Play Infinite Zombies
Infinite Zombies with Friends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #13 | 4.818 | 4.818 |
Gameplay | #37 | 3.864 | 3.864 |
Overall | #60 | 3.932 | 3.932 |
Audio | #96 | 3.545 | 3.545 |
Graphics | #138 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me, myself, and I (and my wife and daughters, for moral support!)
Was the resolution a challenge?
The resolution was great for me - less art resources to worry about! But making a 'massively' multiplayer game (well, massively single player you could say) in 64x64 wasn't obviously a great idea - but I think it works OK ;)
What did you learn?
This was great fun! I haven't combined multiplayer leaderboards and top down action with procedural generation before - lots of scope to extend and refine I think!
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Comments
I love this, glad to see a few other multiplayer games/games with a networked component.
Really really cool idea and execution.
hey thanks very much!
Really liked the multiplayer thing! great game!
Clever! Your 'multiplayer' seems like an idea you can probably build an entire game around. Think about it... Prince of Persia became the massive hit it was all because of the feature of hitting the rewind button anytime, anywhere.
Great suggestions, thank you!
it a bit repetitive but it nice game, the multiplayer simulation is an interesting idea although after a while since not many player play the game for long from level 50 to above it become very empty. when i was playing this, i was the only one who reach level 70.
level 70 wow!! You have personally set the standard for dozens of players to follow, who will be watching your every victory and defeat haha! That you got that far in a single sitting is also humbling- thank you for the gift of your time! I had so many ideas to add variety over longer timescales- eg boss fights, different environments and zombie types and random modifiers- but ran out of time. ‘Twas ever thus ;)
Wow this is a really really cool idea for simulating massive multiplayer.... As someone else said the difference between humans and zombies is quite difficult to tell but I think it's also part of the hectic fun :D
hey thanks very much for that 👍👍
Impressed with the ‘multiplayer’ aspect of this one. Fun fast paced game! Nice work!
Absolutely amazing. I love the feeling of being the lone survivor as you run to the choppa! Really impressive!
Thank you!!!
This game is amazing !
This is a complete game with a nice multiplayer feature !
It sure can be improved, but it's a really solid entry for a jam ;)
Totally agree re improving; but thank you for the great feedback!
Pretty cool idea! My only complaint is it's hard to tell the difference between people and zombies. I guess that's sort of "authentic" though :D
thank you for the great feedback! I agree completely with your comment. I was a bit worried that would happen as it filled up with players (partly the 64 px limit doesn’t help here). I thought of some options - would appreciate if you have any view?
1. Have a radius around the player where I “fade out” the other player sprites so you can better see what you are doing (con: breaks authenticity, may not help that much)
2. Colour all zombies green etc (con: maybe I should just try this )
3. Reduce number of other player sprites shown (I took a guess that 22 was about right - maybe too many now we have hit that number and more in the earlier levels) (con: I like it feeling busy with ‘friends’)
Grateful for thoughts / suggestions!
Incredible. Well done.
thank you v much!
Wow! I'm amazed that you managed to make a massively multiplayer game with pico8 and a very polished one at that. Impressive. Also love the little snippets of humour after each level, thought that was a nice touch. Love it!
hey thank you! Pico8 continues to amaze me with its potential- glad you enjoyed this!!
FAQ
1. Are those other people playing right _now_?
A: They are the “ghosts” of the 20 or so most recent players, recorded and replayed for your zombie infestation pleasure!
2. But how does PICO8 do client server?
A: I use the GPIO pins to encode each replay (including player name and score) in 128 8bit numbers (0-255), then store this in a FatFractal backend!
3. Can I save my progress somehow?
A: I haven’t worked this out yet as itch doesn’t seem to have the user data store facility that is available on gamejolt - I’ll cross post the game to gamejolt and then you can save away :)