Thank you for playing. And feedback. Enemies need a lot of work yea, you can hit them but hotboxes are weird, and also release version for some who know what reason doesn't have health bars. When in debug i can see it. I will definitely update the game, and change a lot of stuff. Actually already in process. But decided to not release fixes during voting period. Also 30 minutes pretty long time, I hear you I just need to extend it into 2 hours and release it to steam :D
DeadRats
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Thank you for playing and for your feedback. It helps a lot. I wish i could see how did you get feather with giant form. :D well I assumed you picked it up from one of the ice peaks with it. It actually was possible to jump on top of them with early version of collisions but character often got stuck in complex collision shapes. For future hints I am planing to expand system a bit and will allow player to open ingredients properties different ways. So comeback some time after jam I will be updating the game, when I will have bit more free time.
haha. Yea there is button in inventory to revert to normal. Since the late realization that you can use rabbit and stuck in it for so long . :) Game has linear progression , so if you could not cross lake you either missed cave or could not figure out combination.
I am rethinking map a bit to make it more linear and will update game after the jam ends. With rework of basically most of the systems. So check it out in few months mb it will be better. Haha
Thanks for playing
Thank you very much for playing my game. Specially twice haha. I learned a lot from your video about weak spots in mechanics and bugs that will need to be fixed. Could not fixed all in time since it's a game jam game and I ran out of time. I was so surprised how you passed lava lake!!! haha. I agree i need to make mechanics more understandable in early game. I noticed that pretty much all my friends who tried the game didn't really knew what to do.
I also sorry to hear that you didn't get second ending for some reason. Very weird bug I never encountered it my self and need to look into why it happens. For me it works just fine. So here is a link to an unlisted video with second ending for you :) *Spoiler* Second Ending.
Thanks again for playing and spending that much time on my game. Means a lot
Ah I c. Thinking you some what got trigger not cancelled on you that's why you kept getting damage. Sound like a rare bug need to look into it, if i decide to extend the project after jam end. Yea you are right there are 2 endings. About same quality though. And to get second one you need basically backtrack to beach area. Well you can jump down there and get there faster, but it feels like design flaw. Just underestimated amount of work so didn't have time to make something more obvious.
Thank you. I really appreciate you playing and giving me feedback. Can you please make it clear. You get here and died in the cave then you got spawned inside cave and kept dying? Hmm... weird that heat didn't work for you. I don't seems have same issues with you. (Screenshots > died in cave > spawn point > and heat effect). Sadly you could not finish and see that plot twist at the end. haha
Cool idea. But it took me a while to understand how to shoot the ball. First level your dot spawns in the middle. So you need to move it to be much closer to the ball which is also looks like hole except 1 pixel. So if you add a bit more visuals and just change cursor to be line where you shoot to instead of from where you shoot and make it possible to shoot from any where on screen. Like in old minigolf games it will be much better.