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I really enjoyed this one! It communicates very well. I like how the stampers shrink to tell you how long they can be hold. The screen shake is nice to. In my opinion, game feeling is one of the most important things in games, and you nailed it. The only critic I have, is that I thought a long time, I had to jump over the "holes" too. I made a picture of it. Have a nice day!

Thanks a lot! 

Yes, that makes sense as a weakness. I thought about that for a long time. Went through 3 different designs for the "holes" behaviour, but decided to compromise and do nothing in the end to keep the focus on the other mechanics. 

 I think the best solution is for the holes to eat some of the stampers' life, but have faster regeneration.