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DeadRats

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A member registered Feb 04, 2022 · View creator page →

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Pretty cool graphics and fun game. But bubble skill is just op and broken. I managed to jump up multiple screens up with it and got many weird bugs. like I would grab ledge on the bottom of new screen it puts me up in the sky. and at some point I saw a +1hp ball above a save point started to spam bubbles and it launched me up to screen outside of map into the sky lol. Very fun game need a bit of polish

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Game looks cool, art is great, and i liked animations and attack of the character. Unfortunately section with mini game is just not fair. It's very random combination  of keys and it's so little time only won the one that gave me like 3 in a row 1 direction presses. And boss after first save i found had like no save spots either i came there too early or something. Also didn't get why before boss i had to play that minigame again.  That minigame just made me to not want to continue after dying on the boss for multiple times. Did encounter few bugs, as well as in minigame i presses button with last moment of timer and it would still put me into that defence mode. Even if it's lore thing it feels unfair for just save to roll on easy combination. 

Ah.   Save emerald kinda last second addition, you need to hit them ,and they do not show that game saved. Animation bug is weird, cos it's only happen to some people, and never happened to me (except in web version animations didn't work). I used animation tree state machine this jam for the first time in godot, so might be related to that. Since cannot replicate it, I probably will just cut off it and make it to use animation player in after jam update. Thanks for playing and  feedback.

Nice gam i liked the viusals. One issue is camera flips from left to right too sharp, gets annoying on eyes. And background paralax with start pops up too hard. Character is adorable and gets gear when pickup upgrades which is a nice touch. You mentioned speedrun times in ur page so expected to see something like Celeste , but pace of the game with slowly moving platforms doesn't feels speedy.  

Good little game. Liked idea of spell combination. Enjoyed the witch interpretation of magical girl.  Only issue is visual that terrain is super different from character.

Nice little retro style metroidvania.  With one thing missing is a background music. Unfortunately i found wall jump early and it's just annoying to perform on web version either timing is too tight but I often just detached the wall before it would jump opposite direction. So i gave up right there.  

Jam time cut main idea. I wanted to add a visual thing with opening cut scene. So idea was when you reach those unlockable power ups you kinda absorb energy from nature cores, and then areas around it would become brighter and green (vegetation and etc). But yea will see if I can get strength to extend the version of the game. Thanks for playing.

Well technical issues discussed in discord. In fact there are some spots that opens up and should have secrets, like a platform you can reach only with double jump after first boss. The path behind that wall in map room. Original idea was to have there a path to next biome.  Due to lack of time scope became smaller.  And idea was to get there after double jump powerup, so you don't need to back track as much in case if you obtained double jump before slide, so that's not really a secret, just gated path, to not confuse players that they can go there. Which in ur case worked oposite hah. Thanks for playing

Thank you. Appreciate the feedback.  Ye agree with combat, also i noticed in web version animations works weird (first time used state machine and animation tree for a game) character suppose to hit 3 different attacks and repeat. But on web she starts just to use second animation constantly for some reason

Glad you like it. Specially appreciate compliment on music, it's mb like 3rd time i try to write any music for my game jam games in total. Not sure why it would be cutting out, that's something new.  In fact there is a round shadow sprite under the character. But I did wrote code to make it fade when character is far from ground. Didn't think about it being indication for lending. haha. Thanks for feedback I will play around camera  positioning after voting period. I did fix it last minute so it would go through walls less, but i noticed it can jump randomly in browser version.  So if i zoom out mb it will clip more. mb fov adjustments will help or something

Idk looked interesting found underwater upgrade and + 20 hp. but then you hit 2 blocked ways. Spikes only helped to get +20 hp. Water kills, didn't realize cos it's just humming damage sound. Then I grabbed spikes came back , grabbed some orange balloons. tried to jump on them nothing happened. though mb it will help do jump at the end. went half way fell into water. respawned next to orange balloon room, wall closed spikes across the map. Relization that i have to run across again just to try made me close the game. Controls are not intuitive for me felt like quake but clunky.  I did enjoy variations of weapons, but was confused a lot, and too many buttons to pres. left click e to absorb f to launch and etc.  I played Enchain demo on steam recently and your game reminded me that thing a lot, I also disliked controls there, but that just subjective thing.  Overall decent game that need some polish. Good job.

Nice sound effects and graphics game is enjoyable. but felt kinda linear if it targeting metroidvania genre.  Played on browser so it laged every mob kill. and got softlocked sort of in sewers. But backtracked and  played bit more. Overall it's the only thing I didn't like, I didn't kill much mobs and came to  every door without magic pretty much.   

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Played the game. I liked music and graphics. However game feels in quite early stage. I like that you got tutorial, but wish tutorial would go to first repair. I found lens that was somewhat dirty, but could not find way to clean it. Clicked around, found new lens in boxes, did some tests and completed order. Game didn't give feedback from, finished order so i tried chat function. It didn't go well game just duplicated my messages and after i spammed enter it went out of screen.  So after I tried to see if there are more orders,  i just went and clicked complete order on other orders. 

I feel like if you add core mechanics of economy the game will feel way more finished. But visually game looks good.

Nice Job

Bit brutal cos no checkpoints, and basically one sound when you die. Game basically hates it's player. Cool cover art though.  Cool little game.

Game is not available for me for some reason

I like the art style and music. Don't have huge typing game experience but they usually have different words every time. Also not fan of misspelled words even if it's something like boi. Just brain forces you to pay attention to spelling instead of words. Cool idea, played a couple of times. Didn't realized could dodge just typed hard and healed lol. 

