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(+1)

I like the 3 turns "programming" attack and that the monsters show you the same. Feels very nice tactical. Presentation is very solid (I just did not like the noise filter too much). Controls felt a bit stiff, non-responsive.

Overall, congratulations!!! Very very nice game.

Thank you! yeah I get the sounds are a bit jarring. I think the controls could be improved yeah, what in particular about the controls were stiff?/what could be improved on them

(+1)

Note: I played it in browser, maybe I had some performance problems due to this, even other games do run smoothly.

With stiff I mean: clicking on the icons below did not feel responsive/ immediate PLUS having to click first on icon, then on the field, then back on the icon, then on field are a lot of mouse movements (I think something like a context menu/ icons appearing at field clicked then choose one action). But is just my very subjective feeling.

Yeah i do think that its annoying using all the buttons. I like the idea of context based options, change it to WASD to move and then have a melee, range and self context click. melee when clicking on adjacent squares, range for more than 1 square away and then have defend/wait be on clicking the characters current tile.

Worked on some context based menu for the game instead, would appreciate check it out on the latest web build!