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(+1)

Very nice... I enjoyed this a lot.  This is like the a game for the Atari 2600 except with a whole lot more depth.

A couple of minor problems I had with it:

  • the pixel's initial velocity is painfully slow (spending upgrades on that first fixes that).
  • once you get the blue pixels, I couldn't figure out the rules to rid of them to fit in tight corridors.

Good job, man!

(+1)

Glad you enjoyed it, yeah the slow movement was to get the player to make early use of the upgrade menu.

Each blue pixel disappears after you've fired it ten times. I couldn't find a good way to get this across to the player in a concise way. I dismissed the idea of having some button combo or menu option get rid of blue pixels too since it seemed too fiddly. It's something I'll have to keep looking at.

Thanks for the feedback! :)