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A jam submission

Through a Misty ArchView game page

Submitted by Mathijs van Oosterhoudt — 2 days, 6 hours before the deadline
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Through a Misty Arch's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#1352.6002.600
Overall#1362.4002.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted

I can tell there's a really cool game here! Unfortunately the camera and combat made it quite frustrating and I couldn't ever get past the starting point. 

Submitted

I enjoyed the art direction and the atmosphere of your game ! Wasn't easy to play, and [Q] didn't work to interact when I played, but it was definitely interesting !

Submitted (3 edits) (+1)

The camera is very rude to me :( It is quite far away from the player and oftentimes behind a tower :/ It doesn’t go well with my playstyle of running rather than fighting.

I also got spawn-killed, once T.T

Good job anyway, it is quite a challenge to make a 3D game in one week. I don’t know how far I got, I had a shield, a sword and jumping boots (but died just after, trying to use them, it didn’t seem to work?). I really liked the style and the humor. And the fact that you chose Godot <3

Developer

Was this in the downloaded version or the webversion? I've updated it about 15 min ago with better camera controls for web, but the downloads are staying the same for the jam. Hope they help.

The spawn killing I'm aware off x: Thank you so much for playing! Godot is great.

Submitted

On web. Camera is hard to get right. I find it nice to have a wide view, to appreciate the ambiance and know where to go. But when I move or fight I really struggle to see what’s happening. I mean, I technically see, but, I don’t manage to be precise enough. I easily fall or miss an enemy’s attack.

Maybe two modes with one much more zoomed in for movement and fight, and the current one to look around?

Submitted

Cool ambience, sort of reminiscent of Escher.  It has some verticality to it, which is neat.  Unfortunately, everything appears extremely zoomed out for me (to the point that the text barely renders sometimes), so I can't really tell what's going on.  I don't know if this is caused by my monitor resolution or something, or whether that's just how the game is.  But if I could see what was happening it would potentially be a pretty fun experience.

Developer

Thank you! The work of Escher and Gérard Trignac was definitely an inspiration, glad you picked up on that.

I indeed noticed the drifting camera too late, I had built a function to zoom out to give it some nice visuals and zoom in when necessary, but the latter happened way too little.. I've since fixed it in the web-version to make it playable, was definitely an issue on my part!

Thanks for playing & the feedback.

(3 edits)

The look of the game is really cool, the fog and distance and geometry, very ethereal. My primary issue is the camera distance can get very far from the player, and not sure if it's a but the text can be quite difficult to read if the camera isn't really close to the NPC.

I did manage to get a sword one time, but then immediately got bonked off the world haha

Developer

Thank you! I noticed the drifting camera too late, it's indeed problematic. I've applied some small bugfixes to the webversion (with disclaimer) to make it playable, should be greatly improved now. Reduced the distance & smoothing.

I also noticed watching my partner play (didn't really get to test it during the week) that it's hard to noticed the NPCs at the start of the game, but the idea is that there's always one near.

Thanks so much for playing! :)

Submitted

this game crashes my browser lol…. i’ll give it a try when i’m back at home and can download stuff.