So simple, yet a lot of fun. Really nice work on this!
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From the voices, to the tape rewinding, to the total anachronistic tech time machine that this game is... fun and entertaining every step of the way. I think this silly game is my favorite so far.
I just noticed that Cone Of Negative Energy is CONE. And on a related note... congrats on releasing your first game! You did a pretty darn good job considering the time and pixel constraints.
It's a 40x40 map with a 2 tile border. You start in the bottom left corner. I believe 3,38 were the start coords. The three notes lead the way to the big room. Yeap, the big room is where the ending location is. Designed it that way to 1) make it harder for the follow-the-wall folks to find the Throne Room, and 2) lead them to the Alchemy Lab. ;)
Just realized I forgot to rate this so came back to do so. Music was great. Gameplay was kinda tough for anyone that read Old Yeller, which is why it was great, too. You added a level of emotion/attachment. And.... you created an alternate "Cujo" ending for Old Yeller.
Anyways, you gotta shoot anything that acts unnatural, and don't fool around about it. It's too late after they've already bitten or scratched you.
My initial "Flee" was to backtrack the player randomly about 3-5 spaces and then rotate to face a random direction. I found that I was getting myself lost after fleeing. Since time was running short, I just scrapped it instead of redoing it.
"I'm not sure I succeeded." I see a completed game. Looks like you did. :)
Personally, I got a kick out of the fact that when the game starts, it is default to "Ultra" graphics settings. And on that note, the graphics were spot on. Large enough to tell what something is and small enough to fit a whole arena into play. That it's a two-player game is even better!
A lot of cool things about this game. Game length seemed to be spot on, not too long, not too short. You kept the game simple and entertaining. You also managed to keep graphics minimal yet add in those cool little extras like the soda splash and balloon pop when you hit things. The meter on the left is great because the player can see their progress toward the end. It also helps during replays to gauge how close you are to a new high score based on score and distance traveled.
Most fun I've ever had being a falling can of soda!
Clever! Your 'multiplayer' seems like an idea you can probably build an entire game around. Think about it... Prince of Persia became the massive hit it was all because of the feature of hitting the rewind button anytime, anywhere.