I love the color palette and the sound of the jump. It's a cool platformer with a neat world to explore.
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KURUSHI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #21 | 4.000 | 4.000 |
Gameplay | #61 | 3.700 | 3.700 |
Graphics | #79 | 3.900 | 3.900 |
Overall | #114 | 3.700 | 3.700 |
Authenticity (Use of resolution restriction) | #294 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
the game was made by one person (me), doing 99% of the art / music / coding. i got some help from some friends. my buddy helped me with some enemies, and dudes on the haxe discord helped me out with programming issues.
Was the resolution a challenge?
the genre of the game is not really conducive to the low resolution. what should feel open and explorational, instead feels very claustrophobic. it was fun to experiment with, but if i was to remake the game, i wouldn't keep the low rez.
What did you learn?
i learned that even when it feels like it sucks, you have to keep pushing because there is a deadline to make.
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