Worked on some context based menu for the game instead, would appreciate check it out on the latest web build!
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Yeah i do think that its annoying using all the buttons. I like the idea of context based options, change it to WASD to move and then have a melee, range and self context click. melee when clicking on adjacent squares, range for more than 1 square away and then have defend/wait be on clicking the characters current tile.
really neat mechanic and love the whole vibe from the sound to the colours! I was expecting that not using all the timefreeze would mean that i keep the unused stuff to use again later but it didnt take away from it being fun to play
Really neat game like the visuals, music and cutscenes. Did find the movement a bit clunky, i expected to not move into the square of a snack that i destroy but it was still super fun to play
Very aesthetic game! Would have liked from more sound effects for like eating the pumpkins and maybe interacting with the scenery/ people other than that it was a great little autumn experience :)
Neat take on the theme and good amount of juice on the destroying the mice! Did find the controls a bit slippy which was frustrating when trying to aim the mice, also its probably worth putting somewhere on the page that the music is originally by rezoner https://opengameart.org/content/happy-arcade-tune, other than that really cool game :)