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oddgoo

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A member registered Dec 18, 2014 · View creator page →

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Really cool style! I love the combination of sprites and 3D

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Current high-score: 95 by Inakilbss, wow!

Thank you very much!

Great concept and superb execution!

This was quite an ambitious puzzle idea that was well executed mechanically! Props for sticking with it and taking it all the way with multiple levels, several screens of UI, etc. 

A lot of fun! Apart from echoing others' concerns about the small clickable area, I thought the mechanic of mashing the button was a surprising twist and created a nice rhythm of Precision > Mash > Precision > Mash.

I respect and appreciate the bold choices. A whole adventure with backstory and a variety of gameplay. I wasnt sure what was happening with the oversized textures in the beginning but that just added to the charm and weirdness. thanks for making something special!

In love with the color palette! It seemed to me that the dashes were introduced but not used until later, and some of the background elements did take some effort to parse. 

But overall a very solid platformer with impressive polish.

Siempre es un gran y divertido reto diseñar un juego con un solo botón, y con éste me divertí! Aunque eso de empezar desde 0 si està algo pesado jaja

Fun and clever mechanic! I enjoyed there being a bit of strategy and creativity in deciding how to assemble the next angel. I agree with others in saying that missing one angel feels too punishing as you cannot get it back in that level. I would definitely have fun playing more of this.

Loved playing as a sword! The mechanics are very decently polished, and overall it shows a lot of playtesting and effort, as the difficulty was quite right for my skill. 

Incredible Polish! It's such a complete package already. Thanks for making it, I had fun and enjoyed that yellow/blue palette, the music, everything!

Love the amount of rain that pours down

Intriguing Idea, and I love the look and feel already in place. Have you enjoyed working with TIC-80?

Once I got the controls I thought the mechanics were neat. I was intrigued by the bleakness of the scene, definitely some interesting vibe there. Impressed by the amount of sound effects and polish of the UI!

I really  enjoyed the mechanism. It felt quite polished and made me want to play all the way through the end! I also appreciated that we directed the leaf to just go back, not stay in heaven.

Made it to 3040!

I was pleasantly surprised by the existence of the upgrade shop. The difficulty curve was a bit static with long periods of time without anything happening, but overall I thought the mechanics and concepts were fun.  I appreciated the architecture of the house, and felt a bit evil hoping for the taxi to run over more people so I could do my job :P

I liked embracing being a pawn! Also pretty cool that you added a splash screen, tutorial, etc.

Snappy and fun, although the collisions or range of the lightning could be better indicated. The character has a lot of charm! I love the way it blinks and moves its eyes. 

I, for one, found the lack of direction refreshing (pun-intended) haha.

I loved the irreverence in this. Why do you start in a car but then become a cloud? How did the not boi come to be? These are the questions that give my life spark.

I, for one, found the lack of direction refreshing (pun-intended) haha.

I loved the irreverence in this. Why do you start in a car but then become a cloud? How did the not boi come to be? These are the questions that give my life spark.

We watched the whole video and very much enjoyed your thoughts and comments! We are very glad that you engaged with a lot of the elements we put in (specially that music box haha), and gratetful that you played it so many times!

Thank you very much for playing :). Feeling like a short story book is a big win for us!

Thanks a lot s0lly! Heeny is very happy to hear that as she made the music. We went back and fixed the slidiness.  Yeah, the book made a difference in our lives and wanted to make this to keep reminding us of the lessons. 

Then the whole thing was worth it for us.  Thank you for sharing ;__;

Stunning visuals and atmosphere. Thank you for sharing a very expressive work.

Also could  not figure out how to defeat the "monster inside my head"

Stunning visuals and atmosphere. Thank you for sharing a very expressive work.

Also could  not figure out how to defeat the "monster inside my head"

Very fun proof of concept and awesome character art and animation!

Took a few tries but the challenge was actually right on target for my skill.

The branding and presentation was fun, and definitely would enjoy to play more of this. It also made me feel a liiiitle bit like playing Hotline Miami. 

Would definitely benefit from a little more instruction at the beginnning.

Heeny: I liked the atmospheric music. Really feels like you are on top of the clouds.

Challenging and fun.  I was pleasantly surprised by the visceral and snappy movement of the  lift, which you would expect to be slow and methodical from other elevator games. 

Overall great graphics, polished UI and nice effects. Really complete package!

My Score was 8500

Challenging and fun.  I was pleasantly surprised by the visceral and snappy movement of the  lift, which you would expect to be slow and methodical from other elevator games. 

Overall great graphics, polished UI and nice effects. Really complete package!

My Score was 8500

Very fun proof of concept and awesome character art and animation!

Took a few tries but the challenge was actually right on target for my skill.

The branding and presentation was fun, and definitely would enjoy to play more of this. It also made me feel a liiiitle bit like playing Hotline Miami. 

Would definitely benefit from a little more instruction at the beginnning.

Heeny: I liked the atmospheric music. Really feels like you are on top of the clouds.

Thank you Clementine for the very thought-out review, and the kind words you have given us.

Based on your and others' feedback, we have substantially changed the controls to be less floaty and slidy. I was constatly feeling the "reverse katamari" too!

Thanks again for playing and happy new year!

Thank you for your time in playing the game and the kind comments. We really appreciate that you took something out of the experience, and thanks to your feedback and others, we have improved the controls.

The CW was from an earlier version, we removed it now.

We might make the ending not restart automatically too.

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New version with improved / less slidy controls now live.

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New version with improved / less slidy controls now live.

Thanks a lot for the feedback! We went back and re-did the controls to make them more responsive and less slidy. Collisions are slightly better too but drastic improvements there will require too much change at this stage. Thanks again for playing.

Muchas Gracias!

I don't think I'll ever beat it either!!

Thank you for playing! The song is only about 30 seconds long sadly, but if I expand on it and export it I'll let you know!

Got 100m! Really nice generation going on, I enjoyed my time playing it.

The dead-ends feel a bit too anticlimatic if there is no way to escape, but it's impressive that you managed to add enemies and powerups too. Awesome Pico8 entry!