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Rafael

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A member registered Jan 24, 2016 · View creator page →

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I like the idea very much. I like the art style.

Unfortunately I was not able to even finish level 1, even tryiyng several times. The cable was too short. Is it even possible to get apples and eraser and making it back.

The controls are ok, I think the clunkiness fits the theme. In a backpack there is not so much space and tight and not easy to move. So ok and fitting.

I like the interpretation of the loop theme very much! One of the best I saw.

Cool retro large pixel aesthetics! Super cool pixel-loop effect. A lot of effects, some time too many. Feels retro, but much more complex, that's nice. Controller support - one of the very few games in the jam, good. Nice story, green donut story. All feels a bit surreal in a good sense ... LSD or is it LCD aesthetics.

CONGRATULATIONS!

Thank you for the nice feedback!

Thx for feedback.

Cool wallpaper. Simple but eerie soundscape. Interesting gameplay. Looping by getting back to start is interesting.

Unfortunately 90 seconds was for me not enough time to get the elevator key and use the elevator and get to 216. Is there any shortcut? Or I did not understand the loop mechanic.

Thank you for the feedback. Happy you like the sound effects.

Yes, it’s a bug that happened late in development and I could not find.

Fantastic graphic style. Very fitting sound/ music.

I see the game mechanics, but had a hard time actually enjoying:

  • Drawing the loop needs much much to exact following.
  • shooting enemies is fair. BUT I was killed several times and did not see at all from where/ how ... That was totally annoying and stopped playing.

Still, congratulations. Great game for a jam!

This is a cool concept. And very nice graphic style.

Really good for jam game in short time.

A few points, which I understand were difficult to do/ finish in short time:

  • Having to click first on the brick on the right, then on the position. And forth and back feels very very very (loop) tiresome.
  • To be able to put bricks one stud to the left or right, not just two on two would be good.
  • I did not really understand when bricks fall and when not.

But I really like the idea. I think with this and polishing and adding more mechanics it would be real publishable game.

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Thank you for your feedback!

Yes. The blue movement has a a bug/ not right balance, I could not find.

Creepy noir vibes. The music/ soundscape is really intense.

Game mechanics felt slow and sticky to me. The crime scene was difficult to understand.

Nevertheless, a lot of game for a short game jam!

Totally in the Zone. Totally in Flow. Totally crazy. Totally in the sound and visuals. This is a trip.

GREAT!

First I approached it like: let's hit the beat with each note, and create something. But it did not work. I still don't know how it works.

Do I need to hit the note and move over it and ... I don't understand.

But completely independent of that. I just hammered the keys and moved the mouse and went up to Level 8, where I got stuck ... wrong word. I thing I was there for a few minutes just in there. Not thinking.

You created something special.

Just for a full game I would need to feel more control. And the movement of the mouse did not feel necessary. But that's for the big game you make. Are you?

I love the graphics! Nice mechanics.

For me the controls were not intuitive and somehow not easy to target. But this might change.

Unfortunately the game crashed everytime: 1. start 2. when first moving 3. and 4. during game.

Very moody nice graphics and perfectly fitting music. GREAT!

And super nice story telling with he dialogues.

I understand that this is a jam game, so you are probably aware of the following but due to time constrains it was not possible to make:

- I would have wished to actually see the dice when they hit, not just in the text box.

- I wish there was some effect which visualizes the bad numbers and snake biting me: e.g. slow down and wush bite.

- The history has a lot of space between events. Removing would be nice.

- I love the graphic style. A minor thing would be to as well make the boxes the UI in the grayon style of the drawings.

Overall. Wow. Great for a jam game!

Very fitting graphics, consistent style. And nice music loop.

First I was wondering about the mechanism to place a rail. But then I understood - I really like it, makes the normally complex selection of the rail to place very intuitive. GREAT!

I like the ramp up of complexity: pick up, more trains, ...

Very nice game!

Nice graphics. A lot of things you put into one jam game - impressed!

I was struggling with the controls. Clicking and clicking again did not feel intuitive to me for movement.

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Thank you!!!

Good point. One I always struggle with. What is the purpose? ... I was just thinking of expanding for high score in the game jam. But there must be more for a full game, I agree.

Today I might not be able to play your game. I am here at a Mac. My PC is at home. I played, enjoyed and rated.

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Thank you for your feedback!!! Happy to hear you liked it.

Yes, there is a bug which I could not fix about no collection of blue in further zoom out.

Thx for the ideas for expansion (other balls I did not think about, but that's good: positive and negative balls) and shrinking.

Today I might not be able to play your game. I am here at a Mac. My PC is at home. Played your game, I thought "wow, great art style and music and story telling", rated it.

Thx!

Complex creation, wow, so much during one game jam. I am impressed.

Cool game mechanics: 1 hand for everything. Shifting is somehow fun (I do sim racing with manual paddles at steering wheel and this is different cool).

