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A jam submission

Witch's Alchemical Quest: The Magical Girl's AdventureView game page

mggj8, adventure, puzzle, anime, mahou shoujo, magical girl, anime, magic
Submitted by DeadRats — 5 hours, 4 minutes before the deadline
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Witch's Alchemical Quest: The Magical Girl's Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#53.5123.818
Gameplay Polish#112.8433.091
Overall#123.0823.351
Magical Girl Concept#133.4293.727
Originality/Creativity#143.0943.364
Engagement/Fun#152.7603.000
Audio#172.8433.091
Aesthetics#183.0943.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Main character is a magical girl. Magical girl alchemist. Have power to study and combine ingredients to obtain special powers, like form changing or magic attack powerups. That help her to progress in game.

Which theme(s) do you pick?
"Day before yesterday I saw a rabbit, and yesterday a deer, and today, you." and "What is a man? A miserable little pile of secrets."

How does your game fit those theme(s)?
The game is about exploring, solving puzzles, and revealing secrets of the world. Nature and you can transform into deer and rabbit, along some other things.

Were the assets for your game made during the jam? Elaborate as you see fit.
All assets made during game jam. With some exceptions like I used parts of royalty free models to create character faster, for e.x. face and ribbons. Sounds from freesound website with cc0 licensing. And used keney's particle pack for particle effects. Oh yea and adobe mixamo for animations ofc. (Code, 2D, 3D: Deadrats) (Music: Nik Katsman).

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Comments

Submitted (1 edit)

I didn't know I wanted to play a witch alchemy puzzle game until playing this... Reminds me of the alchemy minigame in Oblivion. I like the thought that's been put into the character and all the different effects. Don't really like how slow the world is to traverse. That parkour platforming section is basically unforgivable in a game jam... Speaking of, that's where I got stuck. Maybe missing an ingredient somewhere or just not finding the right combination for the levitation effect. As expected, there are bugs and weird behavior if you backtrack or play with the wrong combinations in the wrong places. However I did like the calm feeling of just wandering around without being explicitly told what to do. By the way, it seems you can't hit the enemies so having different attacks is basically pointless... though I appreciate the thought.

It took me over 30 minutes to reach the point where I got stuck, that's my main complaint, how long this game is. Luckily I didn't have to backtrack much but having to walk 10 minutes to near the start of the map would really suck. Otherwise it's mostly a calming and pleasant experience. With enough polish, I could see a game like this being really popular! Maybe release some updates for it? hint hint

Developer(+1)

Thank you for playing. And feedback. Enemies need a lot of work yea, you can hit them but hotboxes are weird, and also release version for some who know what reason doesn't have health bars. When in debug i can see it.   I will definitely  update the game, and change a lot of stuff. Actually already in process. But decided to not release fixes during voting period.  Also 30 minutes pretty long time,  I  hear you I just need to extend it into 2 hours and release it to steam :D

Submitted

Hey, this was pretty interesting! I like the concept, and appreciate how even if the mix you attempt doesn't work out, it still gives you some hints for future ones. There's definitely a lot of variety in the abilities, but I wish there was some kind of option to be able to reuse them in different ways, for a lot of them you just use them once you are able to and that's it. For example, I was able to use Giant Form to get a feather early, but I definitely don't think that was intended. Having more interactions like that could be interesting. As it stands the only ones I really felt encouraged to reuse was deer form and the combat forms.
I really like that there were a couple effects that didn't really do anything or were actively harmful. It felt fun to flesh out some of the options some more!
Thanks for uploading!

Developer

Thank you for playing and for your feedback. It helps a lot. I wish i could  see how did you get feather with giant form. :D well I assumed you picked it up from one of the ice peaks with it.  It actually was possible to jump on top of them with early version of collisions but character often got stuck in complex collision shapes.  For future hints I am planing to expand system a bit  and will allow player to open ingredients properties different ways.  So comeback some time after jam I will be updating the game,  when I will have bit more free time. 

hmm didnt figure out how to get the fire protection, but got stuck running across the map in rabbit mode, that was longest 3 minutes....

Anyway, cool to see a maybe first 3d Godot game in  jam.

Game over all was pretty chill, but could use lots of little polish to make it better.

Developer (2 edits)

haha. Yea there is button in inventory to revert to normal. Since the late realization that you can  use rabbit and stuck in it for so long . :)  Game has linear progression , so if you could not cross lake you either missed cave or could not figure out combination.

I am rethinking map a bit to make it more linear and will update game after the jam ends. With rework of basically most of the systems. So check it out in few months mb it will be better. Haha

Thanks for playing

Submitted(+1)

Overall, it was interesting to play. The gameplay seemed rather primitive, as you have to do the same actions, but the sense of adventure is present. Died at the moment with freezing, and the checkpoint is located so that you die anyway (P.S. The ability to heat did not work).

Developer(+1)

Thank you. I really appreciate you playing and giving me feedback. Can you please make it clear. You get here and died in the cave then you got spawned inside cave and kept dying? Hmm... weird that heat didn't work for you. I don't seems have same issues with you.  (Screenshots > died in cave > spawn point > and heat effect). Sadly you could not finish and see that plot twist at the end. haha


Submitted(+1)

I went straight to the snow cave, died from the cold, I respawned next to the cave and was taking damage again. I tried to use heat, but nothing worked and I kept taking damage even though the effect icon was there.

Okay, I got through the game by choosing to help the magical girl. I hope I made the right choice:) Does the game have two endings?

Developer(+1)

Ah I c. Thinking you some what got trigger not cancelled  on you that's why you kept getting damage.   Sound like a rare bug need to look into it, if i decide to extend the project after jam end.  Yea you are right there are 2 endings. About same quality though. And to get second one you need basically backtrack to beach area. Well you can jump down there and get there faster, but it feels like design flaw. Just underestimated amount of work so didn't have time to make something more obvious.