Pretty cool idea and artstyle. Game didn't open for me to full screen for some reason. And when it was 8 plants I had lost motivation. But first few lvls were great, puzzle is straight forward, and nice touch of music mini game. And that you can just slam all the buttons and win anyway. Good Job
DeadRats
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Art style is cute and awesome. Fully voice over for tutorials is neat thing. But you should look into compressor and equalizer setting ins audacity. Some words goes too shallow some like "POUR!!!!!! some coffee" makes me jump. The game is a bit complex, i could not do anything and voice kept repeating and interrupting, when i clicked random buttons. I got tired of that. With a bit of polish it would be a cool game... Ah well then i looked into description, and it's an asset pack.
not bad for first game. Just look into project settings in godot and set Stretch mode to canvas item. It will scale down the game to ur set project size. It was impossible to open it to full screen in firefox, worked in chrome. And if you use assets with hand drawn graphics try to be consistent. Flowers, grass and etc are off cos they don't have outline. That's just few advises. Overall keep it going. Good job.
Cool Bee. Nice little game. I only wish flower hit box would be bigger, or some better feedback if you collecting or not. I landed to flower saw bee does head movement, and then realize it's not collecting. But still impressive if you modeled all this with animation in 3 days. Shaders, Light and some game progression + goal. Can make a nice casual chill full release game out of it.
Cool puzzle game. Only problem for me was controls, always wanted to press up when switching from bottom to up. I feel like dedicated jump + just switch between sides on up and down would solve it for me. But idk. Good job. And yea if I could undo roots I would say it would increase playability, got tired to reset on complex levels. Good job I liked style and music.
Damn. Thanks for the very detailed feedback! I pretty much agree with all points, Original idea was to do a lot more focus on nature aspect of the girl, but lack of time cut the scope. Combat is definitely need to be worked on. I tried to tune the last boss a lot but due to him choosing attacks randomly difficulty varries, sometimes it would just launch single line all the time some times only spirals. Glad you liked music, I'm very new to making it. Thanks for playing.
Pretty cool graphics and fun game. But bubble skill is just op and broken. I managed to jump up multiple screens up with it and got many weird bugs. like I would grab ledge on the bottom of new screen it puts me up in the sky. and at some point I saw a +1hp ball above a save point started to spam bubbles and it launched me up to screen outside of map into the sky lol. Very fun game need a bit of polish
Game looks cool, art is great, and i liked animations and attack of the character. Unfortunately section with mini game is just not fair. It's very random combination of keys and it's so little time only won the one that gave me like 3 in a row 1 direction presses. And boss after first save i found had like no save spots either i came there too early or something. Also didn't get why before boss i had to play that minigame again. That minigame just made me to not want to continue after dying on the boss for multiple times. Did encounter few bugs, as well as in minigame i presses button with last moment of timer and it would still put me into that defence mode. Even if it's lore thing it feels unfair for just save to roll on easy combination.
Ah. Save emerald kinda last second addition, you need to hit them ,and they do not show that game saved. Animation bug is weird, cos it's only happen to some people, and never happened to me (except in web version animations didn't work). I used animation tree state machine this jam for the first time in godot, so might be related to that. Since cannot replicate it, I probably will just cut off it and make it to use animation player in after jam update. Thanks for playing and feedback.
Nice gam i liked the viusals. One issue is camera flips from left to right too sharp, gets annoying on eyes. And background paralax with start pops up too hard. Character is adorable and gets gear when pickup upgrades which is a nice touch. You mentioned speedrun times in ur page so expected to see something like Celeste , but pace of the game with slowly moving platforms doesn't feels speedy.
Jam time cut main idea. I wanted to add a visual thing with opening cut scene. So idea was when you reach those unlockable power ups you kinda absorb energy from nature cores, and then areas around it would become brighter and green (vegetation and etc). But yea will see if I can get strength to extend the version of the game. Thanks for playing.
Well technical issues discussed in discord. In fact there are some spots that opens up and should have secrets, like a platform you can reach only with double jump after first boss. The path behind that wall in map room. Original idea was to have there a path to next biome. Due to lack of time scope became smaller. And idea was to get there after double jump powerup, so you don't need to back track as much in case if you obtained double jump before slide, so that's not really a secret, just gated path, to not confuse players that they can go there. Which in ur case worked oposite hah. Thanks for playing
Thank you. Appreciate the feedback. Ye agree with combat, also i noticed in web version animations works weird (first time used state machine and animation tree for a game) character suppose to hit 3 different attacks and repeat. But on web she starts just to use second animation constantly for some reason
Glad you like it. Specially appreciate compliment on music, it's mb like 3rd time i try to write any music for my game jam games in total. Not sure why it would be cutting out, that's something new. In fact there is a round shadow sprite under the character. But I did wrote code to make it fade when character is far from ground. Didn't think about it being indication for lending. haha. Thanks for feedback I will play around camera positioning after voting period. I did fix it last minute so it would go through walls less, but i noticed it can jump randomly in browser version. So if i zoom out mb it will clip more. mb fov adjustments will help or something
Idk looked interesting found underwater upgrade and + 20 hp. but then you hit 2 blocked ways. Spikes only helped to get +20 hp. Water kills, didn't realize cos it's just humming damage sound. Then I grabbed spikes came back , grabbed some orange balloons. tried to jump on them nothing happened. though mb it will help do jump at the end. went half way fell into water. respawned next to orange balloon room, wall closed spikes across the map. Relization that i have to run across again just to try made me close the game. Controls are not intuitive for me felt like quake but clunky. I did enjoy variations of weapons, but was confused a lot, and too many buttons to pres. left click e to absorb f to launch and etc. I played Enchain demo on steam recently and your game reminded me that thing a lot, I also disliked controls there, but that just subjective thing. Overall decent game that need some polish. Good job.
Nice sound effects and graphics game is enjoyable. but felt kinda linear if it targeting metroidvania genre. Played on browser so it laged every mob kill. and got softlocked sort of in sewers. But backtracked and played bit more. Overall it's the only thing I didn't like, I didn't kill much mobs and came to every door without magic pretty much.

Played the game. I liked music and graphics. However game feels in quite early stage. I like that you got tutorial, but wish tutorial would go to first repair. I found lens that was somewhat dirty, but could not find way to clean it. Clicked around, found new lens in boxes, did some tests and completed order. Game didn't give feedback from, finished order so i tried chat function. It didn't go well game just duplicated my messages and after i spammed enter it went out of screen. So after I tried to see if there are more orders, i just went and clicked complete order on other orders.
I feel like if you add core mechanics of economy the game will feel way more finished. But visually game looks good.
Nice Job
I like the art style and music. Don't have huge typing game experience but they usually have different words every time. Also not fan of misspelled words even if it's something like boi. Just brain forces you to pay attention to spelling instead of words. Cool idea, played a couple of times. Didn't realized could dodge just typed hard and healed lol.
Music is cool, didn't want to harm cute animals haha. Well Fog boss fight was rather slow and got boring fast. probably twice less hp would be better. The game still freezes hard when see statues, probably those particles are too heavy or something. Sadly the game is short, attack on logs as tutorial was good idea. Good job






