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sam

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A member registered Jun 26, 2020 · View creator page →

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I really liked the polish that was done on all the menus, it added much needed presence in areas that might have been boring otherwise. The art style is also great, what program did you use? The gameplay was fun but sadly I experienced a bug that stopped me from being able to activate the spinner on f2/3, r2/5 and even after activating the skip it persisted for the next combat. Great job!

Thanks for playing! Sound problems might be on your end, we tested it on Chrome and Safari, so not sure if you are using a different browser possibly?

Pizza limit is 5 to get to the "game over" but continues on in endless to 7. We played around with some lose conditions but it was hard to ship a way to lose that felt out of the control of the player due to just missing some random spins. Thanks for playing!

cool game! Got some sweet wall bounces off since the turning was a bit slow to catch some of the targets. Well done!

Interesting take on the theme! I felt like I didn't have enough tools to feel like I was in control of my performance at times and was just praying for any form of scoring due to 1/2 the numbers being dead draws. Good atmosphere and sfx!

Fun game! I liked the idea of each level stepping into the next vault room thematically and how the complemented the feeling of how complex it can be to break a vault lock. Made my brain hurt at points haha.

don't play if hungry 


https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4713116

This was really well done! I think my only wish, and this seems difficult to design and not compromise the art, is an easier reminder of which button is which color note. Games like DJMAX or Guitar Hero (and to some extent Spin Rhythm) have the notes in order of how you are physically holding the controller. Since everything is symmetric here it isn't a difficult problem to solve and the blue and orange buttons helped a bit but I was wondering if there was more that could be done! I say this because I love when all of that melts away in a rhythm game and you are in the zone; it's a great feeling and you guys for sure have that going on here. Bravo!

I think this was an awesome way to showcase so many people's great work in a game. The visuals were really well done.

Great animations and vibe! Would love more of the game to have some feedback for events like taking damage (enemy + you) as well as shopping and how much gold you have after each purchase as it didn't update for me. I thought the second pointer was a good idea to navigate how inconsistent an RPG with a spinning wheel to do actions is. Bravo!

Really fun idea, I like the puzzle complexity of having to sometimes force the rotation of other platforms, would be cool to explore that more in design. There is some difficulties in legibility of the puzzle like green gears with green bouncy platforms but this is still incredible for a first submission.

ɐzzᴉd

We found during playtesting that the hunger you get for pizza while playing the game was enough of loss, especially financially. Appreciate the feedback, thanks for playing!

I can picture this as a casino game in a random RPG that you spend more time at than the game. Well done!

The guttering of that ball sound was really well done, especially the change in tone, I wouldn't have thought to add that but it really adds a layer of immersion.

I really like the style of the loose leaf pages with pencil sketches on them. I feel like I could see them in an RPG or Point and Click adventure game as dialog moments or maybe even as playable characters akin to Paper Mario/Bug Fables. Really well done.

@Dominoes @Pizzahut DM's are open.

note that the signature space is not a medium of self expression. though we are sure you figure that out during the application process.

I think there is something hear to really dig into gameplay wise. Right now the need to read through each list of requirements is a bit of a lull in the gameplay but solving the puzzle is really fun, so how to make it easier to know the requirements could help. Really great game! 

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we sent your question regarding a finished version up the chain and have a response from our leadership:

"THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER."

 we will be sure to update you and anyone else interested on this front at a future date. thank you for your application to Corporate Memphis

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surely you misspoke about working at a different company while also working here at Corporate Memphis

thank you for taking the time to apply to Corporate Memphis. best of luck in the rest of the interview process

I think this game is really missing a visual way to understand if conditions are satisfied on furniture from a glance. I found myself hovering a lot on furniture and it could be fun to see how many conditions people can deal with at a time. I can see this becoming a banger cozy puzzle game. Incredible work. 

Incredible art and concept!

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we apologize that you experiences trouble with the application experience. other candidates have noticed an improvement in our apps performance as an .exe. we look forward to your future application

Incredible art and neat game! He really should just get pre-check to skip the other worldly security checkpoint haha.

One thing we found making a minigame focused game for the jam was we would get really good at the minigames and we would need to reframe ourselves into what a new player would think, requiring a lot more leniency be implemented into our levels.

you will find in your employee contract the extent to which our medical plan covers many different work related injuries

impressive performance

unfortunately our last round of capital expenses engineering requires us to only provide led monitors to the highest achievers

though catching easter eggs will be great collateral for your promotion chances and possibly getting a better monitor

Neat idea! Might be cool to make what you grab randomize per day, or you have a blueprint with just room names of the house before you start to assume that "this is where I would find a lamp or poster". Love the atmosphere!

I like the idea of add a time crunch to a clicker game. I wonder if there is more gameplay to uncover with that combo.

great execution on the idea, the feeling of the Escher-esque navigation was certainly a weird thing to see at first.

word on the street is that a straight line is meta for the signature minigame

we appreciate your commitment to our Q1 goal of increasing our task completion rate with this 100% increase period over period performance. keep up the good work

bro who turned off the lights in the dark world haha. I like the shock factor of when you first switch over but I do wish there was a visual way to see into the other world at the same time to allow you to pause to figure out the objective.

astute awareness. we do sadly notice that your proof of achievement in some form is missing from your declaration of promotion. perhaps you forgot to attach it in your message?

there is now an exe build, let us know if that removes the mouse lag. best of luck in this next round of interviews

on behalf of Corporate Memphis we apologize for any problems you experience during the application process. if there is any information you can provide that could help us trouble shoot the errors on our side we, the company, would be eternally grateful for your help. 

sadly, after careful consideration, unfortunately, we won't be proceeding with your application any further at this time based on your results to the assessment.

(thanks for playing, will total check out yours!)

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to whom this may concern,

congrats on making past the first 12 rounds of our interview process! well done! we think you are a great fit at Corporate Memphis and want to continue to the in-person assessment. you will find the link to start the next round at: https://itch.io/jam/brackeys-15/rate/4305604

please reply with your highest score and your take home assessment (game jam game) from this past week and our Senior Principal Deputy Vice President of Recruiting will follow up if you make the cut for the next round of interviews.

best,

sam on behalf of Corporate Memphis LLC

Fun game! The idea feels like it has some depth to it that could be iterated on!