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A jam submission

Matchkromia (7DRL 2022)View game page

Match-3 + Roguelike: swap with enemies to align them.
Submitted by Drestin, Lehomar2vinci (@nathchambrtte) — 2 days, 4 hours before the deadline
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Matchkromia (7DRL 2022)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#264.0914.091
Roguelikeness#533.8183.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted (1 edit) (+1)

A very polished entry, like other players mentioned. Combat/getting a match felt satisfying to pull off and kept me playing. Teaching the player how to play in the starting corridor was a genious idea, instead of having a wall of text or something.

This could easily have been a run of the mill "you encountered an enemy, match 3 to deal damage", but a lot more thought went into that. I liked the decision to keep combat in the level itself and that it wasn't a mini game. A carefully crafted experience and a worthy entry to the game jam! I can't think of a flaw to bring up, honestly. Sometimes it was a bit tedious chasing enemies around when I did not have access to the time freeze, but that was mostly my fault for not matching up quick enough to decrease the cooldown.

Developer

Thanks for the review :)

Yeah I really didn’t wanted to make another of those “match-3 minigame + X” games.

I also think the moments without timefreeze feel a bit bad and powerless. You’re right in that you can avoid them (I hope ^^) and that it is part of the challenge, but it can feel like a death by thousand cuts.

Glad you like it and I hope you had fun :)

(+1)

The juice in this entry is polished. Sound design, colours, and particle affects from the match effect *chefs kiss*. I wish I was better at the game, but I literally never play match 3 games and I'm just bad. It is really satisfying to kill those large cube enemies though and the matching to pick up an item in the item rooms is interesting.

Developer

Thank you for your comment :)

I appreciate that the juice is effective. I put quite some time in it :p

Submitted(+1)

really neat mechanic and love the whole vibe from the sound to the colours! I was expecting that not using all the timefreeze would mean that i keep the unused stuff to use again later but it didnt take away from it being fun to play

Developer(+1)

Thank you :)

Ah I see your point. Yeah that is a good idea actually. But I would need to find a way to prevent cheesing it (repeat 1 turn freezes to build up an infinite freeze).