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A jam submission

RunLike MADView game page

Scifi-themed roguelike platformer
Submitted by spillz — 6 hours, 22 minutes before the deadline
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RunLike MAD's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1442.2502.250
Roguelikeness#1682.0002.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted

This is a pretty fun and simple platformer with decent level generation. I liked the idea of having different items to use in the inventory. WSAD with space for jump felt a bit awkward, maybe add arrow keys as alternate keys for movement?

Submitted

I like the monsters and their colour palette.

Level generation is ok, I did not get stuck. But green dots (?) appeared at hole at bottom and I could not get them. That said, I did not really understand how to get to the next room.

Controls: I am a game controller player, so I had a hard time with WASD and space, does not feel fluid to me, but that's just me.

Solid game.

Developer(+1)

Thanks for playing. The feedback is very helpful as I continue to work on the game post Jam. I hear you on controls and plan to add full key customization and gamepad support. Gamepad is a must for me too for this style of game.  

Re the power cells (green dots) that you can't reach, you do have a jetpack in your inventory (Q to toggle through inventory items, E to use them -- there are bugs here...). Currently the dots aren't used for anything besides score. There are plenty more on later levels.

Re understanding how to get to next room, I gather you are suggesting I add some sort of prompt to press up (W) to enter the door.

Re level gen, loads more is coming here.

Re art, full credit to the original artist for the sprites. I loved the look and only made very small tweaks to get them to work in the context of the game. The trick will be animating them. Hmmm... Maybe he's up for a commission.

Submitted

cute graphics and a solid start to something interesting. Level generation might need a little work… it was way too easy to get stuck. Overall though: nice job!

Developer

Thank for testing! Yeah, the level gen is basic and buggy but I have plans. The jetpack, wrench, and grenade inventory items can get you out of jams and you do need to plan your route. There are also supposed to be pickups and upgrades but I ran out of time for this version. Controls could use some love too :).