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Ezra Mason

684
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16
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17
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A member registered Feb 04, 2020 · View creator page →

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Thats cool, I will check yours it that sounds like an interesting concept. Aha thank you for the advice!

I will try and make a web version, unity webgl build gave me lots of errors I couldnt debug but I will have another look into it

Aha thats amazing! Im in my final semester of an Mphys right now which is in part where the idea came from. Please dont be too harsh on the inaccuracy of my quark mode you probably know a lot more than me! :D

All sounds like good stuff, I'll have to keep an eye out for these updates!

Thank you! :)

Interesting I havent been able to reproduce the bug with the new fix. Did you take a screenshot? and where you doing anything in particular when it got stuck?

Thank you very much! And thanks for your vote that put me up there!

Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!

Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!

Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!

Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!

Just released a fixed version of the game which should resolve the enemies getting stuck outside the arena and stopping your progress.
Be sure to check it out!

Newest build which is uploaded shouldnt have that problem but let me know if you find anything else!

Thanks! That's odd that you're having it that much, I'm pushing out a patch to fix that later today so should be fixed asap

Really loved the concept for this game, are you gonna make a mobile build?

Thanks, I choose not to put them in as I wanted it to be almost a roguelike in having to complete it in one go :)

Interesting take on the theme and nice palette swapping effect! I did find the jump a bit too much, maybe some sensitivity so a small tap makes you jump lower would have been nice, also thought there should have been more screen shake on the death and the one on the jump felt like too much (at least for me) as it would make me lose track of where i was in the room. Also if I died, and was still holding a direction, there was no pause on respawn so i would then instantly run into the spikes again and continue like this for a wile (this might just be me being bad at the game lol). Overall a great jam game, cant wait to see the postjam version with the level editor and stuff, keep up the great job :)

Two players seemed like a popular idea but this has to be by far the best implementation of the two players having great synergy, all of their combos feel like the natural result of one being light and the other heavy. I think maybe having a 1 player mode where you just switch between controlling one which has some indicator that your controlling it ( I often got confused which player was controlled by which input). Other than that  great job and the puzzle design also helps to draw out some of the best bits of the mechanic. :)

Neat game and I like the art style, I found the camera just continuously moving up weird and was confusing for a mostly calm game. Other than that it was a nice concept with a pretty atmosphere :)

Would love for you to check out my game about ripping atoms apart! Any feedback is appreciated :)

https://ezra-mason.itch.io/hadron


Wow thank you so much! yea i know about that and have fixed it for after the jam :)

Neat mechanic, I like the way the puzzles key of each of their abilities, I did find that they moved very slowly and the jump felt a bit heavy but other than that it was a nice game :)

Would love for you to check out my game about ripping atoms apart! Any feedback is appreciated :)

https://ezra-mason.itch.io/hadron

Would love for you to check out my game about ripping atoms apart! Any feedback is appreciated :)

https://ezra-mason.itch.io/hadron


Neat idea and i liked how quick the restart on death was, would have been even better if there were supermeatboy style blood splatters so you can remember where you died, other than that nice game :)

Nice concept and cool art, i did find the noises a bit irritating after a while but i still enjoyed the puzzles :)

Neat idea, I did find I wanted to toggle who i was controlling with e rather than two keys to switch between and the jump felt a bit heavy  but i still like the platforming and i like the aesthetics :)

Would love for you to check my game out, its about ripping atoms apart! I would love any feedback you have :)

https://ezra-mason.itch.io/hadron


Interesting take on the theme, i found it confusing why my pieces would go flying off for what seemed like no reason and the controls were hard on a laptop but  but other than that it was a fun game with great visuals and music :)

Really neat take on the theme with nice art and music, I did randomly just get restarted at some point and it flashed a message which was too quick to read, other than that very fun entry :)

Cool take on the theme with neat puzzles, i did find the having to click on the sprites after merging a bit clunky but it was still enjoyable to play and work through the puzzles :)

Would love for you to check out my game and give any feedback you have :)

https://ezra-mason.itch.io/hadron


(1 edit)

Would love for you to check out my game about ripping atoms apart! Any feedback would be appreciated :)

https://ezra-mason.itch.io/hadron

Cant wait to see the post jam version, im sure the next version will be even better!

Would love for you to check out my game about ripping atoms apart! Any feedback would be great and I will check out your game too :)

https://ezra-mason.itch.io/hadron


Would love for you to check out my game about ripping atoms apart on ou stream! Any feedback would be great :)

https://ezra-mason.itch.io/hadron


Thank you :)

Wow thank you that's very kind! Yea I know about it and can ix it once the jam is over :)

Interesting take on the theme, i did find it a bit hard to control the characters and i dot think you need to say if its the players turn or not if the enemies are as quick as they are atm, other than that i had fun exploring the mechanic :)

Interesting taken on the theme, i found i could do all except level 9 without using any totems as the player could just infinitely jump against a wall (i think the ground check is registering on the side of the player too) but if you take this idea further it could be an awesome puzzler for sure :)

Interesting idea and neat visuals, some UI for things like the ships health and your energy or distance from the other ships would have been nice but it was still a cool game