What did you learn?
I learned that I need to allocate time wisely with a project like this. Next jam I'll probably set up an entire schedule for myself ahead of time.
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Comments
I really dig the minimalistic/abstract style of this one :D Nice work!
Hey man! I really like airship-shooting games like yours. And this one is so enjoyable.
Congratulation for you job! :D
Although minimal, this was really fun and was rather refreshing from all the clutter-filled entries in this jam. It also kind of reminds me of Ghost Guidance, which brought back some good memories.
This was fantastic! I really enjoyed it :D it felt like I had a bunch of room to move around. It does get a little hard at the end, but I don't mind that much.
This reminds me of something from the Atari era. Simple graphics, yet very readable. I would have liked to hear a little more sound, maybe a jingle or two to break up the silence, but I think the silence is also kind of fitting. Great work.