That's a good point! If I ever do a post-jam build i'll probably tone down the jump sounds! Thanks a bunch!
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Pretty good for a first unity game! Simple and straight-forward! Really nice detail in the world too!
I'll echo that last comment about the level progression and i found the music a tad repetitive (though it definitely fit the feel for the game!). Overall, really well done! :D
Thanks so much for playing and for your feedback!
I will say it needs a few updates especially regarding the camera! In the next couple weeks I'll give it a going over which will hopefully make it more enjoyable! I've also gotta make the secret areas less secret because Lord knows nobody's found them yet 😂
Since I'm working tomorrow during the deadline, today's gonna basically be it for getting this game finished!
As optimistic as I am, I'm definitely starting to feel the pressure! The list of things to do seems to be getting longer not shorter, but the end is definitely in sight! Still some minor things to program in and we've only skimmed the surface of level design!
Another 5 hours or so and I'll finally be back to work on this! Praying we get it done in time!
Getting down to the wire now but we're getting close! Set up parallax this morning and fixed a couple minor things! Other than the boss room we've only just started on level design! Think it's going to be pretty last minute before it's ready but I'm still feeling pretty confident we can get it done!
Didn't have a ton of time today but managed to squeeze in a few minor things! Added in some new sprites, got the UI more or less sorted, health is replenishable, and a few sound effects are in!
I didn't realize the spider sprites were in reverse, so apologies cause' they're totally running backwards!
The weirdest thing is that it only seems to happen on the 3rd game restart (not second or 4th 5th etc. But it never happens on a room restart or so far as I can tell yet, any other time!
Sounds like I've got some digging to do!
Thanks for your insight! :D
I meant to start this devlog days ago, but better late than never! My time for gamedev has been cut in half for this jam but I'm not detered!
Basic collisions and movement all went off basically without a hitch! Even solved my half-pixel collision problem that I also had in another project. Everything was great until it came time to deal with the health mechanic. I'd never dealt with any sort of melee attacks before so had to take some time and do some learning. I'm happy to say that so far as I can tell, player attacks, damage and enemies are all working!
NPCs were next and without issues!
The boss battle has definitely been the biggest challenge of this project so far! It's still very much a WIP, but the boss attacks & takes damage now! The timing between different states needs to be tweaked for sure & nothing happens yet when he dies. I'm also getting a glitch where the boss stops creating it's hitboxes if you restart the game a few times.
Unforunately I've been on the road for the past 4 days (and again for the next few) so I've lost a lot of time on this. There's 100+ things we've been thinking would be awesome to add to this so we'll see what we can manage! Hoping to make this game the best it can bee!
Here's a little mockup of what's to come! (by J.Omar)
This is definitely a great start for a game & I thought being able to remove the turrets was a nice touch though there didn't seem to be a need to move them at any point
I really struggled to figure out what to do and then when I did it was impossible to lose. This game needs some balancing for sure but it definitely has potential!
I'm so glad you liked it! :D That is definitely an interesting glitch you found. Thanks for the heads up! I've got to agree on the shark sound effects. "Better death sounds" is on my looong list of wants but didn't get around to. :p
A million thank yous for your feedback!