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A jam submission

BUGView game page

Retro low-rez metroidvania.
Submitted by Cody Loyd (@codyloyd) — 1 day, 4 hours before the deadline
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BUG's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#54.3654.365
Gameplay#64.3334.333
Audio#84.2314.231
Graphics#424.2054.205
Authenticity (Use of resolution restriction)#424.6924.692

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
just me!

loved it!

Was the resolution a challenge?
biggest challenge was displaying text... would have liked to get a little more on the screen, but in the end I made do with what I had available.

What did you learn?
First big project i've ever done with Godot. I love it!

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

This is incredible! 

pretty cool game. i liked all the enemy sprites and their animations and tense atmosphere in the area just before the boss and how it transitions to the boss. not sure if i missed something, but is that a typo on the well done screen? :).

Submitted

That game was really cool! Took me a minute to realize how to get through the blue doors (I had assumed I had to trigger something to open them... whoops). I wish gravity was a little less intense. It seemed like the gravity difference between when you're jumping/jetpacking and just falling off a platform is way different.

Art was simple, yet solid. There were some cool little animations on the enemies that had a good feel to them. You crammed lots of little juicy elements in there. A really cool game!

Submitted

Wow. One of the best games in this jam and definitely one I will come back to after the jam to play more of. Everything is great, but in particular I loved the effect when you are hit. 

This one rocks my socks.

Developer

<3

Submitted

One of the bests so far!

Classic take on the metroidvania. And you have done a very polished game in this 2 week. Impressive!

The only thing I would complain about is that the camera has a harsh movement.  Here is a great blog about 2d side scroller camera, if you are interested:

https://www.gamasutra.com/blogs/ItayKeren/20150511/243083/Scroll_Back_The_Theory_and_P%20ractice_of_Cameras_in_SideScrollers.php

Great work!

Developer(+1)

yeah I know how to make a smoother camera… the biggest issue with doing so is that since our resolution is so tiny, and my little guy moves so quickly, it becomes really easy to get yourself too close to the edge of the screen where you can’t see any of the enemies that you are moving toward!

I futzed around with this for a couple hours early in the jam and just decided to stick the camera centered on the player to avoid wasting time lol.

I do have plans for smoothing it out a little post-jam tho. I’m glad you enjoyed the game and thank you for the constructive feedback!

Submitted

Really cool! I especially like the audio and the animation when you take damage, both of which are classic glitchy cyberpunk stuff.

I think the text looks pretty good! Building it into the level at the beginning was a clever move, and it was easy to read. I had a lot of dialogue for my game and it was hard to do without having these clunky full-screen windows.

Submitted

This game gets top marks from me. I love everything about it. The only thing I would wish for is a map (à la Metroid) and, maybe, a description of the controls and the story/goal in the game page. You made a great game, solo! Impressive.

Submitted

Really nice metroidvania game! That boss is insane jajaja

Submitted

this felt super nice to play and it was soooo cute! Well done! <3

Submitted

Extremely fun, so many visual and audio effects, gameplay and progression was very smooth, really well done !

Submitted

Wow, great execution. Not sure what the threat was or if it meant all enemies were the threat and you just had to kill them all, but nevertheless, very fun to play. Worth expanding further.

Developer

YOU were the threat lol.

Submitted

Really nice work - loved this! Really nice atmosphere. Minimal but everything really readable. Good level design. My only complaint would be the keyboard and mouse controls, but that's a personal preference thing (I don't think mouse and keyboard...). It seemed to glitch a little when switching screens or respawning - not sure if that was intentional but I really liked it and added to the atmosphere!

Developer

Thank you! Glad you had fun. I’m considering how the game would change if i did a more traditional input system…. it would be fun to play with a controller but that wouldn’t really work with the current system.

Submitted

I loved it, Good level design, excellent controls and aestethics, also GREAT ending! Congrats.

Developer(+1)

Haha thanks! I’m proud of my silly little ending…. glad you enjoyed it

Submitted

That was very well made. I like how the instructions are given in-game through the first level of play. That was a pretty polished pile of pixels you put together there!

Submitted

Very very fun. Sounds and effects were thicc and crunchy, controls were tight.

Submitted

this was so fun!!! really well polished

Submitted (1 edit)

Great game... love the metroid style!  Highest marks from me! 

Submitted

An amazing metroidvania with tight controls! I love how you delineated different areas with different color tiles, this really helps me stay oriented and keep track of where I've been/where to go!

Submitted

Really cool game. Wasn't expecting the mouse aim, but I liked it. Cute character, clean level design. Props for Godot :D!

Viewing comments 27 to 8 of 27 · Next page · Last page