Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sam

50
Posts
1
Topics
4
Followers
1
Following
A member registered Jun 26, 2020 · View creator page →

Creator of

Recent community posts

note that the signature space is not a medium of self expression. though we are sure you figure that out during the application process.

I think there is something hear to really dig into gameplay wise. Right now the need to read through each list of requirements is a bit of a lull in the gameplay but solving the puzzle is really fun, so how to make it easier to know the requirements could help. Really great game! 

(1 edit)

we sent your question regarding a finished version up the chain and have a response from our leadership:

"THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER."

 we will be sure to update you and anyone else interested on this front at a future date. thank you for your application to Corporate Memphis

(1 edit)

surely you misspoke about working at a different company while also working here at Corporate Memphis

thank you for taking the time to apply to Corporate Memphis. best of luck in the rest of the interview process

I think this game is really missing a visual way to understand if conditions are satisfied on furniture from a glance. I found myself hovering a lot on furniture and it could be fun to see how many conditions people can deal with at a time. I can see this becoming a banger cozy puzzle game. Incredible work. 

Incredible art and concept!

(1 edit)

we apologize that you experiences trouble with the application experience. other candidates have noticed an improvement in our apps performance as an .exe. we look forward to your future application

Incredible art and neat game! He really should just get pre-check to skip the other worldly security checkpoint haha.

One thing we found making a minigame focused game for the jam was we would get really good at the minigames and we would need to reframe ourselves into what a new player would think, requiring a lot more leniency be implemented into our levels.

you will find in your employee contract the extent to which our medical plan covers many different work related injuries

impressive performance

unfortunately our last round of capital expenses engineering requires us to only provide led monitors to the highest achievers

though catching easter eggs will be great collateral for your promotion chances and possibly getting a better monitor

Neat idea! Might be cool to make what you grab randomize per day, or you have a blueprint with just room names of the house before you start to assume that "this is where I would find a lamp or poster". Love the atmosphere!

I like the idea of add a time crunch to a clicker game. I wonder if there is more gameplay to uncover with that combo.

great execution on the idea, the feeling of the Escher-esque navigation was certainly a weird thing to see at first.

word on the street is that a straight line is meta for the signature minigame

we appreciate your commitment to our Q1 goal of increasing our task completion rate with this 100% increase period over period performance. keep up the good work

bro who turned off the lights in the dark world haha. I like the shock factor of when you first switch over but I do wish there was a visual way to see into the other world at the same time to allow you to pause to figure out the objective.

astute awareness. we do sadly notice that your proof of achievement in some form is missing from your declaration of promotion. perhaps you forgot to attach it in your message?

there is now an exe build, let us know if that removes the mouse lag. best of luck in this next round of interviews

on behalf of Corporate Memphis we apologize for any problems you experience during the application process. if there is any information you can provide that could help us trouble shoot the errors on our side we, the company, would be eternally grateful for your help. 

sadly, after careful consideration, unfortunately, we won't be proceeding with your application any further at this time based on your results to the assessment.

(thanks for playing, will total check out yours!)

(1 edit)

to whom this may concern,

congrats on making past the first 12 rounds of our interview process! well done! we think you are a great fit at Corporate Memphis and want to continue to the in-person assessment. you will find the link to start the next round at: https://itch.io/jam/brackeys-15/rate/4305604

please reply with your highest score and your take home assessment (game jam game) from this past week and our Senior Principal Deputy Vice President of Recruiting will follow up if you make the cut for the next round of interviews.

best,

sam on behalf of Corporate Memphis LLC

Fun game! The idea feels like it has some depth to it that could be iterated on!

Awesome game! Really impressive you accomplished this all alone. The music was for sure a high point for me!

I love the atmosphere and general world you built with this game. Is it based off of anything specifically?

Great game! Only problem was the bombs looked like power ups on my first attempt! haha. 

Fun game! Awesome seeing another entry using Godot for the jam!

Great project! The art and animation were pretty good for them being out of your comfort zone. 

This is my favorite game of the jam so far. It's a great mix of fast paced mini games along with some awesome music and the animations are snappy even with the stipulation of the jam being Low Rez. 

Very cool. I noticed that some of the door puzzles are jammed and cannot be solved which was a bummer. I could see more puzzles leading to an interesting game play loop!

Great job on your first game! Really fun to play.

Great first game! I kinda like the idea of a puzzle game who's rules change every round and you have to slowly figure them out by trial and error. 

Great game! I noticed that if you hold left and right while moving vertically, your character looks like they are sliding which looked pretty funny.

Fun little game. I enjoyed how smooth the walking animation was and how well made the 1 bit enemy sprites were. 

Great movement! Controlling the Ram felt really good. 

Great Music! Really like how readable the UI is. 

Beautiful pixel art and great idea. I wish the defend was a little faster to line up with the telegraphing of attacks from enemies. 

Really liked how you made use of static and dynamic UI elements to convey information as opposed to cramming everything onto the screen like higher resolution tactics games can get away with. Awesome stuff!

Really good sokoban game. Really impressive to be able to get a nice increasing flow of difficulty in levels in such a short time frame. 

Really good sokoban game. Really impressive to be able to get a nice increasing flow of difficulty in levels in such a short time frame.