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Xanadu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #37 | 4.000 | 4.000 |
Overall | #42 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
this game is pretty sweet. I like the concept of calculating and executing multi-turn combos.
Visuals are effective. Overall nice entry!
I liked your game. I unfortunately encountered a crash when I was playing. It looks to be the same as lunar-wire's issue, but if I had to guess it's because I queued a fourth action. Fortunately, I caught the game on TigerJ's stream so I got the gist.
I like that not only do you queue three actions at at a time, but that the enemies also display their action. It's a neat mechanic, but it's also very accessible to someone picking it up for the first time.
Hiya, ive just pushed a patch which should fix the crash that was happening on the web version, hopefully you can get a better play of it now :)
I liked the overall presentation and art style plus the interactivity with the different objects on the grid. The combat dance felt really satisfying and the complexity of the enemy movement quickly ramped up. Really nice entry!
Not the biggest fan of the post processing, but that's subjective.
Unfortunately I encountered a crashfixed!Thanks for playing it :) thats fair, hmmm ive watched someone play the whole thing and not crash, might be a browser version then. Will see if i can reproduce it tho
I am watching the current stream, too! I think Tiger_J used the downloadable version? Glad it didn't happen during the stream! And glad that I could experience your game in full, he even scored a win :)
Ah awesome! glad you could watch it all :) Yeah the web version was a last minute thing so not surprised it broke
Hiya, ive just pushed a patch which should fix the crash that was happening on the web version, hopefully you can get a better play of it now :)
Right on, time to play! Worked like a charm, gonna play a few rounds now and I will update my comment accordingly.
Great! would love to hear what you think :)
I like the 3 turns "programming" attack and that the monsters show you the same. Feels very nice tactical. Presentation is very solid (I just did not like the noise filter too much). Controls felt a bit stiff, non-responsive.
Overall, congratulations!!! Very very nice game.
Thank you! yeah I get the sounds are a bit jarring. I think the controls could be improved yeah, what in particular about the controls were stiff?/what could be improved on them
Note: I played it in browser, maybe I had some performance problems due to this, even other games do run smoothly.
With stiff I mean: clicking on the icons below did not feel responsive/ immediate PLUS having to click first on icon, then on the field, then back on the icon, then on field are a lot of mouse movements (I think something like a context menu/ icons appearing at field clicked then choose one action). But is just my very subjective feeling.
Yeah i do think that its annoying using all the buttons. I like the idea of context based options, change it to WASD to move and then have a melee, range and self context click. melee when clicking on adjacent squares, range for more than 1 square away and then have defend/wait be on clicking the characters current tile.
Worked on some context based menu for the game instead, would appreciate check it out on the latest web build!