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Thanks for playing! We got a bit hung up on some of the logic (which ended up more complex than we anticipated) and lost some time we could have spent on the conveyance of how the message scoring happened. Some better indication of why you are receiving points is some post-jam polish we’ll try to put in. Once you mix pipes, you are still able to deliver messages of any color within the pipe.

Scoring is based on number of messages delivered at the same time. The more things you connect, the more points you receive. Almost all blocks can be swapped if you have swaps remaining to help build pipes to the receivers. The unmovable tiles should spawn in the first or last column.

Lastly, I’m not sure what your question about “game time” is exactly aimed at. New pieces are generated based on clock time. Basing that on number of moves might be interesting – that thought honestly didn’t cross our minds.

(+1)

lol oh I didn’t use any swaps! I see now. I was only rotating. lol also I just noticed the lady on the right getting more disappointed in me.

re: Game Time… You answered my question. That question was really about “how do I lose?” I see messages are slowly building up down below, and as you said it is based on clock time. Yeah it might be interesting to do it based on moves. I don’t know which would be more fun tbh.