Music is cool, didn't want to harm cute animals haha. Well Fog boss fight  was rather slow and got boring fast. probably twice less hp would be better. The game still freezes hard when see statues, probably those particles are too heavy or something. Sadly the game is short, attack on logs as tutorial was good idea. Good job

Great game. I enjoyed it voice over and story are cool things.  due to short attention span I didn't skim though story, and I guess lost at the end. After beating purple guardian is it end of the game?  Game didn't ended so I confused but map and all powerups was unlocked.  Cool idea of char changing cosutume remided me heavy metal f.a.k.k 2  lol.  I noticed only few issues with sounds when and idk character animations scaled weirdly? Diagonal swimming blures character.  Over perfect entry not too long not too short.

Ye Godot camera control is something. Had hard time to prevent it clipping instantly through walls.  Maybe that's what it caused it. Thanks for playing and feedback. Really appreciate it.

Art style is cool, but not gonna lie game feels like you were going to make sonic and slapped magical girl on top of the game last minute.  I enjoyed separate button for story, it even had voice over haha and great stylish art.  Cool game even controls are too hard for me character just feels not under control with this rapid acceleration 

For some reason I hoped you got inspiration from guardian legends on nes. and there would be another section where you play as magical girl . Haha.  I liked  that you got different enemies, and was quite cool short game. Sadly too short. 

I liked the style.  But game was bit too slow for my liking just wished character would run faster. Also didn't get the moment i jumped down opened doors went up fought the purple lady and it gave choice rematch/ start new account.  I pressed new account thought game would continue but it just started over.  Dialog was quite long with the character. Cool idea though 

had to zoom in to open full screen. Nice visuals, but without sound and lack of feedback from what you doing i could not understand if enemy hits me or i hit it or what's going on. Needs lil bit polish, good base

Damn I thought you made whole game with great story when launched the game. Cut scene is great.  Gameplay as you mentioned in description is very early stage.  I liked the environment and overall feel. I will wait for future updates and full game.  Few things i didn't like is screen switching like in old games black splash,  first time i saw it  I got confused where i came from.   And scale of the world is quite small, well i tried web build and without full screen character looks too small. But good job. Like watched a short movie. 

Cool classic metroidvania need bit of polish. I'd totally removed cooldown form  basic wand it's annoying. and got more sounds for shooting.  Funny boss with hands can be just shot into body and it will get damage.  

wait what. you mean you gonna update? or is there something else i missed. for me game ended after second combat and sent me to main menu. 

Magical girl godot? 

Although you can expect nothing less from team that big.  First biome has  some out of resolution sprites, that gave me unfinished vibe, But didn't notice much later on.   And local wall of flesh felt bit unfair, moves slow when you want it to be faster, and fast in case with vertical jumps.   With forest guy looking like out of place.  Transformation animation, style and game play were great. Sadly game is quite short.  Gamepad it's probably wold be played better, but why hower is on separate button not just on double space press?  Will be there more and double jump powerup? :) 

art style is simple but effective. I liked how cards flips, and that Anubis looking creature summons dog lol.  But card game is quite simple. Second combat I just dropped creatures and clicked attack till the end to hope to see something new in next combat, but game is ended. Good work

I like design of the char. Are you gonna update the game?

Why would you make  ground and road with different collisions? I went/fell off stone road at the end of the  3rd screen i guess and stuck. lol :D  Cool style, I liked it.  

Nice Prototype, Sadly short.  I did enjoyed music and how simple and  polished is that.  Although subjective, I feel like green dungeon on brown interface feels weird. Thanks for game, will wait for full game. 

Great game. My only wish is to have more like THPS logic on ramps. Like if you vertical jump brings you vertical. Many times you just lose speed on small ramps and jump off them like from wall ride.  Didn't finish the game yet. But will comeback to it and play through 100%.  Good job

When I started the game and read note note would never disappear, restarted and had to play blind. I like the story cuts between level.  It is  interesting, but this mix when character is fully 3d and rest of the game sorta draft style 2d feels very weird.  

Looks cool and pretty interesting platformer.  But I don't know if it's web only build or the way it was programmed. But if you shoot far from character screen shakes too hard especially if you shoot up and down. It is really not easy on eyes.  I liked  art style and music in guide level a lot.  If it's original artwork for the game jam very impressive. If it's assets, then good use of assets.  Overall nice sound design. 

neat style.  but I didn't understand how to choose powerups? and  dots are rarelly spawn so eventually i just died to a mobs creep and mobs moves same speed with you. So basically loop you eat press left button to move farther and if there is no dots mobs push each other and get into ur body and just kill you eventually. Looks good mb need's a bit of polish. 

neat idea. Struggled at the beginning could not wrap my head around that you gotta use x on mobs and first one is in the bottom for that, thought something is wrong and cannot jump. But after i figured it out i saw a nice interesting platformer. But mobs all kinda used for jumps, would nice to see more unique powers i think, like in Kirby.  And visuals a bit hard on eyes for my liking but very decent game. Good job.  +1 for godot. 

Good start for the first game. Good job

Oh yea. each mob has chance to miss like 25% . was thinking to add into updates. But forgot it i guess. At some point if random really against you your screen can fill up, so i increased their attack speed. I guess i should remove the hit  chance, it does feel like bug after you explained your experience. Thanks for playing .