That’s fun !
ROBOWARRIOR
Creator of
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Thanks for your feedback, i think i had solve this, but apparently not.
This is a problem when the game load a save and didn’t have one so you need to die in your first try to clean the savefile and after the game work fine (the personn whose that game is destined had this problem and solve like that and playing all the night).
If you’re on windows you can use the windows version in waiting an update.
Unifortunaly i don’t know if you have like the game, but i think it just a curiosity for your procedural generation study ;)
It’s very good that you continue this project, this one have potentiel and really appreciated to play the first version. Continue this good work ! Some remark:
- The model can be in random places (3 or 4) to make each gamepart different.
- It maybe more immersive if you introduce stationned cars, and other character (walking or not).
- The new voice need to be rework, honestly i’m not fan i prefer the first.
Hey that’s good job ! I like the character graphics and animation, like the grass, and monsters but i think the trees is in a different style and not good for this game. The battle system is simple and satisfiyng like a zelda-like ! unfortunally this is pretty unfinished, and the dialogs system not fit the 64px resolution it’s shame. I will appreciated if you continue to dev that game !
The game is short, but that’s a simple but good FPS, there was places to be hide and cover ennemy shoots. That’s a technical demo and it”s good i’m just not sure about the resolution about the gamejam, because of the indication on the bottom on the screen by example. Otherwise i took a good time with this !
Very impressive, that’s remind me diablo (for the goblin) and arena (for the view and the goblin XD). Unfortunally, after few battles i have my mouse cursor on the left side of the screen (on the HTML5 version) and i can’t rotate the view correctly, and one the goblin i was killed, stayed stand after his death animation.
Very good tactical game in only 64 pixel. I like the variety of action, the interface is very intuitive and easy to understand. The sound design is pleasant, but lacks of music.
My only complain is about the big black monster(on the start), to kill him i have only one combinaison of dice (3,5) to deal it damage and it’s very random. Maybe if we can move than one block in function of dice power (movement=dice number/2 for example) that can be more interesting to evade him.