jams are more fun if you can talk to other participants. Discord, matrix, irc, anything goes as far as I’m concerned!
Recent community posts
Hi, I’m using this asset kit in a jam game, and I am wondering if you have a “KayKit” logo I can add to the game’s splash screen, if it is ok to do so. The game only uses your free assets and will be available open-source.
It took me a little while to figure out how to activate the portals, but that was pretty cool. The game definitely needs more content, but I think this could go many directions from here - perhaps a rogue-like? The portal connected rooms certainly allow for lots of surprise enemy spawns. I am a bit at a loss to find a real connection to the theme, though, other than the portal room that connects to itself.
This was interesting, and a lot more subtle with the theme than the other entries. I think it would be more interesting if the few decisions the player is given have an actual impact on the story.
This was an interesting combination of story telling and poetry, some of it a bit hard to decypher. Fun, and certainly creative, but much potential left untapped. I hope to see this grow into something more substantial.
wow, thanks for playing it all the way through! To be honest, I wasn’t sure the pre-jam version could be played all the way through. I think for a quick overview of changes, the pre-jam devlog held up pretty well, we managed to get all the planned changes in the Spring Cleaning release:
While I did get an error about CONSTANT.TXT, the game was playable after - it looks good, and the music really adds a lot to the atmosphere. However, it is lacking a lot of polish. Menus, tooltips, any kind of instruction on how to play would go a long way to make this into something really interesting.