Very very nice car graphics.

And ... "Fried chicken"

CONGRATuLATIONS!

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I am impressed: Great graphics, consistent style, very fitting sound effects, a lot of text, cool "voices".

I love the style and details (LP-player for music - nice!).

COOL!

Thank you for your feedback. Happy to read this!

Good point. It is not (yet) a game. More a game mechanics exploration. That's what I was able to do in restricted time (I only had part of the four days available).

But the initial goal is to expand as long as possible. Restricted by number of blue you are able to collect. These appear at "difficult" parts. BUT balancing in the jam version is just ... I am happy that there is any balancing, as I had some larger bugs towards the end.

Cool idea and interpretation of the loop. Very clean implementation.

I like that you not only have different colours but as well luggage forms later on.

Thank you for the feedback. Happy you as well think it is meditative.

I definitely have to adapt the scaling, as well as balance the whole thing (creation of blue, etc.).

This is creative and innovative. I like the base idea of gravity change as well as the mechanics and puzzles created with this.

CONGRATULATIONS!

Thank you for your feedback!

This is a jam game, created within 4 days, while having other obligations. I.e. I only was able to put about 20ish hours in. This is not a finished game.

  • Yes, base idea, based on the game jam topic “Loop” is to move on a circle and expand it.
  • Yes, The idea of the challenge was to make it more difficult to get more blue. And making this fun challenging.
    But during game jam time I was not able to create a perfect balancing. 1. Balancing multiple parameters (scaling, speed, location of creation, …) is difficult as they depend on each other 2. I had several late bugs, which needed my attention.
  • No, there is not much guidance, as part of the experience is to find out how to better expand. Technically, expanding a spline without messing up is not trivial - this took me time to just be robust.
  • Yes, there are seldom occasions when the spawning is too much outside. Combined with a scaling bug it leads to that issue.
  • Happy you liked the sound. Which interestingly was the thing I was able to put least time in.

Thank you for the feedback! Happy you felt it was contemplative.
Yes, the force reduces, which is a bug in the scaling I was not able to fix, it was intended to reduce less.

Thank you for the feedback! Happy it feels meditative.

Thank you for your kind words!

Happy you say it is meditative.

Yes, it needs polish/ balancing/ removing bugs.

Yes, I had fun playing.

I really enjoyed. I think it is because of the dynamic game, things quickly change. I have to use my brain, but not too much. The controls are tight. There was somebody 30 minutes falling and other funny things. There were secrets. There were surprises.

GREAT!

I did not really understand the controls. I see I can paint with the mouse, sometimes the icons are collected sometimes not.

Besides that: I like the graphics, I like the throwing and drawing game mechanics (even I did not work for me).

This is fast. This is cool.

Main problem for me was, that I did not have a "feeling" of where I was, as it is fast and the background/ graphics does not change much/ has many distinguishable parts.

Did I mention I like the fast pace. There are so many very slow games in this game jam.

Thank you for the feedback!

Is it loud? Interesting, neither on my Mac, iPad, not PC it feels louder than others. I will check.

I like this.

Very very nice graphics. Very smooth/ polished game.

I like the multiple loops ... 3 it is, right?

The controls were a bit sticky. Not very intuitive and felt like holding me back. But maybe that is part of the challenge.

I did not encounter sharks. Just puff-fish ... or whatever these bally spiky ones are called.

CONGRATULATIONS!

It was not easy and I did not manage to make anything. I did not understand the controls. The ball felt down at the top.

But what I understand from the other comments and from the screenshots. I like the game idea. And the graphics is nice.

I love the light switch at the start.

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Wow!

Very very nice graphics! Great music.

And the double loop is so well implemented. Generally, very polished.

I like the game mechanics. And it is difficult. I have to concentrate.

Did I mention, that I love the mood (graphics and sound). And the setting: hamster and slime and monster and squishing and ...

CONGRATULATIONS!

Yes. Me too, the splash art got into it. I was not expecting much and was positively surprised.

I love snail racing. I do bet on the illegal version from Italy every weekend. And this nicely represents it. So it is good snail racing is legal in 2026. And horse racing is not.

I like very much the shiny shells!

Controls are nice and easy. I do not understand how to make good/ better use of stamina. It just drains.

Solid game. Congratulations.

I love the moony controls. It is so nice to jump far and slowly. Feels satisfying. Probably because it is in contrast to tighter faster more attention needing jumps in jump and runs.

The snail shell is a loop. And I play the tutorial again. OK, kind of loops. :-)

Interesting puzzle game. Controls were a bit difficult to understand at first. Train could be faster ... should be faster.

Fitting graphics and sound.

Nice.

I was totally in the flow. And it moved. And I clicked. Then garages and houses appeared in my existing path. And I redid. And flow. And again. And again.

Nice.

Very smooth/ polished!

Only minor thing: I prefer controller instead of keyboard/ mouse.