Super unique idea. Liked the song. Liked the game feel. Great job!
bitDecay Games
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This game is so creative! Music is great, character and art is great, and the main mechanic is insanely creative.
The only change I would make is to the first level. I would put the player on the left so they naturally put the programming block in the robot by only pressing the right arrow.
Awesome job!
Cool game idea. The snake is a bit unforgiving (and is faster than the player). The randomizers are pretty fun. I feel like I suck at the game, I got to the end of loop 2 multiple times, and the end of loop 3 once but kept getting destroyed by the bullet gear thing. Even though the pattern is consistent, I kept getting caught.
Nice game! From an audio standpoint, I’m glad most things had sound effects. Some of them felt a little dissonant, but glad they were there. Be careful with “mixels” (different pixel sizes of things within the game) - generally it is very jarring on the eyes and the aesthetics of the game. But I finished the whole thing! Playing in the web and clicking “Quit” causes the game to crash, which I found funny.
I really enjoy the mix of 3D and 2D assets. You get the freedom of the third dimension while keeping the crispness of the 2D hand-pixeled art. They go together wonderfully. Music is great (I’m a fan of your work outside of jams, as well), I didn’t expect unique tracks for each level! The SFX are solid, as well, but I felt that there was some ambiance missing during the missions. I’d have loved a slightly more filled out soundscape. Gameplay is entertaining, and I enjoyed the throwbacks/homage to games of the 90s like Starfox and Metal Gear. Overall a seriously solid entry with a staggering amount of polish.
Visually very cool, and audio was very fitting and gave a nice zen/chill feel to the game. The boss seemed very difficult at first, but the hitboxes are very forgiving so it turned out alright. The colors and vfx on the ship are a really nice touch. I ended up just upgrading bullets/energy the whole time as I killed myself with the dash more than I helped myself XD. Cool game with a surprising amount of polish in such a small package.
Our team was trying to come up with a game based on orbits, but gave up because we couldn’t figure out how to visually represent it at GB restrictions. This game did fantastic with the idea! Very cool game. Graphics are great, audio fits well, though for how long the game/levels are, it can get a bit repetitive.
I ran into a bug after losing on “Quick Turns” where I kept spawning with one extra set of sun/moon as I died. Needless to say, it was impossible to beat after that as they were all out of sync with each other.
I didn’t finish it, sadly. I tried Big Galaxy for quite some time, but only managed to get across the big gap once. I’d love to see some kind of checkpoint system, maybe even along the lines of Shovel Knight where they are optional (maybe they lock in the checkpoint for a +10 second penalty or something?). Having to start all the way from the beginning of the longer levels is brutal. I was pretty consistently getting just outside of bronze medal times. I’d love to see some dev runs at this to see what gold runs look like.
Well done d-(^.^)z
Really enjoyable game here. Clearly influenced by the ever-addicting infinite jumper craze of the late 2000s. I cannot for the life of me beat this game… I’ve gotten to seeing the word “playing” aaaaaalmost to the end, but haven’t gotten back up there.
There were two things that kept tripping me up: 1) Jumping in 8 directions really felt counter intuitive to me (having played lots of infinite jumpers). I just really wanted to jump upward and move left, but just shot straight left and into enemies. and 2) the hitboxes seemed brutal on the way up. I felt like I should slip by enemies and would get hit.
Overall this game was very pleasant. The colors fit super well, and the audio vibes fit the graphics very nicely. I easily played for like 20 minutes, but alas…. never beat it. Great entry!
Oh… and it looks like you have the ‘大’ kanji in the title (big), but meant to have 犬 (dog). It took me a minute to figure out what the title of the game was until I saw it written in English.
Cool puzzler. I like the idea of interacting with the board indirectly (as opposed to games like Tetris Attack), which forces you to think out your combos/clears more in advanced. I got to level 6, but level 6 is hard! My best score so far is 38,470.
I got a single full clear, and was very happy to be rewarded for it! I’d love to see some extra mechanics to help keep the board ‘active’, maybe some things like wind gusts that shift rows occasionally, or a ‘water flower’ that the player can create it the bottom row that breaks when a flower lands on it. Just shooting from the hip here - the game feels pretty good already, but I think a little extra can push this game in an even more engaging direction. I say this as once your board gets to a certain point of disorganization, it feels unsavable and you watch your slow impending doom creep in. Solid work here.
I would have loved a better indicator of the lifespan of the character. I found myself messing up many times purely because I didn’t know how much time I had left, or when my earlier self was going to do something. As others have mentioned, the audio is suuuuuuper quiet, which I’m assuming was unintentional. But overall the mechanic is interesting, I’ve played similar takes on this style, but never at this resolution. It reads well, and the levels are quite good for how little screen real estate you have to work with.
This game is brutal! I managed to finish, but never found all 10 in the same run. I got 8. The rockets really make it hard to think clearly. I like the art and effects here. Visibility is decent, but I wish the game was like… 96x64 or something so I could see a little further ahead of my dude when I got going full speed. I frequently found myself running into frozen rockets. Fun game, though – had a very unique feel to it.
At first I thought I spawned next to a wall… so I ran out into the void like 3 times before realizing the “wall” was just the start of the city. After a few attempts, I was able to get up to 68, but never beat it. Some of the people run as fast as the snake and if you chase one for too long, you die before you can find another human.
The visuals are cool, this perspective works better than I would have expected at 64x64. The little people are adorable. I also like that the lumps travel down your body after eating them.
https://itch.io/jam/lowrezjam-2023/rate/2198076
Looking to rate a few this evening, figured those sharing theirs with the community get first go! Here’s mine
The controls here are a bit awkward. I’d have loved to have more ‘standard’ modifiers than Ctrl and Alt. I feel like I got the hang of the controls after a bit of tooling around. I got ~10 minutes up the river, but eventually got to a part where no matter how fast I got going, it would just push me backwards. Not sure where to go from there. I’d also love for the camera to stay a bit ahead of the character. Multiple times, I’d have good speed, only to have a rock or tree pop out right in front of me and kill all of my momentum. Overall, this has a lot of potential for a fun QWOP-like experience with a few QOL tweaks.
It took me a bit to figure out where I was supposed to go. Didn’t realize those were doors at first XD. The coordinates seemed more like flavor than a requirement – or I just got lucky and found where I was supposed to go on my first try. The atmosphere here is great, but I’d have loved to see a teeny bit more regarding gameplay. Audio and visuals really made the vibe here creepy and mysterious. The slow controls also contribute a great deal to the uneasy feeling. Great game and already on the path to be an excellent horror game if you had plans to continue working on it and building out the world.
I was definitely confused at first by what the control options were (other than ‘mov lft’ and ‘mov rht’), but it made sense once I saw what I was shooting. A cool take on the… “program planning” genre(?). Feels like an invaders meets RoboRally game. The music is good, but I wish the song was a little longer before it repeated. Otherwise, it played nicely.





























