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lapspider45

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A member registered Jul 27, 2020 · View creator page →

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I almost didn’t play this one because of no web build, but I’m glad I did. Fluid, exhilarating parkour, open ended level design, OPEN ENDED LEVEL DESIGN; banging music, insane story/worldbuilding. The tutorial even has checkpoints, because you thought of the clumsy player (me) that would mess up the easy tutorial jumps and then complain about no checkpoints, then took the effort to actually implement them. Seriously? Did you not get the memo that this is just a game jam? Not a put-all-skillpoints-into-making-a-masterpiece jam? Seriously.

Edit: PLEASE add a timer and rank system so I can tell how much I suck at the game.

Alright, the controls are weird and there is a lack of polish in general, but this is seriously ambitious for a jam game. Multiple 3D levels and even a coherent story. I’m impressed.

Pro tip: press SHIFT to sprint (the game doesn’t tell you this)

The physics bugs (and awkward driving controls) prevented me from finishing the first level, but at least I can tell you put most of the effort into the part that counts.

The vehicle select screen.

It’s PEAK.

This game is… interesting. After getting through the obtuse intro sequence (“what do i do here”) I’m confronted with some nice background art and a UI with a scent of idle games. I unlock all the items I can… OK. What is the goal here? It probably has something to do with the 3 stars on top of the fairy in the background. But why? And how do I do that? I’m stuck and there’s no more dialogue to offer hints. Oh, and there’s no music or sound this whole time. So yeah, I don’t understand what to do in this game, or maybe I already experienced everything there is.

I can kind of see what you were going for and I like the idea, but in its current state it’s pretty rough.

I like the concept and the visual style looks cool. However the game mechanics need a bit more polish. Movement has awkward amounts of acceleration and the jump feels somehow awkward. Some things don’t make much sense, like, you go around collecting coins that are used for ???. Killing ghosts gives you humanity because ???. You have HP on top of a lives system. There are signs posted everywhere that look like they’d act as a tutorial but no, the NPCs act as signs instead. Being crushed by a giant skeleton foot kills you just as fast as grazing a giant skeleton toe.

In conclusion, I think you should think through the game mechanics a bit more, and put more work into making the player character feel great to control, not to mention fighting enemies should feel challenging but fair. More sound effects is also a good idea! Hope this didn’t come off too negative, there is a lot of potential here.

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Double jumping zombie? Yes!!!

I think this is the only game so far that has made me think “wow, that’s great game design!” and the presentation is also excellent. My only complaints are 1) the footstep SFX that sounds like it was recorded with a bluetooth headset and 2) the slow movement speed (it’s fine since you can make the characters ride each other, but if this game was longer it would start to feel tiresome). I can feel the love and effort you guys put into it. Keep it up!

Edit: I see you used AI for spell checking. While this jam has a no AI rule, I won’t disqualify you for a minor thing like this. But in general, I’d much rather see a few spelling errors than text that has potentially had major input from AI.

Seeing this game has 8 endings shocked me a bit, but this is about what I’d expect from an Apho game, jelly donuts included. The writing is very good, to summarize I’d say there is more “meat” than “fluff” in it. Also the True Ending is very precious. Excellent work overall! If there is one thing I’d nitpick it’s the music which is mostly one song that works well in some scenes but not all of them.

Short, lovely little game. The sorting and delivery minigames are simple but polished and never outstay their welcome. I wish there was more story and character development, as there is clearly potential here. Most of all, the visual presentation is excellent for a jam game.

Hi, I received a notice that this game has explicit sex scenes. Since you have set this game as 18+ I won’t immediately disqualify it, but it would be good if you could be a tiny bit more detailed as to what part of the game makes it 18+ in your page description. Thanks.

Zombie Girl Game Jam 2 has now started! You now have one month to finish and submit your game. Good Luck, Have Fun!

If you are still looking for a team or need some help with your game, I suggest joining our discord server! There you can chat with other jammers and share your progress. People tend to be more active there than the jam message boards.

Lastly, I will mention it here too, the reason this jam is 30 days long is not to give you time to make a AAA level game. It’s so you have time to not stress so much. Scope small, and give yourselves time to rest and do other things!

I wish you a fun and pleasant jam with many cute zombie girls!

pretty cool game, the capture mechanic was frustrating but i somehow beat it!

I’m sure you’ll be able to pull it off in your next one!

This is pretty impressive! I like the character design. The combos are really cool, but it feels like executing them is not as fluent as you’d like it to be. Pressing I once delivers something that doesn’t quite look like a punch, and you have to press I again pretty quickly to get the next animation of the combo. Same goes for the other two combos. I feel like the character could benefit from a speed increase too.

I wasn’t expecting this… Wow. Probably among the top 3 idle games I’ve ever played (is it idle if you have to click a button to respawn?). The presentation, story (not to mention the ending) and simple but dynamic gameplay system on one hand, but to be honest the thing that gave me the most enjoyment was probably all the funny randomly generated zombies. This is what I wanted when I was organizing this jam. Thank you.

