Got 100m! Really nice generation going on, I enjoyed my time playing it.
The dead-ends feel a bit too anticlimatic if there is no way to escape, but it's impressive that you managed to add enemies and powerups too. Awesome Pico8 entry!
Criteria | Rank | Score* | Raw Score |
Gameplay | #132 | 3.286 | 3.286 |
Authenticity (Use of resolution restriction) | #173 | 4.214 | 4.214 |
Overall | #181 | 3.321 | 3.321 |
Graphics | #184 | 3.214 | 3.214 |
Audio | #245 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me!
Was the resolution a challenge?
Not really? Originally you could never go down, so I felt like I needed to make each world chunk at most 1/4 of the screen (so the player isn't forced into any decisions without knowing which way is the right way to go), but 8x8 chunks felt entirely too small. Once I decided to allow backtracking downwards that problem went away, so I was able to change the chunk size to a more breathable 10x10.
What did you learn?
This was my first time implementing "good game feel" in a platformer (mainly coyote time and automatic x-adjustment under overhangs) and my first time doing procedural level generation, so I learned a lot about all of this.
I also have gotten much better working with different coordinate systems--this game has world space (which is infinte), map space (which is like world space but wrapped into a finite storage array), and screen space (which is y-inverted).
Got 100m! Really nice generation going on, I enjoyed my time playing it.
The dead-ends feel a bit too anticlimatic if there is no way to escape, but it's impressive that you managed to add enemies and powerups too. Awesome Pico8 entry!
The colours and cute animations made this one really fun. Nicely executed. :) Please check ours out too: https://itch.io/jam/lowrezjam-2020/rate/732044
The procedural level design makes this game really challenging! I like the simple controls!
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