That was a really fun puzzle game! I'm not that into puzzle games, but this one ended up being a lot of fun actually. I can definitely see some potential in it. Good job!
Play game
Sokoban Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #53 | 3.741 | 3.741 |
Audio | #112 | 3.444 | 3.444 |
Overall | #132 | 3.620 | 3.620 |
Authenticity (Use of resolution restriction) | #185 | 4.148 | 4.148 |
Graphics | #198 | 3.148 | 3.148 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked on this solo! the only help I got was from munro (munro.itch.io) with playtesting and gameplay suggestions.
Was the resolution a challenge?
Yes. I originally tried to begin developing in pico-8 but it proved difficult to do so with my experience level, so I ended up finishing it in Unity, which I am more comfortable in. However, I did not know how to make a 64x64 game in Unity without a render texture! I did end up figuring it out with the Internet's help :)
What did you learn?
This was my first effort at a sokoban-style game! So I learned how to implement the ever-important "undo" effect in a way that I'm proud of.
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