Dogwater or not, keep at it and finish it. A completed dogwater game is still a completed game. Create an itch.io page for it and share your progress. Good luck!
LynxJSA
Creator of
Recent community posts
There didn't seem to be any demo or sample project with this, and the manual lists the assets you can import but not their sizes.
128x128? 256x256? Are weapon and entity (decoration and enemy) assets a different size than the walls and tiles?
Or to go another route, is there a sample project I can download to see the proper asset resolutions needed?
It's a 40x40 map with a 2 tile border. You start in the bottom left corner. I believe 3,38 were the start coords. The three notes lead the way to the big room. Yeap, the big room is where the ending location is. Designed it that way to 1) make it harder for the follow-the-wall folks to find the Throne Room, and 2) lead them to the Alchemy Lab. ;)
Just realized I forgot to rate this so came back to do so. Music was great. Gameplay was kinda tough for anyone that read Old Yeller, which is why it was great, too. You added a level of emotion/attachment. And.... you created an alternate "Cujo" ending for Old Yeller.
Anyways, you gotta shoot anything that acts unnatural, and don't fool around about it. It's too late after they've already bitten or scratched you.
"I'm not sure I succeeded." I see a completed game. Looks like you did. :)
Personally, I got a kick out of the fact that when the game starts, it is default to "Ultra" graphics settings. And on that note, the graphics were spot on. Large enough to tell what something is and small enough to fit a whole arena into play. That it's a two-player game is even better!
A lot of cool things about this game. Game length seemed to be spot on, not too long, not too short. You kept the game simple and entertaining. You also managed to keep graphics minimal yet add in those cool little extras like the soda splash and balloon pop when you hit things. The meter on the left is great because the player can see their progress toward the end. It also helps during replays to gauge how close you are to a new high score based on score and distance traveled.
Most fun I've ever had being a falling can of soda!






