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TylerCode

311
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A member registered Apr 20, 2016 · View creator page →

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Overall I enjoyed this a lot, puzzles were fun, concept is great and yeah, I didn’t really have any notes whatsoever.

I’m curious how you got the game page to load separate like that, nice touch, controls ain’t it (Z to jump?), loved the artwork and atmosphere and sounds and whatnot, dash was cool as well.

I LOVE the art, love the sounds and am amazed at how polished this is (maybe I should work in a team more). My only real complaint is that the gravity thing is hard to control cause it raycasts to the surface your looking at so it’s hard to prevent it from falling off the map, having a physics bug and flying across narnia, and a few other things.

I expected it to work more like the Gravity Gun from Half Life 2 which is a lot easier to manage.

Thanks for giving it a go!

Thanks for giving it a go, 97 percent is pretty damn good!

I think it’s not unreasonable for a game to need a couple attempts to figure it out. I also out of habit skip a lot of dialogue and stuff so I could easily have missed it (I try not to in jams but alas)

This is just everything, love the art, love the little dudes, just a chefs kiss of a game

This is just everything, love the art, love the little dudes, just a chefs kiss of a game

Yo this is something I would legit use if it worked like it wants to, just just having little dude run across the bottom of my screen. Don’t think it’s really a feasible thing with Wayland on Linux but I’d love to have it!

I loved this game, definitely an awesome concept and loved the art, sounds and everything else. Nice work!

Was very interesting, I liked it a lot, I tried way too long to mess with the gun dude though.

Had no idea what was going on, think I figured it out the second time but didn’t wait cause it was a RIP headphone user when Jimbo won.

Might be a me issue, but I couldn’t get notes to appear, just nothing happens when I click. LOVE THE HECK OUT OF THIS CONCEPT THOUGH! I think it’s a really fun idea. Could be used to teach people music theory honestly, like chord progression and whatnot.

Got to almost 30 just spamming the mouse :D did enjoy this quite a bit, not sure that the turrets really affected me but I could be wrong.

Got to almost 30 just spamming the mouse :D did enjoy this quite a bit, not sure that the turrets really affected me but I could be wrong.

I love the art and visuals of this, but I think I might just be shit at it. Some of the controls felt inconsistent almost as another commenter pointed out, but I was way worse so that could be the issue.

Love the game other than getting skill issued into oblivion <3

I liked this a lot, the leaf or the spikes don’t have pixel perfect collisions so I got boomed a few times but had a good time! Would love a little ghost or forest fairy or something as the source of the wind.

I liked this a lot, like the art, the controls and most importantly, trying to go to space!

Thanks for playing! I originally wanted the staircases to be one-way escalators so you have to manage that as well along with a ticketing station but cut those for time. I might do a post-jam update with my original vision.

lol on MY part, when it should be tweaked and educated to the player.

Loved this, very much like the little launchers from Portal 2 (which I enjoyed immensely)

Lol there are like 3 or 4 puzzle games I’ve rated so far and I can promise I played at least one section of all of them “wrong”.

I just didn’t see the tutorial bit so I missed that I was looking for a single word or the one word that makes it the most wrong if that makes sense. Once I saw that, it was pretty smooth.

I feel like the trigger for spooking her could be a bit bigger, it was hard to time her jumps, that was really the only part I got frustrated with. Platforming elements and such were all solid.

Ah fair, happens sometimes, I’d have done the same and just submitted anyway, still get some feedback usually.

Nice! that might be the highest score I’ve seen someone else get. I got an 8000+ run but for some reason I got lucky and only train B and C showed up.

(1 edit)

The display board shows which trains are on the way, if you send them as soon as you see that you’ll get there in time.

I’m glad you like the visuals, the game LITERALLY looked like this until 1 hour before. (So I definitely plan on polishing up the visuals post-jam)

Thanks! Really enjoyed your title too! Wouldn’t mind seeing a bit more.

Will probably at least add more to the passengers (there is technically a mechanic that makes them give up and leave but I got scared and nerfed it to like 15 station changes to trigger it), tutorial, and making the stairs one-way escalators that you also control.

Heck yeah, I tried to set the times and their speed so that you’ll JUST miss it if A and D aren’t sent on their way before it arrives.

Wish I had finished the tutorial in time (was like 70 percent done at the deadline)

Yeah, I started working on a little tour sequence that explained the game but didn’t finish it in time for the jam deadline.

Got a 2:26.9, dude kept throwing the jump on level 2. Not gonna lie, thought this would be like most the other move platforms around but then the brick breakout one came and I knew this was a banger. Definitely a lot that could be explored into a slightly longer experience.

Nice work! (Also on the spike one, you can just use the bottom so make sure to add spikes to the bottom post-jam :D )

I enjoyed this, a few of them were a little tricky but overall yeah, I enjoyed it!

I like the concept but on level 2, the ball constantly phases through the floor (normal for physics games). In unity you can fix this by making the ball use continuous dynamic collisions. If in another engine or writing your own, look up Continuous Collision Detection (CCD).

Not really sure if I was doing something wrong, got him to the finish and then saw a cat fall off a cliff for 30 seconds.

Took me a minute to get used to the controls but honestly, I enjoyed myself quite a bit!

ROUGH that reset will move all the blocks back when you just needed to make an adjustment. I think an easy win for playability would be to just make the frog reset when you click reset.

Honestly, I was surprised at how well the reflected me could pathfind, I really expected him to be stuck more. Nice work!

This was really funny and fun to play, I got a few levels in but got stuck on the one that SEEMS like you have to stack a million things up. It’s hard to get them when the camera is moving around from him walking so much.

I did abuse the fact that you can push him though.

Took me a minute to figure out wtf to do but yeah. Love the visuals, love the idea.

Love a good jam game, I wasn’t sure where the “Indirect Control” part of it was but yeah. I liked the music choice and sounds!