Wow, this is unexpectedly addicting. Any chance for a link to the music?
Play game
Electrocardioground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #42 | 3.833 | 3.833 |
Audio | #66 | 3.722 | 3.722 |
Overall | #75 | 3.861 | 3.861 |
Authenticity (Use of resolution restriction) | #88 | 4.556 | 4.556 |
Graphics | #159 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
My partner and I came up with the idea.
Was the resolution a challenge?
I took the concept to the extreme, so the game (excluding instructions) could fit in 16 x 16. Fits the "Parallel Universe" theme
What did you learn?
This is my first Pico-8 release!
Comments
such a stylish, hard game!! i like it so much.
edit: the way the title text slides off the screen, the high score display, the controls (i’m using one hand on Z, one hand on up-arrow), the screenshake, the bar-drain mechanic and the way it encourages you to stomp the blocks back and forth twice to preserve stamina (which is so tricky!)… this game is so good! two tiny things i would change if it were up to me: I’d like it if the screenshake were a frame or two shorter, since the game is so precise and I’m trying to preserve stamina as much as possible. also, screenshake only works for the bottom paddle; is this a bug?
current high score: 65
yessss new highscore: 77!!
I wish I could use pico-8’s gif recorder to “prove” that this is legit, but I don’t think pico-8 has the gif record button built-in to the web player… I couldn’t find it at least. (I think there is some code you could add to trigger a gif recording, but as a player I don’t think there’s anything I can do)
Anyway here’s my screenshot, fwiw https://cdn.discordapp.com/attachments/447963376266641408/746984198816137236/unknown.png
This is a cool game. I love the music and the graphics, but wow is it hard :)
That's simple, yet, requires to be always ready and steady. I scored 50 and to be honest, I'm proud right now. I like how it's 1 bit and colors change every death, it adds to the graphics which other way might be boring, but you have done a good job. Nice!
I really enjoyed this one! It communicates very well. I like how the stampers shrink to tell you how long they can be hold. The screen shake is nice to. In my opinion, game feeling is one of the most important things in games, and you nailed it. The only critic I have, is that I thought a long time, I had to jump over the "holes" too. I made a picture of it. Have a nice day!
Thanks a lot!
Yes, that makes sense as a weakness. I thought about that for a long time. Went through 3 different designs for the "holes" behaviour, but decided to compromise and do nothing in the end to keep the focus on the other mechanics.
I think the best solution is for the holes to eat some of the stampers' life, but have faster regeneration.
Simple concept but really works, nice on going extreme with resolution!
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