I really like the look of this game, the pixel art is great. I wasn’t able to finish the level because the unit movement seems to get a little wonky after scrolling the map, and I seem to have lost track of the “hostage”… There’s definitely room for improvement here, especially visual feedback so the player knows what actions are available. I look forward to seeing where this goes!
Armen138
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This is great, I like how you used a combination of bright colors and the waves mechanic to make it more arcade-like. Unfortunately most of the text is hard to read, and there seems to be some bug sometimes when ending the enemy turn. I think this has a lot of potential, and perhaps makes a good base to build the next jam entry on.
Personally I prefer a separate, new jam in the future of at least 2 weeks. The 32bit jam community likes to do an annual ‘spring cleaning’ jam that is specifically intended to allow participants to pick up an unfinished project and push it to completion, perhaps we can do something similar for turn-based games?
Hi! The sprites are actually a reworked and extended version of the Tiny Tactics sprites, which are more colorful!
It took me a little while to figure out how to activate the portals, but that was pretty cool. The game definitely needs more content, but I think this could go many directions from here - perhaps a rogue-like? The portal connected rooms certainly allow for lots of surprise enemy spawns. I am a bit at a loss to find a real connection to the theme, though, other than the portal room that connects to itself.
Hi! The source repository is here: https://gitlab.com/team-potato/titan_tactics
Hi! The source code repository is here: https://gitlab.com/team-potato/tiny_tactics
Note that this was a jam game, so it may not be the finest example of “how to build a game with godot”
Hi! The source code repository is here: https://gitlab.com/team-potato/tiny_tactics










