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A jam submission

Clever PixelView game page

Guide a single pixel through this abstract dungeon crawler made for LOWREZJAM 2020
Submitted by Extar (@extarscube) — 9 minutes, 58 seconds before the deadline
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Clever Pixel's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#483.8133.813
Authenticity (Use of resolution restriction)#674.6254.625
Overall#1033.7343.734
Audio#1063.5003.500
Graphics#2163.0003.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
This was a solo project. As usual with developing games on a Pico-8, it was a fun and rewarding experience. This is the second game jam I have taken part in, it was a lot of work, but I had a great time.

Was the resolution a challenge?
Pico-8 makes working with low resolutions very simple. All I really needed to do was set a poke to reduce the resolution down to 64x64 and I was away.

What did you learn?
Level design was a far more important part of this game than my previous projects, creating a large world with a variety of action and puzzle elements was a great learning experience.

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Comments

Submitted(+1)

Really neat concept. I love how you choose your difficulty, and how you built instructions into the world map. The graphics get very attractive as you run into stranger and stranger obstacles.

It's funny, but I actually think you could have gotten away with a smaller screen! Some of the levels felt too big, and a little tedious to move around in.

Developer

Glad you appreciated it! The level design took way more time than I expected, I could probably spend quite a bit more time tightening of the levels. Glad you appreciated the strangeness of the whole thing. 😀

Submitted(+1)

I had fun exploring! I really really loved all the different music

Developer

I always look forward to being able to put music into my games, it really helps set the mood. I tried to hide a few Easter eggs around the world to reward exploration. 

Submitted(+1)

Great game! Thoroughly enjoyed this and all aspects work really well. Music is great, graphics suit really well (reminded me of a top down Thomas was Alone in a way) and enjoyed the gameplay. Great work!

Submitted(+1)

Loved how big yet cozy the world is with such a small character!

Developer(+1)

Thanks! Working at the lower resolution in Pico-8 meant I actually had a lot more space for the world than I normally would for the game world. :)

Submitted(+1)

Nice concept and gameplay. Mechanics look solid, some gfx work and this can turn into a higher res game with nice visuals. Good job you have there!

Developer

Thanks, I'm definitely going to do another top-down shooter after this, so I'll probably recycle a lot of the ideas from here in the next game. :)

Submitted

This is great! reminds me of something I would have tried to make in QBASIC back in the day! I love the idea of beign a single pixel. Excellent work all round, I really need to learn PICO-8! Please check ours out too: https://itch.io/jam/lowrezjam-2020/rate/732044

Submitted(+1)

This is the kind I could spend a lot of time on. It reminds me of games like Adventure, ZZT, and VVVVVVV, with simple graphics and only a few simple game mechanics and the rest is just exploring a huge connected world. Great work!

Developer

Cheers, I made an effort to try and introduce all the game mechanics one at a time at the start of the game so it didn't get too overwhelming. :)

Submitted(+1)

Very nice... I enjoyed this a lot.  This is like the a game for the Atari 2600 except with a whole lot more depth.

A couple of minor problems I had with it:

  • the pixel's initial velocity is painfully slow (spending upgrades on that first fixes that).
  • once you get the blue pixels, I couldn't figure out the rules to rid of them to fit in tight corridors.

Good job, man!

Developer(+1)

Glad you enjoyed it, yeah the slow movement was to get the player to make early use of the upgrade menu.

Each blue pixel disappears after you've fired it ten times. I couldn't find a good way to get this across to the player in a concise way. I dismissed the idea of having some button combo or menu option get rid of blue pixels too since it seemed too fiddly. It's something I'll have to keep looking at.

Thanks for the feedback! :)

Submitted(+1)

Cool! Deceptively simple, yet so much content.

Developer(+1)

Thanks!  The lower resolution meant I had four times more space on the map than is usual with Pico-8. To be honest, I think I made the map a bit *too* big, it really slowed down testing for bugs. :)

Submitted(+1)

That was pretty interesting! very simple mechanics, but also lots of depth. Keep up the great work!

Developer

Cheers, glad you enjoyed it! It started off more of a puzzle game which probably helped make things interesting later on when it went more in an action direction.