Yeah and that sounds like one of those bugs you have to go deep into a rabbit hole to fix.
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Thanks for playing and thanks for the feedback! We did talk about that and potentially adding it in the future or maybe making a larger scoped version with it. I’m glad you liked it regardless.
I’m really glad you liked it! This was the first game ever for the artist and the music was just ridiculous.
Yeah I think after the jam is done we’ll tweak the timings on the drink bonuses and the delay between customers. Definitely shouldn’t feel like an unfair loss.
Thanks for the feedback and thanks for playing!
For sure, definitely wouldn’t mind giving it a go. Also I totally get that. It ended up being a 72 hour jam for us cause we could not get motivation until like the Thursday before. Either way, glad you participated and jamming is definitely the best way to get into the groove of making games.
Lol we had issues at 0 hour with the web builds too. Had to beg us to be allowed to upload one after deadline (which was granted). Really annoying when a build just explodes at the end. Either way thanks for putting this together and I’ve sent it to a few fans of the genre and they seemed to like it.
Had to come back and give it a go. Didn’t have a lot of time but got to the level with 2 orb thingies to collect and the gold glove dudes just wrecked me but I’ll be back to whup their asses. Anyhow. I loved this game despite not fitting in the restriction. For next time you can take a look at my guide to 64x64 res in unity. Works for 2 and 3 dimensions. https://itch.io/jam/lowrezjam-2019/topic/515490/how-to-2d-pixel-perfect-64x64-in-unity
Edit: For anyone curious this game works just fine in Linux under wine.
Thanks friend! It was definitely a challenge making a cooking game readable at this scale. Had a ton of fun though on this and I loved the happy mood on this one. Thanks again for giving it a play.
I agree with others about the complexity of the game but I did enjoy it. I also appreciated there being a Linux build (even if I prefer web builds). I feel like it would have appealed to me more if I was a fan of XCOM. The game is pretty well polished by jam standards so good job!
Yeah I wish I had just one extra day for the movement controller code so I could have popped in some air-control. I like this idea but it definitely needs another iteration.
Thanks for playing!
Bit off more than I could chew (as one does). There is no win state, lots of sounds missing, mute button doesn’t work?, UI never got refreshed, some lighting issues, could have used another art pass.
I did the same thing, got here yesterday and I’m pretty sure mine is at least partially broken it’s good enough for the jam. Luckily I’ve done android before but it’s not that terrible once you get it all setup.
Thanks for the super detailed response. I ended up going ahead and ordering one but these tips (along with a bunch of other documentation I’ve found) should help me get started while I wait for it.
I didn’t realize how hard these would be to get hold of but glad I was able to in either case. Looking forward to the jam!
For me on Ebay it seemed like I could have it here about halfway through. Which would let me design a game first couple days then figure out how to make it work on the console after.
Edit: Not how I prefer to do things mind you, but it would work.
So I want to get in on this. I was a fan of the OUYA but never ended up getting one (long story). My question is: do I NEED an OUYA to join the jam? It seems like they’re fairly cheap but wanted to ask ahead of time.
If not, how can I get started without it?
Yeah, using textures is out at this resolution cause it gets too muddy. I had to do a lot of tests to find good readability at this resolution. It’s a shame the fog (that I used) doesn’t work in WebGL because it really helps navigation.