Pretty fun, i ragequit the ninja boss after about 5 attempts, might come back in the future though…

Some music and sound effects would have been nice, but I really liked the art and storytelling. I want to see the rest of the story now :)

Hmm…

Seriously though, i’m impressed with the level of polish (apart from the abrupt ending)

Wow, what a terrible game… the music is good though

Visually very stunning, love the way everything feels almost handdrawn… Kind of simple in terms of gameplay, but this style would look really cool in a full game!

Cute! And a bit grotesque…

Ok, so it’s really simple at this stage, but seeing the mascot character get some love made me smile! Also it’s clearly based on a game I love. Please, keep working on this!

Don’t worry about the size too much, as long as it runs on itch.io. There will probably be games over 50MB too, so 20 is by no means too big.

What’s your question? I’m having trouble understanding what you want to say.

very polished and fun game!

Yes! Tabletop games tend to get fewer ratings in game jams, but I won’t stop you from making one.

Big fan of your work Emlise. Thank you for playing, and for giving us so many inspiring games!

Thanks for playing! We're working on a remake of this game, stay tuned...

Really creative controls, and a nice gimmick, I thought. Then I got to stage 3 and it really CLICKED! Had to use 8 starting lives but I eventually beat it. The visuals are cool and the music is groovy, I give this game a score of HELL YEAH

Nice music and visuals! As of writing this, the game is maybe best described as unfinished, but that just means it's lacking some content and an ending. No serious bugs or anything that would ruin the experience, so I guess you just ran out of time on the level creation...

This was honestly even better than I expected. Game is short but you really notice the care that has been put into every part of it. When every little detail is made with purpose, I feel like thoroughly exploring every nook isn't just a waste of time. The story is maybe the highlight, due to how it's not just told through dialogue but baked into the world itself. I found myself really empathizing with June, and felt the same unease as her while exploring the nightmare. In previous jams, I think I've said that your games are almost on a commercial level of quality. Well here is what I'd like to say now: After MGGJ10, I hope that you set out to expose Basin Lake to a wider audience with your next project.

The adventure game puzzles even MADE SENSE!! I really can't emphasize that part enough.

Cute VN, love the portraits. The story is maybe a bit safe/predictable, but it gave me a warm feeling. As for the ending, "<You have reached an ending>" is a bit too vague, don't you think?

Interesting story, definitely more dark and psychological than the typical mahou shoujo. I only got two of the (bad) endings. Also, looking into each mirror gives some nice foreshadowing...

These girls seem kinda shady, you don't think they're... anyways this is an amazingly well polished game. The gameplay is no joke, and that's good because the story... anyways the aesthetics are excellent, there's even pacing between combat and story. Combat system is not perfect, but it does enough things uniquely, and takes inspiration from just the right places. I got to the end (nice bossfight btw) and sure enough the story went exactly where I expected it to. However, since you did not include a full karaoke minigame, I am forced to remove two stars in the "Fun" category.

I'm kidding. How did you even make something this good in a month? Seriously...

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I didn't know I wanted to play a witch alchemy puzzle game until playing this... Reminds me of the alchemy minigame in Oblivion. I like the thought that's been put into the character and all the different effects. Don't really like how slow the world is to traverse. That parkour platforming section is basically unforgivable in a game jam... Speaking of, that's where I got stuck. Maybe missing an ingredient somewhere or just not finding the right combination for the levitation effect. As expected, there are bugs and weird behavior if you backtrack or play with the wrong combinations in the wrong places. However I did like the calm feeling of just wandering around without being explicitly told what to do. By the way, it seems you can't hit the enemies so having different attacks is basically pointless... though I appreciate the thought.

It took me over 30 minutes to reach the point where I got stuck, that's my main complaint, how long this game is. Luckily I didn't have to backtrack much but having to walk 10 minutes to near the start of the map would really suck. Otherwise it's mostly a calming and pleasant experience. With enough polish, I could see a game like this being really popular! Maybe release some updates for it? hint hint

Cute game! Reminds me of the game Kiki Kaikai. Not a fan of the level design though, at least add a run button :(

How did I not play this earlier? (Well I know the reason, it was because there is no browser playable version) I've played many a shmup made for game jams, and every time I have had lots to complain about. Not this time.

I don't know how you did it, but this is a proper bullet hell game. The hitboxes are good. Basic movement is good. Bullets stand out clearly against the background, as do the bosses. Your own shot pattern leaves room for high level play. Bullet patterns are made with care. There are 3 bosses in total, each with a standard amount of patterns, and each boss fits a theme. Again, the patterns are good.

Firing it up on maniac mode, you can tell this is actually a proper maniac mode. If I'd have to start with only 3 lives, I'd have trouble but I'd be motivated enough to learn the patterns, dodge the bullets, stream the streams, and beat maniac mode on one credit. As any well made shmup should motivate you to. Right now I got a game over to the final boss, but I will be back and hopefully clear it after rating more games. This is a good shmup. The story isn't the most impressive, but it's clear where the focus went.

For how polished this game is you deserve all the praise. the aesthetics are also incredibly good. If you win first place, you will have deserved it!

I'm sure I've heard the song that plays in the credits screen somewhere... what's it called?