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conceptually this is pretty cool... and I've worked with pico, so I can appreciate what it took to get this going... but I'm randomly poking around making random beeps and boops and have no idea what I'm doing.
Reward chests and items were the other thing I didn't get to implement lol. I wanted to have a few special ability items that would (for instance) freeze enemies for a time, grant you extra moves, or uncover a few notes.
Thanks so much for your feedback!
thanks for playing!
I think I agree with you about the difficulty scaling... The music and patterns get much more interesting around level 10... But it does take a while to get there.
In the upper levels the spiders can be quite a bit peskier too... But the truth is that I had planned to add a few more difficult enemies and just ran out of time.
hey thanks! The levels are pretty random.. but I spent a long time tweaking the level generator so I'm glad you noticed. I think I agree with you on the difficulty scaling... But for a game jam I think I'd rather err on the side of too easy.... But thanks again. I'm glad you enjoyed it.
This game seem so cool! I love the look and feel of everything, and really like the concept of the bouncing/ricocheting bullets.... but I have no idea what I'm doing, or what i'm supposed to be doing.
desperately needs some player feedback.. it's really hard to tell if you're doing well with the patterns or not... also the patterns don't _seem_ to really match up to the music.... and you can get a decent score just by mashing the q/w keys really fast.